Thalmor Infiltration
30 Comments
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Crimson Commander Jul 12 @ 1:13am 
Do you have a version in which they don't respawn, I want to feel like I'm actually starting to kick the Thalmor out of skyrim and back to where they came from.
Buzzerker Apr 24 @ 12:33pm 
Cool , Death to them nasty Talos hatin' keebler elves!!!
carlos Feb 2 @ 9:45am 
Great Job keeps you in the fighting form, I hate the Thalmore.... Gracias....
lafiorucci Nov 16, 2013 @ 11:59am 
Good Job Starlitegirl ! Love killing those snotty SOBs. It is also good to counter balance another mod "Skyrim Live". It helps thin out the constantly spawning population of that mod.
jmc_books Nov 8, 2013 @ 9:19am 
I'm new to this. Big on comic book lore, Fantasy, Science Fiction and now The Elder Scrolls!! 40 years old and my 16 year old son gets a kick out of it. I loved this mod and I have to say a big thanx for a wonderful challenging mod. But I had to unsubscribe due to the system I'm running on my PC. Will have to re-subscribe once I configure or figure out how to upgrade properly. I will show further appreciation about your mod. It was fun and I hope to replace it on my Skyrim play. *sniff*.....*sob* :(
Kiro Nov 5, 2013 @ 6:50pm 
Just wanted to point out that if you have an alternate start mod, and wish to walk to Helgen to start the main quest there are like 20 thalmor agents (lvl 20) hanging out around riverwood.... when you're level 1 or 6 that is really no fun.
starlitegirl  [author] Oct 13, 2013 @ 8:55am 
There's no logical reason as to why they have stopped fighting. I will check the mod, but in my many play throughs with this mod, they have always remained aggressive after I killed ulfric
mycastlecellar Oct 7, 2013 @ 7:39pm 
OK; I have given this mod a thumbs up and favorite; but why have the Thalmor stopped fighting? Ever since Ulfric lost his head so to speak; the Thalmor have stopped attacking. What Gives?
starlitegirl  [author] Sep 16, 2013 @ 7:27am 
@ Married, I made an 'easiest' version. Now I am offically done with this mod and will not be doing any updates or changes from here on. I have stopped modding and moved on. Future requests will be ignored. This is an AS IS mod that works fine and needs nothing more. There are four variations of it and if that doesn't meet the needs of all the players that want it then there is nothing more I can or will do to fix that.
Doctor Luca Sep 15, 2013 @ 5:58pm 
This mod, while it makes exploring lightly more fun, heavily limits lower level characters among other problems.

For example, when I play on a character around level 10 I run into a group of over 10 of them on the road, most of them having duel glass swords and summoning atronaches left and right. They devestate you. They are also hostile to you no matter what factions you are with or what race you are. They also seem to have buggy animations, have an unusual amount of stamina, and sometimes I'll be wearing a full set of ebony armor with a relatively high heavy armor and 2 of them will kill me in seconds with simple unenchanted elven swords. Plus, they spawn in way too fast. I killed some, went to an inn and slept for an hour, came back, and they all were there in a bigger group then initially. I am playing on adept if that matters at all.

So if you can, fix some of this and this mod will be a lot better, trust me.
starlitegirl  [author] Sep 13, 2013 @ 9:42pm 
@ k-r_mckenna - luckily I'm awesome enough to have taken that into consideration and uploaded a no respawn version about a day or two after I uploaded this one. Click on my name to the right and it will show you all my workshop files which will include the no respawn one.
k_r_mckenna Sep 13, 2013 @ 7:40pm 
I love killing those obnoxious twits but I am against them respawning.
Syurtpiutha Sep 10, 2013 @ 12:21pm 
Much appreciated. Thanks!
starlitegirl  [author] Sep 10, 2013 @ 11:41am 
It's hidden as I didn't update it. I will unhide it but will not be updating it. It's a very tiny subscriber base.
Syurtpiutha Sep 10, 2013 @ 11:05am 
Any chance that the version without respawns will be uploaded to the workshop?
starlitegirl  [author] Sep 8, 2013 @ 3:59pm 
@hyperparageom - YW I'm still looking for places to add new ones but seem to be running out of areas where they won't cause conflicts with other things. But I will continue to peek out and see where I can place them.
hyperparageom Sep 8, 2013 @ 3:19pm 
Thanks for adding more Thalmor fodder to the game. My character never misses a chance to send these creeps back to Oblivion. Thumbs up!
[~MLS~]Born 2 Frag! Sep 4, 2013 @ 1:29pm 
Thanks star!
starlitegirl  [author] Sep 4, 2013 @ 1:21pm 
@ Born 2 Frag - They are set to respawn but I have never played it long enough to see how long that takes when testing. I play the no respawn version. So I am guessing they respawn at the same time frame any other faction like bandits would take to respawn.
[~MLS~]Born 2 Frag! Sep 4, 2013 @ 7:04am 
So this one respawns?
koen Sep 1, 2013 @ 6:31am 
good idea, they really need to make a zombie apocalypse mod! with loads of zombies in the world!
n8tv86 Aug 31, 2013 @ 3:55pm 
might as well turn them into nazi zombies lol
n8tv86 Aug 31, 2013 @ 3:55pm 
ahh...well alright, just hate these snooty bastards
starlitegirl  [author] Aug 31, 2013 @ 3:51pm 
There is no thalmor overlord. There are just a bunch of thalmor that you have to kill.
starlitegirl  [author] Aug 31, 2013 @ 3:51pm 
They would kill whomever is at the fort, but then you kill them and since there is a commander of sorts (a leader) in the fort where the thalmor wouldn't go, they would eventually respawn outside of the forts or I'm fairly sure they would since they do with the bandits and mages.
n8tv86 Aug 31, 2013 @ 3:00pm 
so wat if u already completed the civil war...id still like to kick them out of skyrim...oh is there sum thalmor overload that commands them all and lets u kill him/her in order to drive the thalmor out?
Omar's pet Pussla Aug 28, 2013 @ 11:40am 
Milk drinker's !!!
koen Aug 24, 2013 @ 1:14pm 
damn elves!
koen Aug 24, 2013 @ 1:14pm 
oooh
nice!
koen Aug 19, 2013 @ 4:49am 
hahah. nice mod, i always killed every thalmor i saw, but it wasn't enough this mod is prefect to clear that hole, but does it replace bandits in the forts, cuz i like to kill them alswell, maybe i'll download it later.