Inkwell Home
87 Comments
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MegaKurt  [author] Jul 21 @ 10:00am 
@TC I understand your problem. Both of my mods were geared toward a vanilla game. Auto-sorters are challenging to begin with and when other mods add ingredients and change crafting it becomes almost impossible. I don't have Skyrim installed since I had to make room for a couple other games. Let me see what I can do.
Toilet Clauger Jul 20 @ 11:20pm 
I love the mod as well as Dwemer Jar, could a non-item sorted version be created/removed from origial. Item sorter doesn't like other crafting mods.
baphilli Jun 9 @ 4:47pm 
Beautiful Mod! Extreamly useful!
Yael Jan 12 @ 3:03pm 
Hey MegaKurt could you perhaps share your script that you used to teleport the player to the inkwell and back to the same location they were before?
Blixem Dec 19, 2013 @ 3:34am 
Prefer this mod to the Dwemmer Jar, mainly because of the ease of navigation around the Inkwell.

Could you please add Chaurus Chitin, Charcoal and Linen Wraps to the list of items for automatic storage and use, as well as the alchemy and smithing for the Dragonborn DLC if possible.

Many Thanks.
Bert Sep 18, 2013 @ 4:17pm 
Absolutely brilliant! Give me convenience or give me death!
MegaKurt  [author] Sep 2, 2013 @ 11:05pm 
When you subscribe to and activate the Inkwell mod you should find an Inkwell in your inventory as a potion when you load your game.
kimandkim Sep 1, 2013 @ 2:22pm 
may i ask where can i get the inkwell?
Soraking007 Aug 21, 2013 @ 9:18am 
haven bag vs the inkwell house this wins as the haven bag give you access to items that make your game easy, you can get an elven dagger in it so theres no need to buy one or weild anthing else.
lrh_sd Aug 21, 2013 @ 7:46am 
This is a gread mod. It's become one of my favorite player homes, great work.
MegaKurt  [author] Aug 3, 2013 @ 8:39pm 
Check on the headboard of the bed.
Layla Jul 27, 2013 @ 6:49am 
weres the light switch???
Blixem Jul 24, 2013 @ 4:46am 
Great mod, who needs to buy a house when you can carry it with you, don't even need a follower to carry all your loot, just store it for retreival ans sale at the merchants. :)
DigTooDeep Jul 12, 2013 @ 8:43pm 
Ok thanks, i didn't know that.
MegaKurt  [author] Jul 12, 2013 @ 8:15am 
The "Don't Panic" button moves all items from all storage containers to your inventory in case you need to move out or disable/upgrade the mod.
DigTooDeep Jul 11, 2013 @ 9:35pm 
This is probably my favorite mod, but what does the "don't panic" button next to the anvil do?
cleaette Jul 10, 2013 @ 10:03am 
I ABSOLUTLY LOVE THIS MOD !!
ruinecpt300 Jul 7, 2013 @ 3:51am 
i wanna jump in
MrGrorn Jul 7, 2013 @ 1:24am 
Thx, perfect ^^
MegaKurt  [author] Jul 7, 2013 @ 12:03am 
@MrGrorn Look for my other mod Dwemer Jar. It's larger than the Inkwell Home with all features minus the backstory and flora.
MrGrorn Jul 6, 2013 @ 8:28am 
oh now i read: a little bigger version i meant ^^ sry 4 this mistake

also a quest to get the inkwell would be great. Like old dwemer mechanics to build it on your own maybe. But the Story you have written is also so great.

