Dwemer Jar
48 Comments
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schupp.ethan Sep 29 @ 7:52pm 
I Love This mod. i highly recommend this to all of my friends who play skyrim because it's so convenient and well done. i tip my hat to the developer, well done, very well done.
dosman Aug 30 @ 6:05pm 
so its like a tardis
Toilet Clauger Jul 21 @ 12:53pm 
Alright awesome. I'm going to friend you so if you do make an updated version you can let me know.
MegaKurt  [author] Jul 21 @ 10:01am 
@TC I understand your problem. Both of my mods were geared toward a vanilla game. Auto-sorters are challenging to begin with and when other mods add ingredients and change crafting it becomes almost impossible. I don't have Skyrim installed since I had to make room for a couple other games. Let me see what I can do.
Toilet Clauger Jul 20 @ 9:29pm 
Is there a way to disable the auto sorting storage and item movers? I only ask because it dosent sort or move mod items or support crafting expansions and its still kinda pointless when I seill have to go around and pick up my items for crafting.
Quizzicall Jun 13 @ 7:11pm 
I am now officialy a HOARDER
TeheeMod Mar 17 @ 1:56am 
I checked high and low for a home mod that I wanted to use for the packrat in me. I didn't want something big, I didn't want something at a location in the outside world, I didn't want a whole lot of things... just a place to teleport to, no matter where I was and teleport right back where I was. This is PERFECT fit for me. No clutter, empty storage, teleport, simple sorters, just....Thank you so very much for making this! Oh...and it is clean! Meaning that there is not 1 single "dirty edit"! PERFECT!
cycle Mar 14 @ 3:23pm 
Best thing since sliced horker....
gkw62 Jan 21 @ 5:49am 
Love this mod. I found one quirky thing, in Arknthamz Katria came into the Dwemer Jar with my character and got stuck there, while doing some of her quest dialogue. Later in the Atherium Forge, she was still in there, speaking her final dialogue from Arkenthamz. This made the Atherium Forge quest impossible to complete. I had to restart at Arknthamz and avoid using the Dwemer Jar.
Blixem Oct 22, 2013 @ 4:36am 
Could you also please add the ingredients from Dawnguard DLC to the Smithing, Tanning and Alchemy lists?
KrotoR (MinotaurusPro) Oct 20, 2013 @ 12:50pm 
This is genious!
You are a hero!
FowlPlayChiken Oct 17, 2013 @ 7:19pm 
Thanks! I found the escape hatch eventually. Very clever. ;)
MegaKurt  [author] Sep 29, 2013 @ 6:34pm 
Sorry for the late reply, I've been on vacation. You should be able to use the doors in the upper tunnel to exit the jar.
FowlPlayChiken Sep 20, 2013 @ 8:13pm 
Help! I am stuck in the jar and can not exit. How do I escape?
TazzieDevil Sep 10, 2013 @ 2:51am 
Sorry this got a bit long....

I noticed a lot of things in dragon born (the island) are not in it... I assumed it wasn't dragon born ready... with the idea of binding an Item to a chest when it is manually placed into the chest - then any item from any mod can be added to the correct chest once and then dumped into the chute ever after and each player could manually update items from mod's ( I have mind ingots from a elemental shield mod and the ice ingots from Dragonborn) they have to fit into your great mods system. Just a thought...
TazzieDevil Sep 10, 2013 @ 2:50am 
Hi, great mod - love it. Love the chute for auto item sorting and storage.

I haven't checked but is the Chaurus Hunters Antenna in now? I found one last night and realised it wasn't included and I had a thought, it's been a long time since I did any programming / scripting, why not set it up so that an object added to a chest becomes bound to that chest?

So if I put a Chaurus Hunter antenna in the alchemy chest it looks at the object and records it's item number as being a alchemy ingredient... Stuff stored in the blacksmithing chest becomes smithing items etc.

MegaKurt  [author] Sep 2, 2013 @ 11:08pm 
Fix the missing Chaurus Chitin from the smithing ingredients. Followers can enter the Dwemer Jar now.
Aida_Aida Aug 19, 2013 @ 4:01am 
Great mod, thank you so much for making my hoarding so much easier. BTW: I would love update for datadisks and the new ingediences.
c1ickc1ick Aug 17, 2013 @ 2:55am 
Fantastic "quality of life" improvement for those with the tendency to loot everything not bolted down. Thanks much for making this.
Blixem Aug 16, 2013 @ 5:22am 
Cihdna Mine holds no prisoners if they have this mod, hehehe !!!
Blixem Aug 6, 2013 @ 2:30am 
Could you please add Chaurus Chitin to the list of smithing ingredients to be stored on using the chute, it is a smithing ingredient? Otherwise a great mod.
MegaKurt  [author] Aug 3, 2013 @ 8:43pm 
Thank you for the reports and the feedback. They are always appreciated. I am looking at adding the ability to allow followers but do expect anything soon.
desertmackay Jul 28, 2013 @ 8:32pm 
No gliches or bugs encountered, all my stuff is right where I left it every time I leave/enter the jar from my inventory, and no noticed friction between this mod and the 14 others running before I downoaded this one that run with it each game load
desertmackay Jul 28, 2013 @ 8:30pm 
This is absolutely the best living/storage/crafting facility I have ever used in this game. I have gone through probably about 25-35 home mods looking for all the stuff I needed for all crafting, containers appropriately distanced from the stations for crafting for storage of materials, and ease of access to get to it quickly at a seconds notice. You have accomplished all these requirements in a single mod my friend! The absolute best features in this mod is the sorting dump, and the fact that you can unload litterally millions of pounds (yes there is that much in my Dwemer jar) of stuff into every container in the place, and walk out of it a few hundred pounds and all the weight does not count in your carry load!
Blixem Jul 24, 2013 @ 10:07am 
Subscribed, like the Inkwell, going to change over to this one. Can't wait till I get to Cidna Mine to see if its still in the inventory. Started a new char to try out a few new mods.
TheCainPack Jul 23, 2013 @ 3:36pm 
what happens if some random bandit comes by while your chillin in your home and steals it with you inside? That would suck... really cool idea though.
rodneyterry Jul 16, 2013 @ 2:54pm 
When those mannequims appeared in my jar i freaked a little and attacked one (shrugs).
KrotoR (MinotaurusPro) Jul 16, 2013 @ 11:15am 
This is by far one of my favorite mods of all time, you did amazingly on it! Do you think that you could somehow make it so your spouce could live in the jar too? Like pickled people.
MegaKurt  [author] Jul 16, 2013 @ 9:54am 
And now there are mannequins. Thanks for all the feedback.
douglasrhiggins Jul 10, 2013 @ 11:25pm 
This mod is the bomb!! I love it! You really out did yourself on this.
rodneyterry Jul 8, 2013 @ 7:25pm 
I almost want to grow an extra thumb so i can give this mod three thumbs up..Great work!!!
goliath001 Jul 8, 2013 @ 12:01pm 
Thank you for the mod!
Void Jul 7, 2013 @ 2:52pm 
hi there megakurt, i realy like both this mod and the inkwell home mod that you did. i saw that you had asked what would make it better to someone, your probably going to hate me for saying it but is there any chance you would put a few mannequins in there perhaps on the bottom floor aginst the fence?
ether way your mods are awsome thanks so much for making them!!
Kee Jul 7, 2013 @ 12:19pm 
"Warp and weft". Weft!

However, very cool. Not my kind of mod but this is far more inventive and awesome than most "portable homes". Awesome work!
Flameguy4500 Jul 5, 2013 @ 5:44pm 
sub fucking scribed
Skyrim: Mods and More Jul 4, 2013 @ 7:09pm 
your inventiveness and creativity are quite awesome
Walsingham Jul 4, 2013 @ 3:49pm 
I just repped for "warp and woof"
MegaKurt  [author] Jul 4, 2013 @ 1:50pm 
@douglasrhiggins The vanilla mannequins are a little buggy and look very creepy so I've avoided them. I might work on something a little more custom but it'll take some time.
MegaKurt  [author] Jul 4, 2013 @ 1:49pm 
The Dwemer Jar has the same crafting stations and auto-storage scripts as the Inkwell Home. Just a little more room to move around in. What would make it better or worse in your opinion?
Yamamoto Jul 4, 2013 @ 11:49am 
is this any better than the inkwell home for crafting?
Tralala Jul 4, 2013 @ 7:21am 
really nice safe home
douglasrhiggins Jul 3, 2013 @ 11:25pm 
This is really a kool home. Excellent job. If it's not to much to ask, could you add some mannequins for armor? That would really be kool. Thank you again for making this mod.
Ulquiorra schiffer Jul 3, 2013 @ 8:37pm 
lol drat
MegaKurt  [author] Jul 3, 2013 @ 3:12pm 
There is no mechanism for a follower or someone else interacting with you to enter the Jar. The Jar somehow knows when you are in combat and won't allow entry (no fair running away). Also, it doesn't like horses so you'll have to get off one before entering.
Ulquiorra schiffer Jul 3, 2013 @ 3:09pm 
cool so if u in combat or some one trys to talk to u they wont come in to finsh fighting or talking?
Scruff Jul 3, 2013 @ 7:02am 
Yaaaay another one! I hope to see some more mods from you in the future. Keep at it, you're great. Having greatly enjoyed your inkwell, this was an insta-sub.
Huntin Crazy Jul 3, 2013 @ 12:22am 
An extremely rare artifact from a forgotten era, the Dwemer Jar stretches the wibbly and the wobbily of the normal space to place a home in a jar. - FIXED

;)
zombieuserland Jun 28, 2013 @ 1:22pm 
I'm an unabashed fan of the Inkwell Home, so I'm jumping right in on this. Thanks!