Left 4 Dead 2

Left 4 Dead 2

Weapon Script Pack
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573 Comments
oh ok. then i guess everythings fine
LoadedAK47  [author] Mar 20 @ 7:16am 
Your first problem I don't believe is caused by me, I only edit scripts, not skins or sound. depending on what script u're using it will sawp the m16 and scar. In real life the scar is only full auto while the m16 can go burst. In other words I did it for realism.
DegiSay ◥ChechenWolf☪◤ Mar 18 @ 11:53am 
its getting worse.... my scar changed to my M16 and uses the addons that i use for M16 and my M16 changed into a scar. what is happening
DegiSay ◥ChechenWolf☪◤ Mar 18 @ 11:45am 
help, most of the items only show the skin that i downloaded of them when they are on the floor, but when i pick them up i cant even see the skin and or the custom sounds dont work
LoadedAK47  [author] Feb 19 @ 10:10pm 
The fire modes on the guns are hard coded. Meaning, I can't not edit them. It is a limitation on modding L4D2.
storvon kaldaka Feb 19 @ 8:38pm 
can you make a mod that just changes the scar's fire mode to full auto instead of burst?
LoadedAK47  [author] Jan 26 @ 6:05am 
Yes they do, although they may experience some glitches.
Five Angels Jan 26 @ 1:10am 
If you host a local server, does other players get affected by this?
Peahead Dec 12, 2016 @ 3:29pm 
Ah, Thanks
LoadedAK47  [author] Dec 12, 2016 @ 3:05pm 
Those require you to put the "sibling" script to make it work. So one with M16-SCAR and SCAR-M16 titling. The SCAR-M16 makes the Scar full auto while the M16-SCAR makes the m16 3 round burst.
Peahead Dec 12, 2016 @ 10:28am 
does that now make the weapon on the M16 3 round burst?*
Peahead Dec 12, 2016 @ 10:28am 
WIth the SCAR-M16 weapons swaps and the other ones, does that now make the weapon on the 16 3 round burst? Or do both become fully automatic?
LoadedAK47  [author] Oct 29, 2016 @ 6:48pm 
Well im not going to do that for you, unfortunately. As it goes against the intentions of this mod. I'm sure there is plenty of stuff out their that will help you.
LoadedAK47  [author] Oct 29, 2016 @ 2:47pm 
These scripts don't work online, unless you're hosting, It works in every mode regardless. Why so specific. Are your trying to use this mod to "cheat" or something? If you have two scripts that modify the same weapon they will conflict. Just remove the other. So yes you can only have one AK47 script at a time. Same with one m16 script at a time and so on. I need more information on what isn't recoginzed.
LoadedAK47  [author] Oct 29, 2016 @ 2:29pm 
The script is for the ak-47. It makes it act like the ACE 23. The name of the gun it is suppose to imitate is the first name. The parenthesis is the vanilla gun being modified. Yes, you copy those vpks into your addons folder. Do you want to edit my mod?
LoadedAK47  [author] Jun 20, 2016 @ 6:56pm 
did you not unpack the vpk with vpk.exe
BrockTheBrick Jun 20, 2016 @ 4:12pm 
I have done nothing but open notepad on the vpks and i edit them... im assuming wrong?
LoadedAK47  [author] Jun 20, 2016 @ 3:29pm 
Did you remove the quotations, or change the font of the quotation? How are you packing the vpk? did you change the addoninfo.txt?
BrockTheBrick Jun 20, 2016 @ 3:05pm 
@LoadedAK47 Alright, well i could be doing it completly wrong, but i open up YOUR Mossberg 590 For the Wood/Pump shotgun, and I change the slightest thing, such as its "clip" size, save the file, add it to my addons folder. I then launch L4D2, and then it gets to the actual loading screen for the game and crashes... Something im doing completly wrong? I change nothing besides the number 8 to 5 for 5 shells in it, and it crashes. Like i said in my very first comment, I am not used to modding, i did somethings in skyrim but thats about the best experince i have with it. Anyway, thanks for the reply.
LoadedAK47  [author] Jun 20, 2016 @ 2:07pm 
lol, nah I'm only annoyed by very specific things and you have not come close to that. When you have the vpk in the addon folder, the game crashes, or does the game just crash in general? I Need some more details to help out. I do not have anything that would cause the game to crash. Nor do I have anything that will prevent you from editing my mod (and I never will). Or at least that I know of. If you want, you can upload your scripts somewhere so I can check them out.
