The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

CMM : Cartographers Map Markers (Skyrim Edition)
341 Comments
Akagi Mar 8 @ 7:32pm 
i still dont understand what this mod for ?
Raunien1 Jul 5, 2022 @ 2:18pm 
Any plans on making this available on Nexus again? Only, it's perfectly compatible with SSE
Et tu, B? Jun 26, 2019 @ 12:32pm 
Review Quickies
CMM is a simple yet effective mod which gives you a Map Marker for almost every either unmarked location, or house in hold/village/town
Pros
Makes finding a specific area more easy
Cons
I said ALMOST for a reason, there are still unmarked locations not having a map markers.
WeirdoCello May 6, 2019 @ 11:38am 
I've found an unmarked chest: x = 152439.31, y = -60682.89, z = 12017.94
WeirdoCello Apr 15, 2019 @ 2:15pm 
I've found an unmarked bandit-camp: x = 189233.80, y = -99393.73, z = 9085.85.
Timesplitter Nov 23, 2018 @ 10:49pm 
TESV: Skyrim: God Amongst All Edition 11/23/2018 has just been released. Thank you for your amazing mod that contributed greatly to making this mod collection what it is today. Newly included in this collection are the Unofficial Skyrim Patches making this game run as stable and smooth as Skyrim Special Edition. Thank you again for your amazing addition to the collection. Check it out at https://steamcommunity.com/sharedfiles/filedetails/comments/106745968 . Your one arrow to the knee that's left, Timesplitter. :steamfacepalm:
Timesplitter May 14, 2018 @ 7:24pm 
This mod has been included in collection "The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018". Thank you for your perfected addition to this astonishing mod collection. Please check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 or go to Skyrim Community Workshop Collections, and search for The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018 :steamhappy:
Mr.917 Apr 15, 2018 @ 2:00pm 
Borderlands? It is good project btw :D
Kad Gaming Oct 23, 2017 @ 7:09pm 
Would it be possible to make this compatible with OCS (Open Cities of Skyrim)? I really love your mod, but for me, OCS is almost a requirement.
Ski Jan 13, 2017 @ 6:09pm 
if i already have a game going do i have to rediscover (for example) the bannered mare or will it already be shown because i have a level 67 and i don't wanna spend seventy-four hours rediscovering places
smr54 Oct 29, 2016 @ 11:28am 
SSE Version???
Switchy_Jack Aug 31, 2016 @ 10:31pm 
I have had this forever, but after i finished dragonborn dlc, it got removed from my mods loaded. I've unsubbed and resubbed and it still doesn't work. Any help would be great.
Whiteranger ZX Aug 31, 2016 @ 11:18am 
Sorry but since you're no longer on nexus and I don't know where else to ask. Besides here, is there any other place that has your mods?
Muzzer AWOG Aug 28, 2016 @ 1:44am 
loaded up last night and now working thank you :)
Choops Aug 27, 2016 @ 11:22pm 
I love the mods for this game and the awesome community members that build them! Thank you!
Arn Aug 26, 2016 @ 10:27pm 
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Muzzer AWOG Aug 25, 2016 @ 12:13pm 
just tried what you suggested it does resync for me but the map markers are still not showing up
MiniMeth Aug 24, 2016 @ 5:33pm 
I had to delete mod from data files, and let the start up menu check my subscribed mods again.
The mod has changed name in Data Files, and will thus not work until it is reinstalled!

After I did that the mod started working again, but it has forgotten all the added map markers i've already visited
Feyawen  [author] Aug 23, 2016 @ 3:41pm 
Hello. I'm not sure how it's not working? To be sure, I removed my local files of the mod and subscribed so steam would download it. So far everything is working fine. All the markers I have discovered are showing up. I can even use TMM 1,0,1 and they all show up fine. If I can't figure out what's wrong, I guess I will upload a downgrade back to the old file?
Thanks!
WesTheHunter Aug 23, 2016 @ 2:38pm 
It apears the mod has been messed up ?
