Weapon Script Pack
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Unboxed Manliness Sep 14 @ 1:24pm 
LoadedAK47  [author] Sep 9 @ 7:33pm 
No it wouldn't. That's why I changed the bullet properties so it wouldn't rip legs off and what not. The damage however, depends on the difficulty you're playing on. Each difficulty has a damage multiplier (multiplies the damage I put in the script). The base zombie (common infected) health is around 50. On easy an AK47 round from my script would kill it instantly, no matter where it hit. On hard it would take two. Of course we can argue that a person can survive more or less. The problem is, this game is no where near as complex to determine where vital organs and arteries are. Not trying to get technical sorry. In short, this what I concluded was the most realistic taking into account game mechanics and real life weapon statistics. I am not going to release a lower damage version of this mod. I have around 220 scripts now so yeah... If you truly want send me a PM of all the weapon scripts you actually use and I could lower the damage for said scripts just for you.
PSquiddy Sep 9 @ 6:46pm 
So can ya make a mod that makes 'em do low damage?
PSquiddy Sep 9 @ 6:45pm 
Auctually, just a single AK Bullet to the leg wouldn't break it off and kill whater it shot. Also I liek weak guns. In my opinion they should do only 10, 8, or something low.
That's what I was thinking...
LoadedAK47  [author] Sep 9 @ 4:31pm 
The weapons in the default game are vastly under powered. The damage of each weapon is inconsistent with the round it fires. Ammo count, recoil, distance, spread are also all inaccurate. So reducing it would only make it less real. Although probably more hard.
How is weaker going be realistic?
PSquiddy Sep 9 @ 4:12pm 
Can you make a mod that makes the guns 60 percent weaker? So it'll be more realistic?
PSquiddy Sep 9 @ 4:12pm 
Hm, that sucks.
Yeah I looked at it again, I was wrong. The pistols have to be like that anyway maybe because of copyright of it. Just really do p220 if you can. Mostly P's are like the same anyway. Just little changes on them.
LoadedAK47  [author] Sep 9 @ 4:05pm 
I base the ammo count on what ever the weapon is. Also I can not change the weapon stats of dual wielded pistols. The weapon stats are doubled when the pistols are dual wielded. So if I put the base stats at 8 bullets in will then become 16 when dual wielded. Same applies for everything else pretty much. All mighty Valve decision, nothing I can do about (wish I could).
PSquiddy, I wish but sadly there is no way to do that with valve's limited scripts. Only double default.
PSquiddy Sep 9 @ 3:56pm 
The ammo for the Default pistol should be 8, but the Glock's (Dual wielding) should be 12, so 20 ammo for dual pistols.
LoadedAK47  [author] Sep 9 @ 1:50pm 
Wiki says it's a Glock 19, to me it looks more like a Glock 17 barrel with a Glock 30 or Glock 26 hand-grip. Could also be a Glock 22 barrel. While I am on the topic the other pistol, I am not sure if its even a P220 (Wiki says) or a P226 or a P228. The iron sights in game don't match its real life counter part. I really don't know anymore. I am just going to say Valve did a poor modeling job on depicting a Glock (something) and a P(something) pistol. I am likely going to make scripts for all the pistols (If there is an actual weapon performance difference).
By the way, it's a glock 22 in l4d2, sorta looks liek glock 17 but it's really glock 22. Can't wait for the update tho.
No, just the p226. That be fine.
LoadedAK47  [author] Sep 8 @ 9:42pm 
Already made, (surpised I didn't do one before. One of many oversights I am finding.) I am making a lot of new scripts, reorganizing all the script folders, and going back to fact check weapons and reedit other scripts. Still a bit to go. If you're asking if I should make the dual pistols work as a G17 and a P226 at the same time. I can't do it. All mighty Valve decided to make two completely different pistols do the same everything when dual wielded.
By the way, you should do a p226 script, glock 17 seems wierd since p226 is the big part of the vanilla pistol.
LoadedAK47  [author] Sep 2 @ 2:32pm 
Thanks for pointing that out. I will hold that offer, with managing 200+ scripts and weapon research. You can miss a few things.
lol, I helped a guy with scripts and If you need any help, ask me if you want.
LoadedAK47  [author] Sep 1 @ 4:39pm 
Oh my god how has this gone past me... MP5 is suppose to have 30 rounds not 32, oops, well i guess this mod is due for an update. Also i will make the M4 Super 90 have 7 shells not sure why I made it 8.
I love this mod, just three things I notice. Mp5 has a 32 clip size, M4 Super 90 has 7+1 rounds. That's all.
LoadedAK47  [author] Aug 28 @ 9:41pm 
@the death charger o_O
What changes have you noticed. does the magazine size get reduced to 30 or something that isn't the default magazine size on the assualt rifles if not you have some compatibility issue. Are any of the mods showing up red in the addon menu?

