The Elder Scrolls V: Skyrim

The Reserve II
326 Comments
< >
Dave10hbk Jul 17 @ 3:58am 
good :D
-»TS«- Ep1cXShAd0wHaWk Jul 13 @ 3:57am 
I love this mod but I wonder if they update skyrim to have natural disasters like earthquakes and tsunamis and tornados this house is gone lol but it is awesomely designed
BlackAngeL Jun 22 @ 3:43pm 
This is a very lovely mod and I really enjoy making use of it. Some may find the dog annoying, but I simply love having this little fellow around. A very nice and cozy place. So far I didn't have any issues.
★SebMeister★ Jun 18 @ 3:42pm 
So has the basement been removed from the first Reserve? The only mannequins I can find are the tiny ones in the forge. I really need more mannequins, thats a deal breaker for me. Is it possible to remove the wind chime sound from the house, not that bothered by it but would rather not have it there?

Other than that I think this house is amazing and I love the location.
Creepwithpeeps May 28 @ 7:12pm 
Whenever you add the feature to have children in the reserve. can you also try at enable modded children into it too?
Locos taco Apr 24 @ 5:40pm 
there is a bottom floor in the house its for what ?
This is by far the best house mod (in my opinion) on steam! Just too bad you cant take your children there. I hope you will add it someday. But besides that, i find nothing wrong with this mod.
Microsoft Office Word Apr 8 @ 9:09am 
I took the dog out with me and she died (dunno where my save is from when she died) :<
Now it's annoyingly quiet in the house lol
Is there any way to get her back?
★-Bleached |-527-| Apr 5 @ 11:57am 
Wow, this is the best house mod i have found on the Steam workshop, good job! But do you think you could add the dragon priest busts, so i can display the masks?
Demonlord09 Mar 24 @ 8:08pm 
Your mod was actually the very first mod I ever installed in Skyrim. It remains my favorite to this day.

It does seem to have issues with this other housing mod: http://steamcommunity.com/sharedfiles/filedetails/?id=354726337

If you enter The Reserve II while that one is active you'll get an eternal loading screen and game freeze upon trying to exit the building. How exactly they could possibly conflict I have no idea. I already tried asking the other guy about it but he hasn't decided to respond yet. :/

Keep up the good work. If there will ever be a Reserve III I'm sure it will be just as beautiful as the first two.
HailSithis-5910 Feb 27 @ 3:05am 
Entrance: I’d love the entrance extended with more trees. Only two doesn’t seem to do the entrance justice

I love the Reserve, even without the above things. But I feel its lacking these additions.

HailSithis-5910 Feb 27 @ 3:05am 
Stables: While the solarium is the first on my list of ‘must-haves’ for any home, having a stable comes in close second.

Mead hall: I have a lot of followers, and the Reserve is their base too. I’d really like a large mead hall and large fire pit (Companions?) with a clear view of the gardens.

Kitchen: I know there’s already a station, but something similar to the HearthFire Lake Manor kitchen would be fantastic!
HailSithis-5910 Feb 27 @ 3:04am 
Garden: The inner garden is what called to me immediately. But I reverently request a MUCH larger one. I love how the stations surround the garden, but I wish there was MORE.

Solarium: I keenly miss my garden boxes now the Reserve is my main base. I’m sure I’m not the only one. If I could request a very large, light filled solarium that would be wonderful. And maybe with a view of the inner garden and Spriggan?
HailSithis-5910 Feb 27 @ 3:04am 
This mod is so beautiful (I especially loved the entrance, garden and Spriggan!) however just a few suggestions for Reserve 3/upgrade?
Eonwe Feb 26 @ 11:43pm 
If you wanted to voice the dragonling, why not use some of Odahviing's greeting dialogue? There doesn't have to be a TON, just enough to make him feel more connected. Or, Paarthurnax's simple "Drem Yol Lok" would be absolutely fine in my opinion. It doesn't have to be big.

