The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Tel Mithryn Improved
16 Comments
camelpuncher87 Jul 24, 2014 @ 8:32pm 
know what you should add next update more wizerds i always felt that the tower was a little empty it makes sence can you make them do the stuff thst neloth does like use his candlelight spell or other verietes of magic
camelpuncher87 Jul 24, 2014 @ 8:28pm 
fantastic mod thank you
LoserGirl666 Feb 16, 2014 @ 1:40am 
This is a great mod, I really like it, but no matter what I do I cannot resubscribe to it. I used it for a while then completely redid my Skyrim to tropical and it got the axe, now on another fresh Skyrim, Steam just won't let me have it. It's very strange, I can have anything I want from the workshop except this. It gives me steam error 2 every time but only for this mod, anything else will work. I have tried all the tips from the steam support page about error codes. Wish I could get it from Nexus. Anyone have any ideas?
Noldor Urfang Jan 23, 2014 @ 9:29am 
a shrine to Azura and to Julianos
TheKingMidas Jun 26, 2013 @ 10:37am 
Cool dude!
Dawnreath  [author] Jun 25, 2013 @ 1:45pm 
The new version is now live. Please see changelog for details.

Also, check out my brand new mod - Twilight Isle! I would be delighted if you would try it :)
TheKingMidas Jun 25, 2013 @ 10:37am 
@Mattricus

Hey I like the flags very much and should be included because it is one of Morrowind's houses but I strongly advise not doing the lanterns in the main room as shown in the screenshot. What I meant by lighting was that the player room with the bed and chest is a little dark and could use more light. If you do this I think your mod will be complete and won't need anything else and you should start a new one. Goodwork and thank you for adressing my concerns.
Dawnreath  [author] Jun 25, 2013 @ 3:09am 
@BabyBird

Hi! I am glad that you like the mod :) I have managed to make a few more minor tweaks (including some lighting fixes as suggested - although very very minor) and finally got steam to upload my screenshots. You will notice in my screenshots above there are two new features; Telvanni insignia upon banners and also a lantern display. These are two new elements in the update which is coming soon - the only delay is that steam is REFUSING to update my mod again.

I am presently working on a new mod, but will continue to revisit this one (and try to upload it!) as there is more I would like to do :)
TheKingMidas Jun 23, 2013 @ 5:51pm 
@Mattricus

I just went inside Tel Mithryn and everything looks great dude hands down. I like how you changed the heart stone from being stealable and the alchemy area is exactly want I wanted! There are a few more things you might want to look at that personally I dont mind but might enhance the gameplay. Possibly equal lighting to neloths room in the player room would make it more visible from a distance and also items in the chest glow red as if they can be stolen. This makes me want to stay in Tel Mithryn too much and I cant wait til the next time I play Skyrim!
TheKingMidas Jun 23, 2013 @ 4:54pm 
And for this being your first mod, you show great potential in future modding, keep up the fantastic work! @Mattricus
TheKingMidas Jun 23, 2013 @ 4:48pm 
You are the best. Thank you very much! @Mattricus
Dawnreath  [author] Jun 23, 2013 @ 6:40am 
@BabyBird

Hi! Hope you are well today. I have released an update version for the mod, which does not contain the dwarven content. You are correct, I feel that I put these in pre-maturely, and have not had a chance to make them fit in completely; I will come back and look at Neloth's fascination with the Dwemer at a later date and later version.

I am pleased that you liked this version's major adds - the alchemy and heart stone experiment. I have renamed the satchel and moved it for you, and will look at further expanding the alchemy area in my next update which /should/ be coming out in the next day or so. You can read the change-notes for a more specific breakdown of what has changed.

Thankyou for your continued support for the mod! As this is my first mod ever, your feedback has been incredibly helpful for me to see what could be improved!
TheKingMidas Jun 22, 2013 @ 1:28pm 
I like the update and that cool heart stone garden. However I dont like the dwemer items like the dwemer chest, and the dwemer pipe with the floating thing. The alchmey table is fantastic! Though the books and the giant satchel could maybe be replaced by more ingrediants. Good Work and keep me posted! :) @Mattricus
TheKingMidas Jun 22, 2013 @ 7:39am 
Thanks and the reason this mod is so great is becasue it matches the Tel Mithryn lore. Most mods peope make include a forge. I dont want that or like mannequins. I was looking for this mod for so long no joke. If u could just clear the storage materials in the room and maybe put like an alchemy thing that would be perfect so then i dont have to run to the apothecary.Thanks so much and I can now spend more time in my favorite place, Tel Mithryn @Mattricus
Dawnreath  [author] Jun 21, 2013 @ 1:30pm 
@BabyBird
Thankyou for your comment! I am very glad that you like the mod :) I can look at putting some weapon racks into the player room when I do an updated version.
TheKingMidas Jun 19, 2013 @ 4:18pm 
Great mod! I really was looking for this. I am going to recommend it to some friends but I do have one suggestion. Is it possible you could put a few more things in the player room like an alchemy lab and 2 slot weapon rack for staves? This would be great and fantastic work!! @Mattricus