BrockTheBrick Jun 19, 2016 @ 10:26pm 
@LoadedAK47 Hey, im back and you're probaly gettin annoyed by me but anyway, I tried to modify your pump, suppresed smg, and the awp scripts to secondarys (I found good skins for those so they fit wonderfully) But it just would not work. Asoon as i put it in and launch the game, i get past the Valve and intro scene but about 5 seconds into the loading screen the game crashes without any explanation. Im just wondering if theres something special about your scripts that dont allow people to modify anything? but anyway, its late and ima get some shut eye, keep up the good work and if you ever need beta testers, I can help. Night man
LoadedAK47  [author] Jun 11, 2016 @ 7:56pm 
I can't edit the rate that it goes burst. I can give the illusion of full auto by removing the pause between bursts, so you can just spam the mouse click to fire in full auto. It obviously isnt the same though. The closest thing that i made that messes with the fire rate was my Selective Fire mod. That mod works in a completely different way than this one (That one being game commands and this one being a scripts). Nothing I can do really, L4D2 modding is really limited
Blue cake the alicorn Jun 11, 2016 @ 6:39pm 
I got an idea about the scar maybe a 10 round burst or 15 round or 5 round that fires fast enough to make it seem full auto?
LoadedAK47  [author] Jun 11, 2016 @ 3:46pm 
Oops I misread your comment.Unfortunately I will likely not take up such a project. But this doesn't mean I can't do edits by request (Which I've done a lot of). Or I can tell you what you need to do to make it work. Whatever is easier. Unfortunately I'm not familiar with Fires weapon scripts, so I can't really comment. However, everyone has their prefrences and I'm not going to shoot down any alternatives. I'm glad you enjoy mine. I spent a lot of time in research'n'development and currently making another update. Don't worry about pressuring, whatever is easier for you, custom edits for you (requires a list of scripts you use) or me telling you what to do (requires L4D2 Authoring Tools).
BrockTheBrick Jun 11, 2016 @ 1:51pm 
@LoadedAK47 I understand 100% in that. im not asking you to do it, and im agreeing with the unimersion with infinte ammo. But... is left 4 dead the most imersive to begin with? but anyway, if you do take up this project, id recomend just doing most shotguns and then only certain compact smg's or pdw's. Such as the glock 18, Uzi, Mac's, Tec's, and any other type of small arms. Before I came over to your scripts, i used Fires weapon scripts. Dont get me wrong, they were good, thats where i got the sidearm primarys from, suppresed smg and wood shotty were like it but then i came over to yours and i just LOVED the amount of different options, and i know its gotta be hard work to maintain all of these. So dont let me pressure you into anything man.
LoadedAK47  [author] Jun 11, 2016 @ 1:00pm 
I can do it, but it creates a problem, The weapons in those extra slots will have infinite ammo or no reserve ammo. Which can be pretty game breaking. Not to mention I would have to do variants for the hundred or so smg/shotgun scripts, meaning a lot of work... Don't worry what you said isn't offensive at all. The scar in real life doesn't fire in burst. So I made it swap with other automatic weapons to make it fire in full auto. The burst is hard coded into the scar (I can't edit it). I'm glad you enjoy the mod so far.
BrockTheBrick Jun 8, 2016 @ 5:15pm 
Hey, i really want to have more sidearms because my M9 and M29 are nice, but i woud like to make a smg or a shotgun assinged to the secondary slot. Is there a way me, an very inexprienced modder, can do this easily? And btw, I LOVE this mod, and im NOT trying to offend you becasue you are 5 times better than me at this, but there isnt a scar script for the scar? I know its burst, but you can slow the firerate i belive on it... I think But anyway man, thanks for this great mod!
LoadedAK47  [author] May 22, 2016 @ 12:33am 
Yeah sorry, it is currently half done. I had to put a halt on all modding and even gaming to go to school and work. In the summer I'm going to get a lot of free time again. So an ETA is likely going to be by next month. Sorry for the wait.
Mr_Marmy (GBR) May 21, 2016 @ 3:17am 
ETA on the next version my good sir?
