Left 4 Dead 2

Left 4 Dead 2

Weapon Script Pack
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534 Comments
LoadedAK47  [author] Jan 25 @ 8:07pm 
Yes the the scripts located in the Launcher folder do lower your reserve ammo. Due to scripting limitation I had to set it up that way. An update is coming, its going to be big so its going to take some time. Yes there is a sourcemod that does that, but sourcemodding L4D2 has proven to be non functioning for me.
EQUINE BOOTY Jan 25 @ 6:25pm 
is it just me or does one script outta all of them lower all weopon ammo?
EQUINE BOOTY Jan 25 @ 5:25pm 
I think its time to upload more scripts uknow cuse more gun skins
EQUINE BOOTY Jan 25 @ 5:24pm 
vavle sucks I know one guy told me source mod you can code it to a refillable m60
EQUINE BOOTY Jan 25 @ 5:22pm 
yep vavle sucks
LoadedAK47  [author] Jan 25 @ 5:22pm 
Unfortunately, I cannot. It is a limitation of scripting. Sorry, Valve made it like that.
EQUINE BOOTY Jan 25 @ 4:00pm 
can you make an ammo refillable mm79 and m60?
Yuxtapuestoelmono Dec 31, 2015 @ 8:50am 
JAJAJAJA, it is ok, no worries :P, plus the weapon is devastating as it is, i think this adds a little challenge to using it.
LoadedAK47  [author] Dec 31, 2015 @ 8:47am 
I appreciate your understanding. I'm glad you enjoy what I can mod.
Yuxtapuestoelmono Dec 31, 2015 @ 3:15am 
Hey it is ok man, you are doing a great work already, thanks a lot! :D
LoadedAK47  [author] Dec 30, 2015 @ 3:30pm 
Sorry for the late reply. I was gone for the past couple of days.... Unfortunately I don't believe I can fix this.... The rounds individually loading is an animation that is stuck to the weapon model. I can make it go faster, but the only way to do this is to make the weapon fire really fast (The reload duration and fire rate are modified together not seperatelly, thanks Valve). If you want the AA-12 with the proper reload get the AA-12 replacer for the AK-47. Sorry man I really want to fix this..... But modding L4D2 is limited.
Yuxtapuestoelmono Dec 28, 2015 @ 1:15am 
Hey there!, having a blast by the way XD, i need to mention that the drum aa-12 reloads in a peculiar way, when you reload, the character pulls the drum out, then he manually loads the 32 shells into the gun (no animation for that, but you can hear the shells being loaded and the weapon moves accordingly) and then he replaces the "new" drum, this happens even after clearing the "scripts" part of the mod.
Again, thanks a lot for all your hard work! :D
LoadedAK47  [author] Dec 27, 2015 @ 10:25pm 
NO problem. Hope you enjoy.
Yuxtapuestoelmono Dec 27, 2015 @ 2:12am 
Sure thing then, i will do that!, thanks a lot for the script and the advice! :D
LoadedAK47  [author] Dec 26, 2015 @ 4:30pm 
Some of the skins that modders upload come with scripts in them. This makes my mod and theres incompitable, script wise. I would say mess with the load order and set my mod to load first. You can also use the method that you used to unpack this mod on the aug mod and delete a folder titled "scripts." Than put the mod folder back over the vpk.exe to make it an addon again. I should probably make a guide for this...