TAAAANNNK!! Aug 28 @ 7:52pm 

the death charger o_O Aug 28 @ 4:20pm 
it has not really been showing any changes in the guns?
LoadedAK47  [author] Aug 26 @ 3:52pm 
Are you saying it doesn't work? If so, did you follow the guide? Or, are you saying the mod itself doesn't do nothing? If so, I respect your opinion. People, including myself, do find this mod doing something however. Sorry your statement is kinda vague.
the death charger o_O Aug 26 @ 3:28pm 
this does nothing
LoadedAK47  [author] Aug 4 @ 9:52am 
There is recoil especially for high caliber weapons. Unless you are crouching.

You can if you want. You can open the vpks inside and edit the variables that I put. The scripts I made just make the weapons act like they do in real life. So I already increased the damage, accuracy, rate of fire, spread, recoil of the AK47
BraveCanister Aug 4 @ 8:46am 
so this allows you to change gun properties, meaning that I can increase the damage for the AK or accuracy for pistols?
炜哥杀到 Aug 3 @ 10:22pm 
no firearms recoil???
LoadedAK47  [author] Apr 15 @ 4:48pm 
Not sure which picture you're refering to but:
Dead on The Bridge
[SURVIVAL] Whitaker's Gun Shop Roof Day/Night Modes
Hope this answers the your question.
Google+ Apr 14 @ 3:11am 
Whats the map with all the weapons on the wall called?
LoadedAK47  [author] Mar 11 @ 7:45am 
@ThE H!chteR GeR
Here you go,
ThE H!chteR GeR Mar 10 @ 3:30pm 
Can one tell me where to get the big G36 me. The weapon on the last picture.
LoadedAK47  [author] Feb 26 @ 8:42pm 
An alternate download lin, you need 7zip or something of the likes. I didn't work for the other guy maybe it will work for you.
LoadedAK47  [author] Feb 25 @ 8:14am 
I am aware of this, sorry I don't know how to make this mac compitable.
LoadedAK47  [author] Feb 15 @ 5:53pm 
@Warrior Actual
Yeah sorry dude I definitely wouldn't mind making this work with Macs, but I don't even know how.
Warrior Actual Feb 15 @ 5:13pm 
sorry dude, but nothings working. i'm trying to try to get a PC soon anyway. thanks for the effort.
LoadedAK47  [author] Feb 15 @ 4:57pm 
@Warrior Actual
Alright than, I am sure mac can get 7zip or winrar heres an alternate download link.
I hope this works.
Warrior Actual Feb 15 @ 3:08pm 
Just tried it. The authoring tool isnt available on the mac.
LoadedAK47  [author] Feb 15 @ 3:05pm 
@Warrior Actual
To be way honest with you. I really don't know, I don't have a Mac. For sure things maybe different, but i don't know if it would work. Try it. Tell me if it works or not.
Warrior Actual Feb 15 @ 2:58pm 
so... just to clarify... this addon is off the table for mac users?
Goldy Jan 30 @ 4:49pm 
btw i love this scar model its so cool it feels like i can just look down thw scope...until i slap my team mate in the face :D
Goldy Jan 30 @ 4:48pm 
OMG if you did that..........it would be cool!
LoadedAK47  [author] Jan 30 @ 4:47pm 
The one I have is custom, is replaces louis, the ones you can find are in l4dmaps.com that replace nick and ellis. Do you want this one? What do you guys think should I just release all my hexed mods?
Goldy Jan 30 @ 11:46am 
LoadedAK47  [author] Jan 25 @ 1:52pm 
I dont think it is. I would have to look into it. For now it is best to just host a local server and make sure people don't have conflicting scripts.
crazyfizik Jan 25 @ 7:57am 
Is it possible to make a forced download scripts from the game server as well as in UT?
LoadedAK47  [author] Jan 18 @ 11:40am 
Yeah if you host the game and they don't have the mod installed, they will be having this problem. Having them install it should fix it. Yes you cant play online becuase of the verifing game files. You wont be kicked out of the game, but you will be having the problems you friends have when they play local host game with you.
crazyfizik Jan 18 @ 4:28am 
Play with friends on a local server.
The problem with reloading observed my friends who are connected to my game when they try to reload a full magazine.
I think that if they also install this mod at home, then such a problem they will not.
In online this mod is impossible to use, because verifies game files on the server and clients before connecting. It is logical.