MiniMeth Aug 23, 2016 @ 12:41pm 
mod stopped working after tonights update
Muzzer AWOG Aug 23, 2016 @ 10:37am 
update just broke the mod for me
76561198051046610 Aug 15, 2016 @ 7:55am 
I want one for Solstheim's only two major settlements.
Flaming Badger Aug 15, 2016 @ 5:08am 
Cannot recommend this enough
0000 Aug 6, 2016 @ 2:30am 
how can i runn it .. i started SKSE its not i
n the data file ..
Bum Aug 2, 2016 @ 3:08pm 
is this compatible with better world map
Lexicon Aug 1, 2016 @ 10:51am 
yes, does the nexus mod you say you used include these colours, or is it something else?
ttttt Jul 18, 2016 @ 8:22pm 
Best mod. If colors included it would be even more good
Timesplitter Jul 13, 2016 @ 5:28pm 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 .
EvilModPixie Jul 4, 2016 @ 6:32am 
This is a great and handy mod for the map but you need to run a TES5edit check/repair on it or you might have slight performance or bugginess issues. I ran LOOT to organize it into my list and then TES5edit fix on it as LOOT suggested. Works great now and no conflict with my map visual enhancement mod or my other game enhancement mods.
fool2dream Jun 8, 2016 @ 2:32pm 
I really like the idea of this mod, but I think it would be improved if you made markers for more general area in cities. For example, in Whiterun, instead of having a seperate marker for Belethor's and Arcadia's, put a single marker labeled "marketplace" or something like that. Otherwise it is a great mod and I really like it.
Asayake Apr 15, 2016 @ 10:16am 
could not play without this Mod thank you!
krull0606 Mar 30, 2016 @ 3:38pm 
very nice job well done.
krull0606 Mar 30, 2016 @ 10:33am 
nice job
Null Mar 19, 2016 @ 7:30pm 
AWESOME...MOD...MAN!
Honnaven Mar 9, 2016 @ 10:37am 
Hey! Does this mod teleport you to the interior of the new markers, or does it place you in front of the door?
Serkonian Mar 2, 2016 @ 1:25pm 
Would this work with a HQ map re-texture? (I assume that it would, I just want to make sure.) Thank you. Lovely mod.
holocene Feb 6, 2016 @ 9:49am 
The Arch-Mage's Quarters is spelled wrong in-game as well as in the description as "Arch-Mage's Quaters" by the way. love this mod though!
Loreknight Feb 5, 2016 @ 8:01pm 
Can you make it so it still works with open cities skyrim, because all the ones that are in the cities that are normally sepereated by as load screen door are gone with that mod
moleculo65 Jan 9, 2016 @ 7:49am 
One the usefull, ty very much <3
FULLMEATALVAPIRE Jan 6, 2016 @ 5:58pm 
:p2blue:Although I haven't tried it yet I was wondering if there is a way to toggle legends on and off (as well as select more than one at a time in toggle)?:p2orange:
michEL Jan 3, 2016 @ 2:52pm 
Those locations count in the achievement to find 100 locations or not?
#1 Healpuppy Jan 1, 2016 @ 8:12pm 
the markers show up in the HUD, but not on the world map?
saunders.bryan34 Dec 2, 2015 @ 2:48pm 
maybe you have another map mod and they are over lapping?
nywolfspirit05 Nov 3, 2015 @ 3:30pm 
Awesome!
Sithjax Sep 19, 2015 @ 4:11pm 
I have a problem every time i load my map up my game crashes any ideas?
Metal Aug 25, 2015 @ 6:10pm 
i love this mod
[UwU] Thot Aug 9, 2015 @ 4:29am 
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crabbyninja Aug 5, 2015 @ 5:13pm 
This isn't working, it only shows the normal map markers.
Wendersnaven Aug 1, 2015 @ 4:03am 
Tested this out and it's much better than the other two Workshop Map mods I've used. Thanks a bunch! :KneelingBow: