The Morthal Legacy
115 Comments
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Badgerblu Mar 9 @ 2:09pm 
Liked the mod a lot, well done. After starting a new game, new character etc- I deactivated and unsubscribed from the mod, but the contents of your mod is still in my game! Any tips on hhow to fix this, or how it might have happened?
elyse726 Jan 8 @ 6:18pm 
Anyone know how to get Jorgen back? This mod has cause him and Lami to disappear.
Momcat Jan 3 @ 10:04pm 
nice mod. Really enjoyed it
Momcat Dec 2, 2013 @ 8:11pm 
Very good. Enjoyed it
evilrubberducky09 Nov 9, 2013 @ 8:49am 
Omg those guys protecting that blade in that nordic crypt are soo difficult!
jeffdabbs2817 Oct 3, 2013 @ 11:30am 
Just begining to explore your mod. I can tell already you did a great job.
RobertWarshot Apr 7, 2013 @ 11:08am 
is it compatible with your other mod markarth undercity?
liliputian7 Apr 6, 2013 @ 12:46pm 
Does this mod work with the 'New Riften' mod?
Stan_nn Jan 1, 2013 @ 8:24am 
Nice and wel done Mod. Thanks for charing it !!!
dextonl Dec 20, 2012 @ 7:22pm 
Found Marlah's house and read the note, got the key and went inside. Joseph woke up when I started to read his will, I disptach him and loot the chest. I expected more. Went to Moreside Inn, took six visits before Bertho sell his ware, I already had better stuff. No quest giver inside. The Mysterious House: Stole the key, three times before the Mysterious Guard respond. Followers can't go inside. Got to the water, Tomb Guards stays in the water, some hide under the walkway. Dispatch the ones in the water using a bow. Entered the tomb area, my relenting shout was equal to a dud . Got the dagger, not a bad weapon. Loot all the chest and urns. Went to Ellind's Retreat, nice view, cozy little rest place. Overall a nice quest, fights a little unbalance, only shout works well is the Ice Form, spells didn't work well or are too toned down.
jacobmathieu24 Oct 10, 2012 @ 12:42pm 
"sees this mod is for higher levels me:fudge the police i'm going in
Lil' Spanky Aug 27, 2012 @ 11:04am 
Terrific dungeon! Did on Master with lv 17 Rogue, but admittedly had to stealth the whole thing with strong (not OP but *strong*) weapons. Had to be all over them in face-to-face, one second of letup was usually a one-shot death, and yes, I died about 417 times ;) Fun story and cool little cottage too. GREAT FUN - 5 Stars!
Maiser Aug 17, 2012 @ 10:26am 
Have some doubs. I get to Marlas house, get the key, kill the guard, open the chest and find a log. The log finishes saying something about a mercenay deserting after hearing from a volcanic place, and after this we have 4 white pages. I try to find that merchant in moorside inn, but no one seems to sell me things except the waitress. Finally, i have no idea were the mysterious house is, as it doesn´t appear on my morthals map :s. Are those issues normal?
Ashley Scott Aug 5, 2012 @ 5:03pm 
For me the combat was super tough. It would not let my hireling follow me in to the mysterious house. I can't conjure worth a darn, and they were eating up my Sanguin Rose conjure. I also was playing in the toughest play mode possible. So all that fighting and I get houses with no mannequins or plaques.....
daknosp Jul 23, 2012 @ 4:43pm 
Brilliant, loved the story.
sanjuro52 Jul 13, 2012 @ 11:50pm 
Looking froward to this after jsut finishing your markarth mod...wish me luck
redglasstheater Jul 12, 2012 @ 1:31pm 
I had a great time playing the mod. The dungeon, enemies, and story were a lot of fun. It didn't take long to finish tho, so I wonder if it's truly finished? I got to the end of the dungeon and read Ellind's snarky note... Is Chazol's loot or whatever he took out of reach, or did I miss something? I got the badass knife, which is good enough for me, but if there's a secret door or some way around the cave in, let me know :D Also, is Jacob's Will supposed to end abruptly with several blank pages? Makes sense if he'd died before he finished it but I also don't want to miss out on your story due to a bug if it was continued :) Again, great work!
Tristockle Jul 2, 2012 @ 10:52pm 
Is this mod incompatible with other mods such as Deadly Combat, Sneak Tools (makes things way too easy, wont use it), Sneak Tweaks and any other mod that modifies combat in some way? Asking 'cause those Crypt Guardians stuck in water and those Draugr petrified outside their coffins asking to be killed are kind of a mood-killer. Great mod nonetheless!
milehigh026 Jun 26, 2012 @ 4:10pm 
just did my first playthrough of this mod. Only 2 words for you.... Freak'n awesome. I thought this worked flawlessly, and the story and mobs seemed to fit right for the mod. I agree that it didn't feel "moddy". By that I mean it seemed natural, like it was an area that would have been included in the vanilla game. I look forwrd to trying out any other mods that you create. I think you have a great talent with this.
HeavyWeaponsGamer Jun 23, 2012 @ 4:01pm 
I find that the enemys that this mod adds are VERY over-powered. Maybe you could tone down the amount of power they have the slightest bit?
deaker Jun 12, 2012 @ 4:20pm 
I HAVE TO SAY THIS WAS ONE OF THE BEST MODS IVE PLAYED AND WOULD LIKE TO SEE YOU MAKE MORE DARING AND EXCITING MODS IN THE FUTURE.
phry Jun 1, 2012 @ 10:24am 
Yeah that might be a valid argument apart from the fact it clearly is affecting more than one person. If this mod has limitations on certain hardware it should say. I dunno about Grimshaw but I have good enough computer to play a skyrim mod, that's for sure.
Stoooo Jun 1, 2012 @ 10:11am 
been plaing with this mod installed for ages no crashes at all must be your pc
Grimshaw May 27, 2012 @ 7:09am 
The mod sounds very promising from the description so it's such a shame that I get CTD within minutes with this enabled.
phry May 12, 2012 @ 7:47am 
Unfortunately causes a crash to desktop for me as soon as I start the game from main menu.
Bulkbu  [author] May 10, 2012 @ 1:38am 
@Killy My mods are available on Steam and the Nexus. Users of all nationalities can download there. I honestly don't see the necessity to upload them to any other sites.

Translating the description alone wouldn't make any sense because the mod is in English anyways. Translating the mod as well would be a lot (!) of work especially for Markarth Undercity.
ajh101980 May 4, 2012 @ 10:58am 
btw, I find Lami missing often, with or without mod, I found skooma in her house when I was robbing it blind, I think she's a junkie.
ajh101980 Apr 18, 2012 @ 9:17pm 
I like this mod. I think maybe your merchant is to rich. The mod seems to cause a problem with the deadric questline for mehrunes dagon. I disabled the mod and it worked after that, can enable it later.
Gypsy Blade Mar 27, 2012 @ 1:39am 
Great mission... never been so happy to be a Dunmer with all that fire damage lol
Michael Stuart Mar 26, 2012 @ 1:04pm 
First time i entered morthal, Lami did not appear in the Thaumaturgist hut. Had to unload and reload mod to make her appear. Just thought I mention.
thiggins Mar 24, 2012 @ 1:21pm 
I really enjoyed this mod. It stretched my play abilities a good deal. The dungeon was the toughest I have encountered so far. Very well done. I had no issues at all running the mod, with a few other content adding mods still ticked on. Thanks for your hard work on this.
Lobo(AW) Mar 22, 2012 @ 6:25am 
Very well done. I had one CTD after leaving the Mysterious House and attempting to go into Moorside Inn. (No other quest mods and 1.5 patch). This was not replicated and I was able to use my exit save from the House and did enter the Inn. At level 62 it was a major fight at Expert setting and got me to dust off my Shouts, potions, scrolls, and the pump shotgun I carry for when I need to reach out and touch someone. Sneak was very important to avoid getting swarmed and there were opportunities for both ranged and melee fighting - nice balance. A little disappointed in the ending as I wanted to follow Endill's trail but maybe in the next one? Again, well done.
Joseph Simeon Humperdink Mar 18, 2012 @ 2:36am 
the mod sounds good :P
Bulkbu  [author] Mar 17, 2012 @ 4:00am 
@jayvenute Thanks for feedback. This wasn't intended, fixed it.
jayvenute Mar 16, 2012 @ 8:16pm 
This is a fun mod. The dungeon is TOUGH: Be prepared! Thanks for making boring old Morthal a place where something actually happens. One small bug I noticed: the bed in Ellind's Retreat is marked as 'owned' so my character can't sleep in it. Or is Ellind coming back at some point? :)
Bulkbu  [author] Mar 16, 2012 @ 3:43pm 
@Zer0Kill Fixed.
Zer0Killl Mar 16, 2012 @ 1:14pm 
After I installed this mod, I wasn't able to enter Jorgen's house in Morthal, so I couldn't get the hilt of Mehrunes' Razor. Might be something you'd want to fix.
Cap'n Saccade Mar 16, 2012 @ 6:56am 
Hi - I've had this mod installed for a while now and...
You have sure made it seemless, man, I can't tell any difference! :P
Idk what stuff you have added and what was supposed to be there. Good Job>?
Bulkbu  [author] Mar 15, 2012 @ 8:21am 
@kelicpete "Harder than any vanilla battle" isn't really hard in my opinion. I balanced their hitpoints around Adept difficulty, which means that they'll have a truely masterful amount of hitpoint on Master. (I never played anything else than Master in vanilla and I still found most of the battles way to easy and not worth the label "Master")
kelticpete Mar 14, 2012 @ 10:03pm 
@bulkbu I was super high level going in...they had insane health (I know cause I have that detect skill/level mod spell) It was harder than any vanilla battle. it was easy might put a bit more a warning that it is suicide unless it is level dependent.... is it level dependent?
PlacidTick Mar 13, 2012 @ 8:45pm 
higher level characters!? more like jesus himself would have trouble. This was a majorly challenging dungeon. the rewards where totally worth it though. Great to see some people putting out a real challenge in thier mods.
Bulkbu  [author] Mar 13, 2012 @ 4:11am 
@mikedrosgen & vbarwick7 There can always be conflicts with other mods and there is nothing modders can do about it. Just try what I said under "known issue".
Other than that, I can tell you that I tried a lot of mods myself and rarely had any of the problems people were describing, which goes for my own mods aswell. Its hard to tell what causes the problem if you have none yourself.
vbarwick7 Mar 12, 2012 @ 9:49pm 
Hmm. I get CTD with this too. But, to be honest, I think its something in my current game. Are there any mods that will conflict with this. THe only one that may do it is Wars in Skyrim and/or Skyrim Wildlife...just guessing really. Ihve had a number of issues with other mods causing CTD. Do you suppose its a fault with the CK and the version of Skyrim you have. Naturally im on steam and have a purchased copy of the game, so you would think I would be able to use anything that was loaded to the site, as long as there were no conflicting mods...Any thoughts...? :)
Adam Jensen Mar 12, 2012 @ 9:42pm 
I CTD every time I enter Morthal. Must be a conflict, but I haven't determined what it's conflicting with.
Gelda Mar 8, 2012 @ 11:52pm 
This bow by the way 2 shots will bring down a dragon.....

Meow......
Gelda Mar 8, 2012 @ 11:51pm 
the prophet had something like 11k health. I have a Extreme Ebony bow he took 3 of my improved daidric arrows to bring down.....

Meow.....
Sin Mar 8, 2012 @ 10:47pm 
@LetterKilled You need to understand that this isn't some battle you can run straight into and clean up. I'm also level 54, and I don't have the strongest Armour imaginable but I managed to pull through due to cunning, strategic positioning, potions, a ton of summons, and a dash of luck. Make sure to swat away any hostiles BEFORE picking up the dagger, becuase the Draugs have some ridiculous strength, in particuler the phophet.
=EGC= LetterKilled Mar 8, 2012 @ 9:47pm 
the enemies dont show up until I pass. then all of a sudden they are behind you.
what lvl is this exactly for? taking the dagger is pure suicide. I'm lvl 54 and keep getting my ass kicked.
Prodijosh Mar 8, 2012 @ 7:14pm 
my pleasure! i thought that the killall might have been the problem!
Bulkbu  [author] Mar 8, 2012 @ 5:09pm 
@brb555 You really shouldn't go for killall in a review. This breaks all ambushes and triggers and might bug npcs inside walls or elsewhere (who might have keys). Also you missed one of the added houses. But anyways, thanks for the review!