For your script:
https://onedrive.live.com/?id=14AC835DCF7CEFB6!176&cid=14AC835DCF7CEFB6
Should be named sc_m4 super 90_aa-12. Has one of the new fixes that I will be applying to all the scripts. (Overhauled firing range). Enjoy and be on a look out for an update in the next few weeks.
Yuxtapuestoelmono Dec 26, 2015 @ 12:24pm 
Hey, thanks for answering and so quickly! :D, of course that i will prefer to have the script earlier if possible XD, the model that replaces the auto shotgun has a drum magazine by the way.
Also, i keep having this issue that no matter what version of the aug for sg552 i choose, they all have compatibility issues and do not work, so far i can only have a sg552 with aug stats, can you please tell me what model do you use?.
Again, thanks a HUGE lot! :D
LoadedAK47  [author] Dec 26, 2015 @ 7:48am 
Unfortunately I do not. I will add it to the to do list. I'm planning on some major releases in the coming weeks. If you can't wait for it, I can give you that script early.
Yuxtapuestoelmono Dec 26, 2015 @ 6:59am 
Do you have the AA-12 replacing the Auto Shotgun?, i see the AA-12 replacing the Ak-47 and mil-snp only.
Medium Enemy Crab Nov 25, 2015 @ 6:48pm 
Yep, there are two for hunting rifle on the workshop right now!
LoadedAK47  [author] Nov 25, 2015 @ 5:29pm 
predecided stats based on my research and logic of the game. Crossbow through, really? sounds awesome.
Medium Enemy Crab Nov 24, 2015 @ 6:36pm 
So wait, does this give me a bunch of pre-decided stats, or can I customize them?
Because I have a crossbow skin for the hunting rifle, and want to turn it down to a 1 shot clip and slow reload with 4 back up shots and high damage.
LoadedAK47  [author] Oct 14, 2015 @ 5:50pm 
Sorry for the late reply. Yes it only allows for the weapon skin to work the way it is suppose too.
Disappoint Oct 12, 2015 @ 4:45pm 
Excuse me for not fully understanding this mod. This just allows the modded weapons skins you install to function like the weapon skin. It doesnt allow for multiply weapons skins per gun. right?
arctic wolf Sep 4, 2015 @ 12:04am 
damn
LoadedAK47  [author] Sep 3, 2015 @ 6:57pm 
@arctic wolf
This pack contains no skins/models you have to download those seperately. There are download links in the text files located in subfolders in this pack.

@Val
That is cool, I hope he can deliver. Although not many modders for L4D2 take requests....
Valentin ''Val'' Valentine Sep 3, 2015 @ 9:51am 
Ah, I see. I found the authors of the CSS gloves on Gamebanana and I'll try contacting them for it. Thanks for the effort! :)
arctic wolf Sep 3, 2015 @ 5:24am 
the weapon models because i downloaded the your mod on gamemaps.com and i put all the vpks in the addon folder
LoadedAK47  [author] Sep 3, 2015 @ 4:39am 
The character models or weapon models? You have to download them and put them in your addon folder.
arctic wolf Sep 2, 2015 @ 10:38pm 
LoadedAK47 how did you get the models to show in left 4 dead 2
LoadedAK47  [author] Sep 2, 2015 @ 4:02pm 
@arctic wolf
I'm glad you like the mod, I hope I can get around to adding more....
@Val
Unforntunately that is part of the weapon skin. The modder ported the gun from Couter Strike and never changed the arms. So it is literally attached to the gun.... I've tired looking for a good bill skin that had similar arms, but could'nt find one sorry. The DL for the gun however is the download text file in the Sniper Rifles folder, the gun is called M98B and replaces the AWM in the game. Direct Link:
http://www.gamemaps.com/details/8263
Valentin ''Val'' Valentine Sep 2, 2015 @ 10:58am 
Hey man, thanks for the scripts - do you have a DL link for Bill's first person viewmodel used in the fourth screenshot? Or maybe a Dropbox file or something
arctic wolf Sep 2, 2015 @ 9:36am 
LoadedAK47 I really love what you did with the scripts of all the weapons like changing the stats and the primary and the secondary weapons it is a very cool mod
LoadedAK47  [author] Aug 10, 2015 @ 6:29pm 
Hello XxEeNnXxEeli,
Sorry for the late reply. I was away for a few days. I find your weapon scripts interesting. You take Energy into account, which means you have an understanding of mass and velocity. I have around 362 weapon scripts last time I counted and it has been 3 years since I started this mod. There are many things that affect recoil. The user, the weapon design and the bullet itself. The user being the most important, how they hold the gun, etc. The weight of both guns are insignificant, G36C 2.82 kg and SG 522 3.2 kg. That difference wouldn't affect recoil, Especially if both weapons are handled by the same person who knows how to use them. What is the difference? Nothing, most weapons fall into preference of the user, how much maintenance needed, accuracy, range, rate of fire, etc. Other than that the weapon will generally perform the same. I can't add gun jamming in the game, so some guns will perform the same. I hope I answered your question. Happy modding - LoadedAK47
XxEeNnXxEeIi Aug 8, 2015 @ 10:57am 
Hello LoadedAK47.
I'm the author of RWA firearm scripts and modder firearm scripts like you :D
Seriously before i made RWA i don't read about discussions of this page before, for now i'm very shock!, you firearm scripts is very a lot a lot a lot of very a lot oh my god, and i need to ask you something, how many year you make that all scripts ?,
and if the assault rifle has same barrel length and chamber same type of ammo but the fire rate not included what is a point of different thing ?
if sg552 vs g36c that has look very similar 700 - 750rpm, 9 inch of barrel, but the gun weight not same it affected only recoil ?
DARK3063 Jun 13, 2015 @ 5:54pm 
thankyou i was wondering why
thanks man :D
LoadedAK47  [author] Mar 30, 2015 @ 8:32pm 
I have made a list of avaliable download links to every skin for every gun I can find in the three main sites for L4D2 mods. The links can be found in the sub folders where the script vpks are held. Fore example, "_Download Links Assualt Rifles" in the Assault Rifle sub folder. To answer your question more directly, it's Mr. Lanky's HKG36 mod on GameMaps.com. Here is a link http://www.gamemaps.com/details/3509
hey, im just wondering what mod are you using for the sg552?
LoadedAK47  [author] Mar 30, 2015 @ 1:45pm 
Je ne peux parler français, ce est donc une traduction par un ordinateur. Vous devez aller sur le fil de discussion intitulé "How to properly install the VPKs inside the Weapon Script Pack" ou "Comment installer correctement les VPKs dans le script pack Weapon" (en français). Il est un guide là-dedans qui vous aide à installer le mod correctement. Il est en anglais de sorte que vous aurez à le traduire en français. Si vous avez déjà passé par le guide et il ne fonctionne pas. Je ai besoin de vous pour être plus précis sur ce qui ne fonctionne pas. Quel sera le script ne fonctionne pas? Avez-vous des quelques problèmes avec le jeu? Avez-vous vérifié le menu Extensions pour vérifier si le mod a un chèque à côté de lui dans le jeu? Y at-il des conflits? Je ai besoin de plus d'informations pour vous aider.
venisia54 Mar 30, 2015 @ 7:55am 
coul mais comment on fait (ça marche pas)
LoadedAK47  [author] Mar 23, 2015 @ 1:25pm 
I know they were swapped. That was the intended purpose. In real life the SCAR cannot fire in burst. The M16 can fire in burst so I swapped them. I run similar scripts so I am not sure how the model was switching back and forth to its oringal stats. Unless you were playing online. This mod doesn't work online unless the server is hosting this mod or you're in local hosted game.
Reggie Mar 23, 2015 @ 12:34pm 
i figured out why the guns r swpaping..you made the "M16" hav the "scar" model and "scar" to have th e"m16" i swtiched them into there epropper places no more glitches
Reggie Mar 23, 2015 @ 12:19pm 
hey its me again...just realised your weapon script causes the "M16" and "SCAR" to swap places. eg: if u pick up the "SCAR" your in fact picking up the "M16" same goes for picking up the "M16"

