Weapon Script Pack
< >
LoadedAK47  [author] Jan 24 @ 8:36pm
Thankyou for your support. Glad to hear another player who likes realism. Stay tunned another update will be released soon.

Ah that. I can see how it's confusing. Need to find a way to make more clear..... Anyways, the skin replaces weaponname1 and is swapped with weaponname2. So to answer more directly the former is replaced and is swapped with the latter.

For example, I get a skin for the M16 that replaces it with the M4A1. But, I want it to fire in burst and I have a skin for the SCAR that I would want to be fired in full-auto. So I get the M4 (M16 - SCAR Swap). And so you dont get duplicates, M4 that is both full-auto and burst unless you like that, you get weaponname (SCAR - M16 Swap).

I hope I explained it clearly. If you need help or want to give me some feedback, comment.
Turek the Terrible Jan 24 @ 7:16pm
Hi. First, thank you for making such a great mod. Alongside your selective fire mod, this was about the one thing I was missing from an otherwise suberb game. The weapons in L4D2 are well made and there are tons of skins out there, but more realism through mechanics takes the game to a new level.

Untill now, I've been trying to make fast clicks on the mouse in order to get single shots out of ARs :)

I have one question though, bear with me if it's a stupid one.. In the "list of available scripts" some weapons have "weaponname1 - weaponname2 swap" printed in the parenthesis that indicate which weapons are replaced. Which of the weapons is swapped and which is replaced, the former or the latter?
LoadedAK47  [author] Jan 4 @ 11:48pm
I do plan to modify the scripts to personalize the spread and recoil to the guns more. But it will take time to go through 362+ scripts. Hopefully this will increase/decrease the spread more so it feels more real. Yes I wish for a bot overhaul too. Sadly if there were one it can't be used online or you will be Vac banned or it wouldn't work because servers don't allow them.
DrunkSniperXX Jan 4 @ 11:40pm
If only there was a proper bot overhaul, one that makes them not run infront of you when you shoot or crouch when they shoot( i could go on). I realize firing in bursts is more effective but you're fighting hordes of zombies, oh well. If only laser sights were more common, they help.
LoadedAK47  [author] Jan 4 @ 10:34pm
Well, I drew my conclusion from the fact that the characters are civilians. In BF4 they are trained soldiers. Not to mention that some of the weapons in BF4 don't work they way they do in real life for balancing reasons. For example, the Scar-H and the Mk 11 fires the same caliber round yet do completely different damage. Reason is so that Scar-H isn't over powered. Full-auto weapons are meant to be fired in burst/semi if you want them to be effective. Or the recoil and spread will cause you to miss. The bots not rescuing is due to a response timer/distance. Thank Valve's “great” AI programing. I base all my weapons stats on the standard issued weapons. Meaning, no attachments, extended mag, etc. If I increase/decrease the weapon stats based on every attachment out there. I would end up with more than a thousand scripts. Spas-12 for the Chrome Shotgun has been added to my list for the next update. I can make both scripts available for you if you want and anyone else who want it.
DrunkSniperXX Jan 4 @ 8:00pm
I'm not sure i like the accuracy and recoil of the weapons even though if it is a result of hip firing. I think the bullet spread should be reduced around 25%-50% and the recoil reduced 25%, even the weapons in BF4 are more controlable.The bots can't rescue me as quickly when i am pinned and they can only fire in bursts. It is more likely for me to be team wiped and i often finish levels with health in the red. As for suggestions i got two, first one is that i think that there should be a version of the MP7 script with a 40-round mag and second since there is a Spas-12 skin for the chrome shotgun, there should be a script for it as well.
LoadedAK47  [author] Jan 3 @ 1:40am
OOPS! Alright there isnt a problem with the Model 1897 or the Model 1912. I literly confused myself with my own mod...................... Thus far the mod is working as intended. Pleas report problems, requests and even suggestions.
DrunkSniperXX Jan 2 @ 5:24pm
thanks
LoadedAK47  [author] Jan 2 @ 5:13pm
Alright. It may or may not work. Some modders, when making weapon skins, make it so it cant be easily swapped to another gun. I will get back to you when I'm done (or fail....).
DrunkSniperXX Jan 2 @ 4:50pm
i'd say go ahead and swap the skin.
LoadedAK47  [author] Jan 2 @ 4:37pm
Then you got this. lol. Well do you want me to switch the skin for you or give you the fixed script?
DrunkSniperXX Jan 2 @ 4:31pm
I have no idea how to do any of that, i don't create my own mods and i only started playing L4D2 on the PC like 9 days ago.
LoadedAK47  [author] Jan 2 @ 3:50pm
Ah, well..... Nice catch.... I did indeed flip them, add that to my to do list. I can't find the Model 1897 that replaces the wooden shotgun. The only one I can find is for the chrome shotgun. Your best bet is to hex the Model 1897 to the wooden shotgun yourself (guess I can do it for you). Or, if it is because my script, I can swap the scripts and give you a link to download them.
DrunkSniperXX Jan 2 @ 3:17pm
Oh and there is one little thing i'd like to point out. The Model 1897 skin is for the chrome shotgun and the Model 1912 skin is for the pump shotgun and your scripts have it the other way around. If you could point me towards a Model 1897 replacer for the wooden shotgun, that would be appriciated because i can't seem to find one.
☁PuffOfCloudFloating☁ Jan 2 @ 4:31am
ok
LoadedAK47  [author] Jan 2 @ 12:54am
Some campaigns add stuff that effect other campaigns. I hope you fix your issue. If you find it is my mod. Tell me what script you are using and I will check/fix it.
DrunkSniperXX Jan 1 @ 11:23pm
i see, might teach me to be more careful. Well all i can do now is delete mods until the issue is resolved, i first noticed it yesterday so i'll start with ones i installed then. Could also be an issue with a custom campaign too. Well, back to troubleshooting.
LoadedAK47  [author] Jan 1 @ 11:08pm
Lol, The damage issue, is a feature. The point of this mod is to add realism. In other words more damage on survivors too. The weapons not spawning in the safe room. Is not being caused by my mod.
DrunkSniperXX Jan 1 @ 9:32pm
and on top of this, survivors take dame as if it were expert difficulty when i attack them. again, idk if your scripts are doing it or not.
DrunkSniperXX Jan 1 @ 9:16pm
I think i took care of it. I'm using a script for almost each weapon and some more deactivated. But i have another issue, weapons aren't spawning in the safe room anymore and when they do it is a chrome shotgun. idk if it's a script or scripts, or if it's something else.
LoadedAK47  [author] Jan 1 @ 8:22pm
Assault Rifles get ~30 in magazine and 360 in reserve. Have you placed one of the grenade launcher scripts in ur addon folder, because it adjust the reserve ammo correctly? Are you having issues? If so, which script are you using?
DrunkSniperXX Jan 1 @ 2:21pm
Why is it that the rifles get tons of ammo but not everything else?
LoadedAK47  [author] Dec 29, 2014 @ 11:38am
☁PuffOfCloudFloating☁ Dec 29, 2014 @ 10:59am
I love this
LoadedAK47  [author] Dec 10, 2014 @ 10:18pm
Sorry for the late reply havent been on steam, Have you tried verifing game cache?
Go here
and delete (or move them out of the folder) one by one until you find which vpk is the problem. If you only use workshop go
delete the vpk one by one until you find what caused the problem. If my mod is still look for file named 154033802 (This how it is for me, but you will get the mod thumbnail picture named the same thing, so finding it would not be to hard.)
If your game still doesnt start even by deleting all the mods or verifing your game cache then you might have to uninstall and reinstall the game.