Best mod in Workshop!
MrGrorn Jul 3, 2013 @ 12:30pm 
Its such a great Idea!! A little smaller version would be great, like a greater ink potion ^^
But rly rly good work guy!
Scruff Jul 3, 2013 @ 6:59am 
To anyone considering Subbing this mod... do it.
It's very well made, with a fantastic concept and even a little hidden backstory inside. Give it a shot, I highly doubt you'll regret it.
To the Author, MegaKurt, bravo, keep up the good work, and thank you.
Dbuzzyb Jul 1, 2013 @ 5:05pm 
this hss to be one of the cutest house mods arouund.
MegaKurt  [author] Jun 25, 2013 @ 10:56pm 
Just released a new dual-level dwelling called the Dwemer Jar. Bsically it has the same features as the Inkwell Home but with a "stronger" Dwemer theme.
Void Jun 23, 2013 @ 3:54pm 
i love it! its so convinient, got to be one of the best mods to have!
voltcheck Jun 17, 2013 @ 11:12am 
this mod was aproved by Sheagorath, the deadric prince of madness. >:3
(TGC)Darigarneboy Jun 16, 2013 @ 5:08pm 
cool
Godking1255 Jun 11, 2013 @ 5:17pm 
Haha nice story man. Well, I will be looking out for it man.
MegaKurt  [author] Jun 11, 2013 @ 3:50pm 
The Inkwell Home won't be a multi-floor dwelling. I've tried tinkering with the scale and it doesn't really work. The ceilings are just to curved and I don't have the software to create my own nif files. I will look at creating a second portable home. Perhaps the Dwemer who came up with the original formula had a vew experiments that survived.
Godking1255 Jun 11, 2013 @ 11:23am 
Alright, that does make sense. If this were to be two-floored I'd probably use it.
MegaKurt  [author] Jun 11, 2013 @ 10:10am 
I appreciate the input and agree the layout is a little chaotic. Probably because I'm not an interior decorator and I was still learning how to lay things out. But it also fits the backstory better this way. This as a "dorm cave" filled with whatever furniture and items that could be found. You normally don't find matching bedroom and furniture sets like that. Now that I have a little more experience I might attempt a multi-floor update.
Godking1255 Jun 10, 2013 @ 10:28pm 
As much as I think this is just completely wonderful, I do have to agree with @Skippy, this looks like a cluttered mess. If you want my opinion, I'd say stick to one theme. You have items from all different themes in there. Maybe use a Breezehome or Proudspire look? Also, to help with the clutter, maybe make it two floors? A basic bedroom with several storage items on top and a less cluttered crafting area on bottom being connected by rounded stairs. This is just how I would of done it. I'm not telling you how you should do your stuff or telling what to do. Just giving a little-ish user input.
Skipi Jun 6, 2013 @ 8:54am 
This is exactly the kind of mod I've been looking for. I won't be downloading it, though, because the place looks really cluttered and just awful.
Dbuzzyb Jun 4, 2013 @ 8:50pm 
This is absolutely amazing - I really love the background story, you have produced an explanation for a mystery as well as the fantastic home. Thank you so much
zombieuserland May 28, 2013 @ 1:43pm 
Just want to give you mad, mad props for this mod. Please don't ever go away or I'm hosed. Thank you!
MegaKurt  [author] May 19, 2013 @ 8:02pm 
Okay, I am getting a number of comments about how dark it is. Please check the bedside for a lightswitch that has been available since the mod was first released. I will be updating the description with this hint.
MegaKurt  [author] May 19, 2013 @ 8:01pm 
The Alchemy Supplies container on the wall is unlinked per design. I thought it would be a good place to put potions or equipment that help with alchemy.
Cheeseweasel May 18, 2013 @ 7:56pm 
By "dark" I mean that there is no light except for the tiny one above the inkwell home.
Cheeseweasel May 18, 2013 @ 7:55pm 
There is an Ingredient's container, which is the automatic one that is linked with the alchemy station, and then there is an alchemy container, which isn't linked with anything, is that supposed to be like that? Also, others may disagree, but with it being dark, it makes it somewhat annoying to be in.
MegaKurt  [author] May 13, 2013 @ 11:45pm 
I've released a new version of the Inkwell Home that should fix the crafting storage issues. But, you will have to reset the location to fix the existing scripts. Skyrim saved all script information in your save file. Even if I change things in the mod, the game remembers all the problems of the old version unless the reset is performed. This is a four-step process and fairly simple.

1. Make sure you are in an external location where you can wait safely for a day or two game-time. Make a hard save (not a quick save). This is to roll back if something bad happens.
2. Enter the Inkwel Home and grab EVERYTHING. Leave nothing behind you don't want to lose. Exit the Inkwell Home. Make another hard save.
3. Leave the game and uninstall or disable the Inkwell Home. Enter the game and wait or sleep for a day or two game-time. Make a third hard save.
4. Exit the game and reinstall / re-enable the Inkwell Home. Start the game and enter the Inkwell Home. It should be reset.
Fexel May 13, 2013 @ 9:26am 
Really like the Idea. I love magic-homes. Well made but for me, it would be better, if the inside walls from this house would be more clean without so much "stone" structure. and maybe some ink-spots on it ;)
Yael May 12, 2013 @ 9:15am 
k sweet! thank you!

Keep up the great work!
MegaKurt  [author] May 12, 2013 @ 9:11am 
I think I understand what's happening and I plan to have a fix out in a day or so.
Yael May 11, 2013 @ 10:23pm 
I'm having the same issue with the smithing supplies. Great mod just wish I could get the supplies back.

It would be nice if each crafting station pulled items from a similar chest (like instead of smithing comming from a smithing chest and work bench from a work bench chest they just came from the same chest) (like work bench, anvil, grindstone, leather rack all in one chest)

Just a thought, THIS MOD WORKS GREAT, other than the current ingredient pulling thing.

Keep up the great work!
joshuathegreat87 May 11, 2013 @ 2:27pm 
My God, I ended my game yesterday in the inkwell home, and today I open it and it's DIFFERENT! XD I nearly fell out of my chair, I had started placing things 'strategically' around the place to add some decor, like a troll skull on the work table and a bowl between the enchanter and alchemy table to hold potion recipe cards. . . and a dwemer pot. . . just because. . . and NOW there are plants and stuff! XD The first time I saw the mod, that was the only thing I thought it needed, HARD TO FIND PLANT STUFFS! XD This mod just went up exponentially in my favor.
joshuathegreat87 May 10, 2013 @ 12:04pm 
I really like it when it does work right, and maybe I'm the only one experiencing the issue. I'll keep you informed.
MegaKurt  [author] May 10, 2013 @ 9:41am 
For now, wait until you see the "Done" message before starting a new crafting station. I will work on improving the performance of the transfer script. If I can't I'll remove the option because I know it will be confusing.
joshuathegreat87 May 10, 2013 @ 1:29am 
Same issue is occuring with the blacksmithing supplies, and this time I know it's not working properly. When I use the grindstone, anvil, OR work table, it says that everything is being moved to my inventory, even tells me I'm overburdened. But when I go to start smithing, everything is grey (I've tried with and without refreshing). Also, if I had some ingots in my inventory before I started smithing and I didn't use them, rather than put them in the supply box, they just vanished. This could be a problem.