[PeTI COOP] Sunbury Chambers 36
17 Comments
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MxC<--ProLoser Aug 6 @ 5:12pm 
cool
BierPizzaChips  [author] Aug 6 @ 4:31am 
Hmmm. Okay - so i change the description accordingly ;-)
MxC<--ProLoser Aug 6 @ 4:28am 
oh don't delete it. its actually and very fun and very colorful map. i love the portable gels.
BierPizzaChips  [author] Aug 6 @ 2:19am 
@MxC<--ProLoser: Darn. Took us some time - but we finally managed to get a grey spot very up to the roof, so we could jump as you posted. I will delete this map in one or two days - which gives me a teeny weeney space in my workshop in case i like to post something for another game ... . Thanks for the info - excellent finding.
MxC<--ProLoser Aug 5 @ 5:39pm 
i would do the map with you if you need me to show you
BierPizzaChips  [author] Aug 5 @ 2:33am 
@MxC<--ProLoser: I thought, i understood - but having thought about it a second time ... how do you get up the wall all up with grey gel? I thought at least the last level to the exit should be to high for that concept, is it not? In playtests this was only an option for the first two levels ... but my testing friend and me had already a whiskey or two at that point in time ;-)
MxC<--ProLoser Aug 4 @ 5:24pm 
and no its not beir BUT me and my friends are very big fans of your maps
MxC<--ProLoser Aug 4 @ 5:23pm 
scale the one side of the wall with portal gel and get the center with blue gel and take the speed gel with you to the end.
MxC<--ProLoser Aug 4 @ 5:21pm 
you can hi jump
BierPizzaChips  [author] Aug 4 @ 1:30am 
@MxC<--ProLose: Now i am curious. How did you manage to get up without using neither balls nor cubes? Sadly i have that map no more on my PC, but ain't the door locked with a ball or cube required?
MxC<--ProLoser Aug 3 @ 10:28am 
EASY NO BLOCKS OR BALLS REQUIRED x3
.BreeZe` Dec 17, 2013 @ 11:56am 
@BierPizzaChips: If my partner is on tonight, I'll try to reproduce it, but chances are it's a one-time occurance, so I'm sure it'll be fine.
BierPizzaChips  [author] Dec 17, 2013 @ 4:13am 
@// .Dvah`: Looks like the worldportal door instance did not connect to its counterpart in the End-Elevator entry. That's weird - i see that first time. Something similar can happen with the StyleMod exit, if a player returns in the last second through the closing last door. Hmm - no idea - coz i played that map myself via Steam and all worked fine. Was it an exception or can you repeat this? Seriously, i have no idea why that happend in your case ...
.BreeZe` Dec 16, 2013 @ 11:33pm 
BierPizzaChips  [author] Dec 16, 2013 @ 11:20pm 
What white screen? This map used the standard PeTI instances.

Anyone else having a 'White Screen' at the end?
.BreeZe` Dec 16, 2013 @ 11:15pm 
End of the map is broken. White screen which hurts the eyes!
BierPizzaChips  [author] Jul 21, 2013 @ 1:01am 
Any game play video of this map would be much appreciated.