Better Daedric Artifacts
73 Comments
< >
MaximusTheGreat Jul 22 @ 10:41am 
Great mod, thank you!
bickford_brandon Jun 15 @ 2:15pm 
can you boost the Savior's Hide its one of my fav items in the game but just ends up in a chest because frankly its stats suck ass.
Malefico Kelpie May 14 @ 2:18am 
hi. i'd like an improvement on daedric artifact weapons (at the moment they plain sucks) but i don't like rule-changing over powering stuff...
what's exactly the damage boost on daedric weapons?
ty for your answer :)
Nicy30941 Apr 26 @ 1:27am 
I have to be careful what stuff I get. This doesn't change the cdharges so hopefully this wont clash.
XbronyXknightX Mar 12 @ 2:33pm 
well i have no idea why people wont thes weapons to be toned down. men for 1.for some you have to do hard and or anyoing things to git 2. thes are weapons made by GODS the should be better then a fully upgraded deadra sword or eney other weapons cus if you can craft weapons that are better why go git them at all? so i thank all the weapons should be a little op not to much but weapons like the mace of molag bal it should be over power not becus its hard to git but cus it make sense for lore. why whould the deadra god that almost took over tamreal have such a week weapon?
ghostsamways Feb 7 @ 6:32am 
make volendrung more op please
kigamisama Jan 9 @ 8:37pm 
I would DL but I am just looking for something to stop OP little badits from resisting daedric enchantments.
ZombieGamer21 Jan 3 @ 8:40pm 
they are daedric weapons created by the appropriate gods, of course they should be more powerful than the normal daedric weapons.
baibarsss Dec 23, 2013 @ 2:47pm 
You made Dawnbreaker way too powerful, It does far more damage than my fully upgraded daedric and dragonbone swords and it swings way too fast. I'd rather play with a much weaker dawnbreaker for the challenge. I only want it to be moderately upgraded, maybe to a slightly weaker version than daedric.
Dr.McFish Oct 28, 2013 @ 3:58pm 
@Mr House

How about if i was carrying said Daedric afrifact?
Mr House  [author] Oct 27, 2013 @ 5:07am 
@Shadow

I haven't heard about this mod, but I don't see a reason for this mod to conflict with it.
Dr.McFish Oct 26, 2013 @ 5:43pm 
Would this work with a mod that makes the artifact ability unlimited? or would they conflict?
Robot Sep 27, 2013 @ 4:38pm 
mace of molag bal scales a bit to mutch maybe +1 or 2 damage per level insted of the +4 it is now
Chillin' Sep 24, 2013 @ 10:46am 
Where does this go in the load order? Safe to be last? Because BOSS doesn't recognize it.
lol Aug 21, 2013 @ 12:33am 
well i think i'l edit spelbreaker myself then thanks dough
Mr House  [author] Aug 19, 2013 @ 7:51am 
@minecraftjob

