GreyLight's Reanimation Enchantment (GRE)
49 Comments
< >
TheGreyLight  [author] Nov 17, 2013 @ 7:49pm 
If im doing a necromancer playthrough I will always use Summon More Summon Well and Mortal Coil together.
Vamp2613 Nov 10, 2013 @ 11:42pm 
hi so i was hoping to find out what mods you use when it comes to the conjuration tree? or necromancy..
Slug Oct 27, 2013 @ 5:08pm 
thank you
TheGreyLight  [author] Oct 27, 2013 @ 3:04pm 
Oh okay. No, you will just have to find or buy an enchanted item and then disenchant it :)
Slug Oct 27, 2013 @ 9:52am 
idk im new to skyrim
TheGreyLight  [author] Oct 26, 2013 @ 6:00pm 
No...? Isn't that the only way to get enchantmets?
Slug Oct 26, 2013 @ 7:23am 
is there any way i can find the enchanment other than finding a weapon that's already enchanted and unenchanting it
TheGreyLight  [author] Sep 30, 2013 @ 3:47pm 
Just normal soul trap :)
YersiniaPestis666 Sep 30, 2013 @ 2:46pm 
does this work with fiery soul-trap too, or just with the normal soultrap?
ϟMangekyō Sharinganϟ Aug 17, 2013 @ 11:13am 
IT won't, they dissapear fast. Besides, on legendary fight last long
Best Damn Avocado Aug 3, 2013 @ 6:23pm 
True, having a constant undead army follow my thief/assassin/shadow wizard will get annoying in terms of detection.
TheGreyLight  [author] Aug 3, 2013 @ 4:30pm 
You would have to shoot it agian. Its one of the annoying quirks I couldn't get rid of, but at least it means that you can use the bow or whatever like a normal weapon without reanimatign everything you kill.
Best Damn Avocado Aug 3, 2013 @ 11:04am 
what would happen if i killed someone, would the body be ressurected or would i have to shoot it again?
TheGreyLight  [author] Aug 2, 2013 @ 4:36pm 
It only works on dead things. Do enchantments normally increase skills?
Waaaaz Aug 2, 2013 @ 1:03pm 
If the "killing blow" to a creature is a soul trap spell will it reanimate them automatically? Or does it only work on already dead things. Also, if it could increase my conjuration, that'd be greeeeat.
BluesF Aug 2, 2013 @ 3:50am 
I like the sound of this, but Iwould much prefer it if the two were seperate, i.e. the original soul trap enchantment still existed.
I'mma plant me a dumbass tree Jul 27, 2013 @ 6:27pm 
Perhaps the enchantment could coincide with Soul trap's effect more? How about the soul is trapped AND corpse automatically reanimates if the enemy is killed within the original Soul trap time frame? I suppose it doesn't matter much one way or the other, but I would prefer it to work that way. It's your decision of coarse. Tell me what you think of the idea.
{|}DragonMaster{|} Jul 27, 2013 @ 12:04pm 
i think the effect should have its own enchantment, please make it its own custom encantment
TheGreyLight  [author] Jul 19, 2013 @ 7:02pm 
Yeah thats a decent idea, I like it! Thanks for the suggestion! :)
Mushroom Cloud Jul 19, 2013 @ 5:50am 
Awesome idea! Gonna try it right away.

I think it would be nice if the level of creatures one can raise with this would level with the player. So for example a lvl 10 player should not be able to raise a bear from the dead until he levels up to 35 or something. Idk what level would be realistic
TheGreyLight  [author] Jul 15, 2013 @ 2:59am 
@Asbo Alright, fair enough...
Manarin Jul 14, 2013 @ 9:38pm 
well i havent used the mod yet cus my skyrim wont load after my last trawl for new mods :)
TheGreyLight  [author] Jul 14, 2013 @ 3:53pm 
@Asbo Sorry, I didn't catch that. Why do you have to shoot it to be reanimated?
Manarin Jul 14, 2013 @ 11:11am 
why seperate you have to shot the dead body for it to reanimate
TheGreyLight  [author] Jul 14, 2013 @ 12:32am 
Maybe, im working on something a little bit like that. Watch this space ;)
Doc Jul 13, 2013 @ 5:13am 
Is It Possible For A Version With A Separate Enchantment?
LittleMikey Jul 10, 2013 @ 8:28pm 
This will make my game much more fun!