Sorry I don't know what could be the problem. I use this mod with my game (and many more) and the game starts up. Hope this helps.
Briar Rose Dec 8, 2014 @ 7:09pm
Guys I tried adding this mod then my game wont launch now... I uninstalled the thing they told us to install and unsubscribed but my game still wont work...please help,,,
LoadedAK47  [author] Nov 12, 2014 @ 5:16pm
Glad you enjoy the mod and no problem.
GreyDawn25 Nov 11, 2014 @ 6:52pm
Awesome mod, I especially appreciate the thorough instructions :)

Mrz.FranG00bYGAIBEN1337H4x0r$MLG Oct 22, 2014 @ 1:29pm Ok then LoadedAK47 [author] Oct 22, 2014 @ 10:06am lol WizardTurtle Oct 21, 2014 @ 5:09pm ... LoadedAK47 [author] Oct 21, 2014 @ 4:58pm Yeah pretty random. Mrz.FranG00bYGAIBEN1337H4x0r$MLG Oct 21, 2014 @ 4:26pm
No, saw Green block's comments... I don't get it.
LoadedAK47  [author] Oct 21, 2014 @ 4:22pm
Did you find something?
Mrz.FranG00bYGAIBEN1337H4x0r$MLG Oct 21, 2014 @ 4:18pm wow WizardTurtle Oct 10, 2014 @ 5:07pm ;_; WizardTurtle Oct 10, 2014 @ 5:07pm no... LoadedAK47 [author] Oct 10, 2014 @ 4:46pm Do you need help with something? WizardTurtle Oct 10, 2014 @ 4:32pm stop talking now:/ LoadedAK47 [author] Oct 10, 2014 @ 3:46pm You typed "...". As far as I'm concerned that can mean anything. So, I responded with "...". WizardTurtle Oct 10, 2014 @ 3:03pm wat LoadedAK47 [author] Oct 10, 2014 @ 9:23am ... WizardTurtle Oct 10, 2014 @ 6:14am ... LoadedAK47 [author] Oct 9, 2014 @ 10:17pm You don't want it to work? zombie land 64 Oct 9, 2014 @ 9:07pm its dose work :( LoadedAK47 [author] Oct 8, 2014 @ 7:16am lol, what exactly doesn't worl? Did you follow the guides in the discussion section? Are the scripts not activated? Are you noticing no difference? Your still not being specific. WizardTurtle Oct 7, 2014 @ 3:22pm your mod.-. LoadedAK47 [author] Oct 7, 2014 @ 2:14pm @TAAAANNNK!! What doesn't work? You computer? Your game? My Mod? You need to be more specific. Did you follow the guides in the discussion section? WizardTurtle Oct 7, 2014 @ 1:24pm dont work:/ Mrz.FranG00bYGAIBEN1337H4x0r$MLG Oct 5, 2014 @ 10:50am
Yep, while he is doing that, people are making games using the source engine.... Valve Time is special time.