everytime i use weapons mods(skins) the "M16" glitches bk and forth to its orginal state(SCAR) for a split second.

without the script guns are in there proper places.

anyideas how this could be fixed and have you had this issue before? thanks
LoadedAK47  [author] Mar 16, 2015 @ 2:38pm 
Unless you changed something you weren't suppose to that problem shouldn't happen. I didn't edit any maps through the script so it cant be my script causing the problem.
Reggie Mar 16, 2015 @ 11:52am 
srry to be a pain in the butt do you know what in your "Default weapon realisim.vpk" is causing some maps to freeze during the loading screen? i disable the vpk and the maps then werk...there must be a werk around as the map im triyin to play on is perfect for wepons testing. the map is called "Tumtora" thank you once again
Reggie Mar 16, 2015 @ 10:13am 
hi srry everything is werkin now only problem now is tht some maps wen it loads the game freezes? any ideas? doesnt do this for some maps...its very annoyying i hate tht loading screen now.thanks
Reggie Mar 16, 2015 @ 8:48am 
hi where do i place the "addoinfo.txt"? thank you
LoadedAK47  [author] Mar 15, 2015 @ 7:47pm 
I'm not sure what your problem is. It seems that its ur comp messing something up... Sorry, but I dont plan to make a 1 shot kill scripts.
Reggie Mar 15, 2015 @ 5:35pm 
the files r okay all in the correct areas.its wen i start to modify the weapons eg i can change pistol to 1 shot kill,then wen i start doing 1 shot kill for other weapons then go into the game the "default weapon file" is missing frm the section..but wen i close dwn the game the folder is in the "addon folder" strange..gonna tinker with it..only if you made all the weapons 1 shot kill would hav been super awesome xD..
LoadedAK47  [author] Mar 15, 2015 @ 5:05pm 
did u remove the addoninfo? Did u put it back into a vpk?