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Also, check out my brand new mod - Twilight Isle! I would be delighted if you would try it :)
Hey I like the flags very much and should be included because it is one of Morrowind's houses but I strongly advise not doing the lanterns in the main room as shown in the screenshot. What I meant by lighting was that the player room with the bed and chest is a little dark and could use more light. If you do this I think your mod will be complete and won't need anything else and you should start a new one. Goodwork and thank you for adressing my concerns.
Hi! I am glad that you like the mod :) I have managed to make a few more minor tweaks (including some lighting fixes as suggested - although very very minor) and finally got steam to upload my screenshots. You will notice in my screenshots above there are two new features; Telvanni insignia upon banners and also a lantern display. These are two new elements in the update which is coming soon - the only delay is that steam is REFUSING to update my mod again.
I am presently working on a new mod, but will continue to revisit this one (and try to upload it!) as there is more I would like to do :)
I just went inside Tel Mithryn and everything looks great dude hands down. I like how you changed the heart stone from being stealable and the alchemy area is exactly want I wanted! There are a few more things you might want to look at that personally I dont mind but might enhance the gameplay. Possibly equal lighting to neloths room in the player room would make it more visible from a distance and also items in the chest glow red as if they can be stolen. This makes me want to stay in Tel Mithryn too much and I cant wait til the next time I play Skyrim!
Hi! Hope you are well today. I have released an update version for the mod, which does not contain the dwarven content. You are correct, I feel that I put these in pre-maturely, and have not had a chance to make them fit in completely; I will come back and look at Neloth's fascination with the Dwemer at a later date and later version.
I am pleased that you liked this version's major adds - the alchemy and heart stone experiment. I have renamed the satchel and moved it for you, and will look at further expanding the alchemy area in my next update which /should/ be coming out in the next day or so. You can read the change-notes for a more specific breakdown of what has changed.
Thankyou for your continued support for the mod! As this is my first mod ever, your feedback has been incredibly helpful for me to see what could be improved!
Thankyou for your comment! I am very glad that you like the mod :) I can look at putting some weapon racks into the player room when I do an updated version.