LoadedAK47  [author] Apr 15, 2016 @ 6:29pm 
Odd, hmmm. You wouldn't be the first to have this problem. Here is a link to a seperate download site, gamemaps.com . It is already unpacked so you just choose what you want and enjoy. http://www.gamemaps.com/details/7163
LEOPOLD! Apr 15, 2016 @ 5:38pm 
I have no idea how to install this script extender. i subscribed to the mod, and i couldn't even find vpk.exe after i had downloaded it from the tools section of my library.
LoadedAK47  [author] Mar 19, 2016 @ 1:11pm 
Im not sure who your dad is? So, 15 grenade launcher rounds is about right?
Blue cake the alicorn Mar 19, 2016 @ 10:38am 
well my dad said you can carry like 16 frag grenades
LoadedAK47  [author] Mar 19, 2016 @ 9:29am 
I made the grenade launcher pretty powerful, So i set it to 15 by default as a nerf. To be honest I'm not sure what would be a reasonable ammo reserve count. Since, none of the survivors have backpacks, bandoliers, or a lot of pockets. If I were to go hardcore here I would set it to like 4 extra mags or so.
Blue cake the alicorn Mar 18, 2016 @ 6:18am 
ok TY now the luanchers? 20 grenades at least is pretty realistic if you not carrying any other guns.
LoadedAK47  [author] Mar 18, 2016 @ 6:00am 
Unlikely, maintaining 350+ scripts is already a hassle, making different variants of this mod will be very difficult at this point in time. As I am busy with both work and school. There are three different recoils, standing still, crouching and moving. crounching being the best and moving being the worst. It depends on the the weapon on how sevre it gets. Yeah, the pulse rifle thing was my bad it will be fixed in the next update.
Blue cake the alicorn Mar 17, 2016 @ 5:01pm 
can you make a sorta unreal version? I cant deal with all the recoil it drives me insane.Plus pulse rifles should not have recoil its light.
LoadedAK47  [author] Feb 21, 2016 @ 4:01pm 
okay
Rato Chave Feb 21, 2016 @ 5:04am 
DESLIKE
LoadedAK47  [author] Jan 25, 2016 @ 8:07pm 
Yes the the scripts located in the Launcher folder do lower your reserve ammo. Due to scripting limitation I had to set it up that way. An update is coming, its going to be big so its going to take some time. Yes there is a sourcemod that does that, but sourcemodding L4D2 has proven to be non functioning for me.
Blue cake the alicorn Jan 25, 2016 @ 6:25pm 
is it just me or does one script outta all of them lower all weopon ammo?
Blue cake the alicorn Jan 25, 2016 @ 5:25pm 
I think its time to upload more scripts uknow cuse more gun skins
Blue cake the alicorn Jan 25, 2016 @ 5:24pm 
vavle sucks I know one guy told me source mod you can code it to a refillable m60
Blue cake the alicorn Jan 25, 2016 @ 5:22pm 
yep vavle sucks
LoadedAK47  [author] Jan 25, 2016 @ 5:22pm 
Unfortunately, I cannot. It is a limitation of scripting. Sorry, Valve made it like that.
Blue cake the alicorn Jan 25, 2016 @ 4:00pm 
can you make an ammo refillable mm79 and m60?
Yuxtapuestoelmono Dec 31, 2015 @ 8:50am 
JAJAJAJA, it is ok, no worries :P, plus the weapon is devastating as it is, i think this adds a little challenge to using it.
LoadedAK47  [author] Dec 31, 2015 @ 8:47am 
I appreciate your understanding. I'm glad you enjoy what I can mod.
Yuxtapuestoelmono Dec 31, 2015 @ 3:15am 
Hey it is ok man, you are doing a great work already, thanks a lot! :D
LoadedAK47  [author] Dec 30, 2015 @ 3:30pm 
Sorry for the late reply. I was gone for the past couple of days.... Unfortunately I don't believe I can fix this.... The rounds individually loading is an animation that is stuck to the weapon model. I can make it go faster, but the only way to do this is to make the weapon fire really fast (The reload duration and fire rate are modified together not seperatelly, thanks Valve). If you want the AA-12 with the proper reload get the AA-12 replacer for the AK-47. Sorry man I really want to fix this..... But modding L4D2 is limited.