I'm looking forward to the day you get him to fly to different perches. That would be something for the future, eh? Awesome mod, my friend. I tip my hat to you! :)
Eonwe Feb 26 @ 11:40pm 
(Second Half)

THE ATRIUM: The rug on the wall behind the Arcane Enchanter is crooked. I noticed the rest in the room were straight, so I figured I should point it out.
LIBRARY: The shelf to the immedate left when entering (the tundra cotton plant is beside it) does not have the option to place books. The others are fine.
As for recommendations... there's no way to add a little stable unless you ditch the table on the porch and stick it there, beside the outdoor forge. If not, a little mailbox at the end of the "lane" would be a cute touch.
Eonwe Feb 26 @ 11:40pm 
The Reserve II is a remarkable and HUGE step-up from its predecessor, The Reserve (I). I would like to quickly mention that I will be keeping this version over the former, but I do have some glitches/bugs that I believe are necessary to point out.
MOCHA: She bears no "Follow Me" command. Rather, merely clicking on her seems to set her as a follower, since she'll be running after me. She DOES have her "Wait" and "Go Home" options when in the player's company.
MOCHA: Texture glitch. When standing on one side of her, the opposite of her neck fur flickers the original gray colour.
Tulip da RingTailed Lemur Feb 14 @ 9:48am 
The Bard is driving me Crazy. Never shuts up/will not rest, etc.. Can she be Dismissed / or/ changed to a general servant - something Please. I Love this place but had to move family out because of the Bard.
Alyssa Feb 5 @ 5:26pm 
I did it for the doggie

Tulip da RingTailed Lemur Feb 4 @ 11:03pm 
note to collectors: just get the mod: The Museum - you will need no other place to horde and display. Then you can live in a beautiful place like Reserve II and enjoy it.
Tulip da RingTailed Lemur Feb 4 @ 10:58pm 
Moved family in and is Home now. Wonderful. Open/easy to move around/room for followers/etc. Love Mocha and so does Meeko.
Enmar Jan 20 @ 8:55am 
Its smaller on the outside ( its larger on the inside) does the doctor know ya remolded his
_ _ _ _ _ _ .
why no banner / mannequin for stormcloaks /windhelm ?
nice job on the Stupid dog it looks good, the whole place looks great.
Spidertine Jan 19 @ 8:53pm 
This is my favourite player home, by far. I had a minor issue with it resetting a couple of the containers once, but other than that it's great. I love that everything is so easy to get to, it saves time navigating a lot of hallways, so you get to spend more time actually crafting or whatnot. Fantastic job.
Faellie Jan 17 @ 3:12am 
This mod is amazing! It's just the players home I've always wanted. I just wish there where more (normal sized) mannequins.
Lavender Mists Jan 14 @ 3:11pm 
This is beautiful. if you ever feel like it, a hearthfire additon would be wonderful. :)
Bill Cosby's Pudding Jan 1 @ 12:03pm 
I'm having this problem where the npcs that are in the house just disappear. It's not like they were killed or anything, they just disappear.
ely779 Dec 27, 2014 @ 4:57pm 
I very much appreciate the thought and effort that went into this mod. It, and the first one, capture a lot of what I really want in a perfect player home. There are some things I really love about this second one. The clever and attractive work stations and named storage items are great, and the addition of a bard (though yes, a different voice would be a big improvement!) and bartender are great.
Unfortunately, to me it feels more dim/cramped than Reserve 1, and I really liked the airy feel of the first one. I find myself missing the mannequins for display of all my armor sets. I also wish the library bookcases were open and would display my book collection instead of fake books. Also, this house changes the waterfall and obscures part of Gleaming Falls playerhouse that I'm fond of, which is directly below. Thus, I may not keep this one, and return to Reserve 1, though I will miss those named chests and cool workstations.
Thank you for a lovely download!
avalongabriel Dec 18, 2014 @ 5:48pm 
So beautiful! The bridge was a nice touch since the last one. :)
Dropzone777 Dec 5, 2014 @ 9:58pm 
do u have to do a quest or buy it on game?
mdoggy2555 Nov 16, 2014 @ 9:06pm 
This is the BEST mod I use. :) Seriously, I use this and ignore all other homes.
The4Heros:) Nov 4, 2014 @ 12:51pm 
This is awesome :)
Lithxe  [author] Oct 29, 2014 @ 3:18pm 
Hey Everyone! Just an update, Ive taken a loooooong break from modding but still check in to read comments. c: Please check FAQ first before posting about mannequins/spouses/children/etc. I do not want to require any DLC for my mods. ^-^" I will look into changing the bard voice since most people find her annoying but she was a giant pain in the butt to make so no promises.

