The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Extra Encounters - Dragonborn
26 opmerkingen
Knight-16 25 mei 2019 om 8:59 
While it's a pretty good addition, personally I am unable to find myself able to go towards the north/east parts of Solstheim, as I have no other Mods that change or edit Solstheim in any way (besides the Dragon Priest Armory - Dragonborn Edition) gonna have to say that it's a shame this seems, to me at least, be broken.

Will update if I find the problem. but it CTD's going north/east, especially when near the Telvanni Tower.
Timesplitter 23 nov 2018 om 22:58 
TESV: Skyrim: God Amongst All Edition 11/23/2018 has just been released. Thank you for your amazing mod that contributed greatly to making this mod collection what it is today. Newly included in this collection are the Unofficial Skyrim Patches making this game run as stable and smooth as Skyrim Special Edition. Thank you again for your amazing addition to the collection. Check it out at https://steamcommunity.com/sharedfiles/filedetails/comments/106745968 . Your one arrow to the knee that's left, Timesplitter. :steamfacepalm:
Timesplitter 14 mei 2018 om 19:31 
This mod has been included in collection "The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018". Thank you for your perfected addition to this astonishing mod collection. Please check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 or go to Skyrim Community Workshop Collections, and search for The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018 :steamhappy:
Timesplitter 13 jul 2016 om 16:41 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 .
Dirty_Leprechauns 28 jul 2015 om 18:49 
thank u my home slice
Timesplitter 3 jun 2014 om 10:53 
Skyrim Ultimate RPG Experience: All Expansions thanks you for your mod/mods made that have been implemented into the collection. It does require all the Skyrim expansions, but is composed of all the most promising mods ever made for Steam. Make sure to check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 and don't forget to rate it.
Timesplitter 3 nov 2013 om 18:12 
This mod is included in the mod collection, "Skyrim Top Of The Line RPG Experience Guaranteed: Dragonborn (FULLY UPDATED)", and I wanted to thank you for the great work on your mod. This mod collection has been fully updated with the most stable and logically balanced mods to implement into the Skyrim game and has full instructions on how to assemble the best mod collection package of all time. Also looking for a video editor to make an amazing video featuring what this mod collection has to offer. Feel free to post in the Comments section of my mod collection about any questions regarding the video featuring this mod collection if you're interested.In doing so, I will give you full rights to my mod collection and place you as the video editor for this mod collection. Also, if you truly enjoy this collection, please rate it. Thank you.
Tapu Hodo 10 sep 2013 om 13:44 
thats why i want them to attack raven rock so i can gang up on them or sit down and have a snack while i watch them get totaled by the guards
BigRip  [auteur] 6 sep 2013 om 2:11 
@TheHod - This mod already allows for small groups of Ash Spawn to have a chance of spawning outside the wall, as long as that particular quest is still running. As for reavers, it wouldn't really be very smart of them to actually try and attack Raven Rock.
Tapu Hodo 5 sep 2013 om 13:30 
i have a few mods that change the landscape in raven rock and the netch but i will give this a try. plus i like the idea of ash spawn or reavers spawning at the farm outside the bulwork and attacking raven rock give the redoren somthing to do and a feeling of actual need of that wall to defend the town. do you think thats somthing u could when u have the time. been to long since we had an ash or reaver raid :)
Xeoneex 18 aug 2013 om 11:25 
It does thank you.
BigRip  [auteur] 18 aug 2013 om 4:22 
@xeoneex - The Dragonborn version only adds encounters to Solstheim, and the Dawnguard version only adds dawnguard and vampire encounters to Skyrim. So to answer your question, yes you would need all three versions. Hope that answers your question.
Xeoneex 18 aug 2013 om 1:07 
Does this add the encounters from the other DLC and vanilla Skyrim or do I have to download all 3 of these mods?
opticness 4 aug 2013 om 9:25 
Thanks for the quick reply. And your welcome!!!!
BigRip  [auteur] 4 aug 2013 om 4:08 
@opticness - Thanks, and that's just how the bow appeared in game. I don't know why it did that.
BigRip  [auteur] 2 aug 2013 om 16:01 
@Ningakilla579 - I appreciate the feedback. If anyone else thinks the encounters are too common, please let me know so that I can decide whether to change it or not.
Carson69 29 jul 2013 om 18:42 
I like the idea of this mod, (and don't get me wrong, I like the mod), but I think you maybe added too many encounters. I can hardly walk from Tel Mithryn to Raven Rock without fighting at least one Burnt Spriggan and nine or more Ash Spawn. I like having more combat, but i think you may have overdone it on this one.
ChromePlate 28 jul 2013 om 16:19 
Well, my current char is a bit op anyway, so i will leave it on.
BigRip  [auteur] 28 jul 2013 om 15:58 
@ChromePlate - Well this only effects the island of Solstheim so it's up to you really. You can either enable it now, or you can enable it later.

@So Obsolete - Have a look on here [www.creationkit.com]. Install instructions are down the bottom.
NaNaHaygen 28 jul 2013 om 15:35 
i wanna make mods buuut dont have creation kit where do i get it
ChromePlate 28 jul 2013 om 4:00 
Would you recommmend this for those who have yet to even visit the dragonborn places?
I got the dlc from the summer sale, but have so much to do in the vanilla still.
RoscoTheBlue 28 jul 2013 om 1:21 
Ok, thanks for the reply
BigRip  [auteur] 27 jul 2013 om 16:12 
@SBB66 - A good idea, but considering you'll only ever have three files enabled at a time, it might not be entirely necessary. Also thank you for the information.

@RexJayden - Thanks, I try to please.

@rjp808 - I assume you're referring to what SBB66 was talking about? If so thanks for the offer, but it'd probably be easier if I did it myself. That way I can easily keep the mods consistent and update their descriptions when I need to.
RoscoTheBlue 25 jul 2013 om 2:09 
Can I make collection with all of your extra encounters in?
RexJayden 24 jul 2013 om 12:00 
Awesome! I REALLY enjoy your mods. Thanks!
SBB66 24 jul 2013 om 6:16 
How about merging the three areas into one mod? This would allow for less mods in total to load. BTW, I use this with SkyMoMod, Immersive, and a few others. So far, they play well with each other.