Quicks No. 1
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Special Agent Dale Cooper Aug 21 @ 4:16am 
Not sure, why, but I loved it. Took 10 minutes and was fun :)
Thank you!
RedSilencer  [author] Jan 30 @ 11:56am 
Love to! I'll get you demos too.
Fatso Jan 30 @ 11:55am 
No problem, when you get a chance, I have over 50 chambers in my workshop, you may find a few you like. I suggest start off with White out.
RedSilencer  [author] Jan 30 @ 11:53am 
Fatso: Play Quicks Revolution. All the timers on the single-maps are difficult because I never got around to adjusting them, and I can't anymore because when my computer crashed recently, I lost all my p2c files. :(
Fatso Jan 30 @ 11:52am 
This is pretty simple to figuer out. The timer is what makes it difficult. Not the bigest fan of rushing but good job
psn_markm1978 Dec 26, 2013 @ 10:49pm 
Not a fan, moving on.
Stuntmanmyke Nov 24, 2013 @ 9:36pm 
OMG ! hard timer !!!
[Tom K] Sep 29, 2013 @ 3:28pm 
Part 3:
But even if you made such a tutorial room, that simply tells you that the timer is the point of the map, I would not have liked it. There is so many delicate stuff in there, like putting cube in cube slot within the timer stuff and so on, that simply doesn't make it to a good puzzle. I played no 1 4 8, 8 seemed the best to me, 4 second in row and this one the worst. Mainly, this is probably because I saw by time that this is all about "HUUUURRRYYYYYYYYYY!!" besides the massive 1x1 rooms. And especially considering the fact, that your maps offer no overview, I think that timed puzzles are not fitting. Not even in a 3x3 map.
[Tom K] Sep 29, 2013 @ 3:25pm 
Part 2:
"hey, the timer is so short, that's probably not the way to do it." So you look around for other things over and over again, until you simply see nothing else. All you can do is come back to the timer thing, and simply try it again, and again, and again. And finally you notice, that when you do all portals as fast as you can, it works. A time challenge may be ok, but it should be clear, that it's a time challenge. And it was not to me, that's why I wasted like 15min searching for another solution.

What you could do about it is like making a simple tutorial room, button opens door for 2 sec, and you need 1.9sec to reach the door. Nothing else in said room. That way oyu tell the player "hey, you gotta hurry like shit in this map". Or so.
[Tom K] Sep 29, 2013 @ 3:23pm 
Hello. Here is my blind play of your map. I hope you enjoy the video. To access your map directly, just check the description. There are multiple maps in the video. http://www.youtube.com/watch?v=oIcKx86fxOk

Man, Silencer. Common. Really? Uff, me no like, I'm sorry. You know the problem is, that the map told me - as I am here with all my experience - it is not possible that the timer is long enough for that, what you are supposed to do. So I cancelled the intended solution out, because the timer simply feels too short, way too short at the first two three tries. The map offers very few overview, as all of yours. So the player thinks
Nmiser Sep 20, 2013 @ 3:51pm 
I couldn't finish this one, idk if it's just me. I did like the "compactness." I liked it.
Naurgul Sep 13, 2013 @ 8:51pm 
Before playing, I thought the format would be great, but now I think that 3x3x3 is too compact and claustrophobic. Makes a simple puzzle feel very confusing and disorienting. Perhaps you could experiment with slightly bigger chamber sizes?
RedSilencer  [author] Sep 4, 2013 @ 3:17pm 
Thanks, Bug! Try the others! You may find yourself with an engaging challenge, as there are gems in this series of mine that are both easy and hard!
BUG Sep 4, 2013 @ 2:16pm 
That was fun. I like small chambers that are not to hard.Thanks.