Are you able to make a mod that turns the "Soul Tear" dragon shout into an enchantment? I think that one was added in Dawnguard, so it probably wouldn't be vanilla compatible.
[BBG] Keefer Jul 10, 2013 @ 7:02pm 
@TheGreyLight I was hoping for it to be on nexus because I have a ton of mods that I downloaded and I used the nexus launcher to deactivate all of them because of lag but still I bet its a good mod. Keep up the good work <3
TheGreyLight  [author] Jul 10, 2013 @ 5:59pm 
1 negative rating + 24 positive ratings = 3 stars.... lol wut?

Oh Steam! -_-
TheGreyLight  [author] Jul 10, 2013 @ 5:55pm 
@Keefer The Waffle Actually that's my bad. The part where it says "perk trees and bound bow" was supposed to say "soul trap enchantment (I copied the description from another one of my mods, a similar one, and then changed it later).

I haven't tested that mod, but by what you have described it sounds as if it would. If that mod adds perks that make zombies stronger, faster, last longer etc. it would bet that those perks would also work on the zombies you raise with this mod (if he has done it right).

And no its not on the nexus, soz. :/ It probbably will be eventually but not for a while.
[BBG] Keefer Jul 10, 2013 @ 12:18pm 
is this on nexus?
FlexxMOB[gldn1]Ag4ever Jul 10, 2013 @ 9:45am 
i love this mod the first class i i thinked of was necro archer
[BBG] Keefer Jul 9, 2013 @ 8:28pm 
is it compatible with Psykotics necromancer tree which adds some new spells and places to put points in the necromancer skill tree?
and yes I read the description and thats why I am asking.
TheGreyLight  [author] Jul 9, 2013 @ 2:54am 
Can't you just hot-key the bow? Ehh nevermind, ill see what I can do because i've warmed up to the idea, but I make no promises.
0xc0ffee Jul 9, 2013 @ 1:41am 
Because it takes time to switch out to a different bow, and back again, just as it does with spells. Switching arrows is instant.
TheGreyLight  [author] Jul 8, 2013 @ 4:21pm 
Why not have just two bows? A cheap one that you only use for reanimation and you regular one?
0xc0ffee Jul 8, 2013 @ 2:00pm 
I like the concept (believe me, no one misses Oblivion's quick casting more than me), but not the execution. Would it be possible to create special arrows that reanimate corpses? That way, you'd just need to press the necro-arrow hotkey, shoot to reanimate, and then press the hotkey for your regular arrows.
Billazilla Jul 7, 2013 @ 12:41pm 
Yeah, I saw the 'Cheats' tag after I posted that suggestion... Meh. I subscribed it anyway. Thanks!
TheGreyLight  [author] Jul 6, 2013 @ 7:36pm 
Oh stop it you ;)
mhofman Jul 6, 2013 @ 5:48pm 
thanks man people asked you if you could make a little different mod and you actualy did it your awsome.
TheGreyLight  [author] Jul 6, 2013 @ 5:42am 
@Billazilla I thought about doing that, but it would probbably then require scripts so I decided to keep it simple. I can understand about you feeling that it is game breaking though, but balance wasn't a main goal for this mod, it was more for convinience sake :) If i didn't need scripts I really would like to do that though because it is a great idea.
Billazilla Jul 5, 2013 @ 6:38pm 
Fantastic idea, but seems overpowered. Since they don't disintegrate on re-dying, it means you can simply recycle the corpse(s) until everyone is dead, which is kind of game-breaking. Maybe it should consume an appropriate filled soul gem to reainmate at distance? That would make it have a reasonable balance, also lore-friendly. Most high-level characters have massive stockpiles of soulgems anyway. Of course, if you have The Black Star, then it's pretty much the same as you currently have it, which just adds a nice complexity and value to having the artifact...
EliteRexx Jul 4, 2013 @ 1:07pm 
You have given me a new Lp for my channel
An Arm Chair Jul 4, 2013 @ 3:11am 
another good one greylight
LRG_martingamez74 Jul 3, 2013 @ 8:59pm 
Effective*
LRG_martingamez74 Jul 3, 2013 @ 8:59pm 
Efective
WolfwithSword Jul 3, 2013 @ 8:05am 
Great idea, although it would also be nice as a standalone from soul trap but it still works great!
G20 Jul 3, 2013 @ 3:20am 
Excellent work! thumbs ups from me.