No. It was at the beggining but people complained so I returned it to heavy.
lol Aug 19, 2013 @ 7:48am 
is spelbreaker licht armor with this mod
Nedrix Aug 17, 2013 @ 8:25am 
Probably one of the best mods i've ever seen
Jaysus H. Lynx Jul 31, 2013 @ 12:26am 
@ocket8888 you would appear to be wrong
Leverage Jul 27, 2013 @ 12:53pm 
will the dawnbreaker work with the two-handed dawnbreaker mod with the effects or no?
ocket8888 Jul 25, 2013 @ 6:25pm 
I would appear to be the only person who thinks Dawnbreaker is underpowered.
QueenLizard Jul 20, 2013 @ 5:54pm 
Dawnbreaker seems sorta overpowered to, im only about level 35 and it does 74 damage
Rudradaeva Jul 19, 2013 @ 5:07am 
Imo the mace of molag bal is a bit to overpowered, it needs some balancing, way too much damage.
Odesa Lee James Jul 18, 2013 @ 11:30pm 
Cool!
-|Stevo3|- Jul 18, 2013 @ 5:30pm 
looks interesting
TimbucTwo Jul 17, 2013 @ 8:13pm 
finally
Brother Daaway Jul 17, 2013 @ 2:06pm 
cool
Ze Dr. Medic Jul 17, 2013 @ 12:26pm 
This is a pretty good mod, I liked the Dawnbreaker, but it's so shit.
Fu bitches Jul 17, 2013 @ 11:11am 
nice
Caaros, The King of Chaos Jul 17, 2013 @ 8:26am 
There is a bug in vanilla that makes it so blocking with spellbreaker actually raises heavy armor instead of block. Could you fix this?
mattloki Jul 17, 2013 @ 7:24am 
Would this work with the infinite charges for daedric artifacts by sonia?
kering Jul 17, 2013 @ 12:09am 
you do know you have to be level 46 to get a strong daedric artifact version right?
Bluefunction Jul 16, 2013 @ 6:04pm 
yeah i agree with stroggboy
BL | Soki Bob [TS] Jul 16, 2013 @ 12:19pm 
You should make the wabajack turn people into more things :D
thesword Jul 16, 2013 @ 2:20am 
pls buff the armor u can get from hircine and the other armor parts u can get from the deadric lords.
glench469 Jul 15, 2013 @ 7:05pm 
That always pissed me off. I go do some random quest for a "powerful wepon" that is out shined by an Iorn dagger. So I thank you for improving some of them keep up the good work.
CCZKnight Jul 15, 2013 @ 5:06pm 
Valendrung needs to be slower, just make it do a bit more damage to keep it the same dps.
Also you should upgrade the other weapons and armors like the helm of clavicus vile
(also you should add some fire damage to Dawnbreaker just for normal enemys)
Oemoemoepoep Jul 15, 2013 @ 11:19am 
for those wishing for minor changes (shield should be hvy/light, weapon needs a little more dmg etc, better effect/more charges for enchant) I'd highly recommend installing the tool set. It is self-explanatory enough to enable players to make minor changes like that within minimal time and circumvents the usual problem for a modder: a dozen ppl, a dozen (contradicting) wishes.
Brobot The IIX Jul 15, 2013 @ 9:16am 
could you upgrade savage hide and the rueful axe, they suck but look cool >:(
Mr House  [author] Jul 15, 2013 @ 8:50am 
@heidir

What do you mean?
heidir Jul 14, 2013 @ 10:01pm 
how do you relaunch
Oemoemoepoep Jul 14, 2013 @ 9:51pm 
well, SPG200 (and PAX | Twisted Fate), the ebony mail was soooo unique and epic. . .ofc u cannot get muffle on any boot or from perks and giving ur presence away due to some weak aoe poison when sneaking up on an enemy (who else needs muffle if not a sneaker ?) or "accidently" poisoning guards, merchants, (quest) NPC and the likes either for no reason or 'cause they got to close during combat really made that armor shine. . .NOT.
Sry, but none of the daedric artifacts has an useful enchant, that could not be replicated with normal armor/weapons, let alone make up for the (often) miserable stats compared to generics, esp on master / legendary difficulty.
littleHiob Jul 14, 2013 @ 12:20pm 
nice
Chizik Jul 13, 2013 @ 6:42pm 
and also i think thats also a glitch of a sort. it makes the game a bit unstable
=[V.a.F]= Hidden Jul 13, 2013 @ 2:43pm 
well V3L0C1TY they were just comparing the fact that no other vanilla armor that I could find in any chest or on any enemy would be like the deadric artifacts
Teresa of the Faint Smile Jul 13, 2013 @ 2:22pm 
well, TWISTED FATE, using normal vanilla armor, you can actually get an item that has infinite stats without glitching or hacking or anything of the sort. just make a potion that makes your enchanting better, then make an enchantment that makes your apothecary better, then you repeat this until you want. finally, make a potion/armor that makes your blacksmithing better for 30 seconds or whatever and kaboom. your armor has like 99999999 defense. works with weapons too.
retard Jul 13, 2013 @ 1:18pm 
In the vanilla games i found the daedric artifacts to be better than any armor you can craft/enchant. The ebony mail,for example,is a very powerful armor that has an effect no armor can have.
KissTheGirl Jul 13, 2013 @ 9:14am 
nice hopefully this also fixes the ebony blades problem with not staying on weapon racks D:
ADEEZZ NUTTZZ Jul 13, 2013 @ 8:30am 
@MasterFqF thank you i cant wait time to relapse as a skyrim addict for the rest of summer
Mr House  [author] Jul 13, 2013 @ 8:22am 
@ADEEZZ NUTTZZ

Soon.

There are a couple things that I plan to put into the mod, this is one of them.