@Molgaard Follow the river east out of whiterun until you pass that bandit tower and the GIANT waterfall, its floating right next to that waterfall, there is a bridge to get down there. No key needed.

@ChildofWar Im really not sure im sorry :( I very rarely get crash reports- I cleaned the mod with TES5 so I dont know what could be causing any issues.
Ellohra Oct 29, 2014 @ 3:21am 
Hey, so the mod is great... except for one fatal flaw. You used the voice of the MOST ANNOYING FEMALE BARD IN THE GAME FOR THIS MOD! WTF??? Fix that one thing, and you'll have an even better mod :)
ChildofWar Oct 21, 2014 @ 10:12pm 
Hey I think something is up with the mod. I keep trying to get inside but it keeps crashing the game. I took out every other mod I have except this one and it still crashed. Any ideas on what's happening?
dragonborn921 Oct 13, 2014 @ 8:35am 
great mod though :D
dragonborn921 Oct 13, 2014 @ 8:35am 
please make the mod have availibility for children to live here! I'm sorry but i cannot subscribe to this mod unless my family can live here

-thanks
Molgaard43 Oct 12, 2014 @ 5:53pm 
Also... im having troubles finding it.. I understand its East of Whiterun but what is it near? I saw there was a cave...what is the caves name?
Molgaard43 Oct 12, 2014 @ 5:43pm 
Does it need a key or can I walk right in??
Fr0stWulf Sep 28, 2014 @ 5:46pm 
Will the housecarl die? I want to know before i take him Questing.
michelle.bourgoyne Sep 27, 2014 @ 2:39pm 
I'm sorry you had to put down your dog.
DankMcSwank Sep 27, 2014 @ 10:00am 
This looks like a mall and not a player home XD pretty cool doe
saunders.bryan Sep 13, 2014 @ 7:58pm 
this mod was pretty awesome.The flaw I noticed was the Bard was meshy bad..can you please fix her? ty peace
RavenRay Sep 4, 2014 @ 11:44am 
And fix the Bards voice it sounds bad
RavenRay Sep 4, 2014 @ 11:43am 
plz fix the weird wood wagon sound in the master bedroom
-=[swass]=-Freecookies! Sep 1, 2014 @ 9:27pm 
Can you add some armor display in the house? and also the shelves in bedroom cant put artifacts in it, when i place them there they always ended up on the floor, is this normal?

Good job on the space planning, its very spacious.
StarrBlackMoon Aug 21, 2014 @ 3:10am 
will definitely subscribe when it is hearthfire compatible and multiple adoption compatible :) always looking for more houses all throughout skyrim and solstheim that have that. great looking house too!
mastershi Aug 8, 2014 @ 1:58pm 
Good job on The Reserve II and I, can you make a castle for the next project plz?
I would really like it. I have all of your mods and all of them are really good and creative keep working like that man.
Craven Choke Puppy Aug 8, 2014 @ 12:36am 
Great work Lithxe. My first mod was The Foxhole, impressed. Looking foward to the Reserves. I'm relatively new to all of this but it seems to me you do excellent work. Beautiful, concise, modest and in keeping. True artistry, well done!
レゴエルフ Aug 7, 2014 @ 6:19pm 
One word...AWESOME
Lithxe  [author] Aug 3, 2014 @ 5:17pm 
I still read the comments just do not have time to respond to everyone, sorry! :c Since some asked, feel free to make your own edits in the CK! That is completely fine. To people commenting to add pillars underneath, see FAQ. If the dog dissapears, I have no idea sorry ;-; Possibly just got lost on the way back and will eventually appear again or could be a mod compatibility issue somewhere. The dog CAN die so it also might be dead. To those asking for the basement from the first Reserve, I combined the best of everything into this more streamlined simple version, the basement will not be added as it was just too much, sorry!