The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Gravkammir
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61 Comments
Gol Zin Viing Feb 25 @ 11:15am 
Same ptobllem here but it doesnt matter I found the tomb.....I imagine the quest was along the lines of destroy the Druagr menace which my PC did easily.nice looking tomb suitably crudy and ruined.....I love how Skyrim can take an area wnd even tho you may have been by or through it before the game engine makes it seem like hundreda of years has past since thew last mortal did. Great work.
King of Castle Grayskull Dec 4, 2014 @ 5:42am 
Hello, I'can't find the questgiver, could anyone help me,pls?
Swag Feb 1, 2014 @ 11:30am 
Totally vanillaquality except for the notfinalized navmesh letting followers not enter the dungeon. Amazingly detailed! The boss room is astonishing!
sarojz Oct 18, 2013 @ 3:06am 
Awesome mod dude really enjoyed it. It was very well laid out and paced, Its on par with what Bethesda makes it was that good. Only issue I had was my followers did not follow me when I entered so I had to manually move them inside. Other than that it was great, thumbs up!!
benni141 Sep 11, 2013 @ 11:49am 
great mod,love it.do some more,if U got the time.
ruggerem Aug 8, 2013 @ 2:03pm 
Very good! My follower wasen't able to follow me either, but no big deal. The three Drauger Deathlords in the first chamber had shouts, but my shouts would not work (?). Also, the dead bandit down at the bottom of the waterfall area was sort of a disappointment...I was expecting another passage, or another battle, or maybe chest (: Overall, a good mod that I would expand with some sort of storyline and a big-boss fight at the enf.
atrixwolfe Aug 1, 2013 @ 12:29pm 
Very nice!! My follower didn't come with me, but no big. I have a horrible sense of direction in the real & the computer world, took me forever to find the way out! Yes, I KNOW there's a map, the tunnels just blended so well that I couldn't find the right way. Will sub to your other mods too!
BrainFreeze  [author] Jul 26, 2013 @ 10:22pm 
I just uploaded a new dungeon mod called Aureftir. Let me know what you guys think:)
BrainFreeze  [author] Jul 21, 2013 @ 3:32pm 
Glad you both enjoyed, and thanks for subscribing!
marveljam Jul 20, 2013 @ 9:04am 
Downloaded and tested via the Nexis. Great mod. This will be staying in my build of Skyrim! I did have an incompatible mod but that is my problem to work out as I want them both :)
lovethereal May 28, 2013 @ 11:29pm 
This is by far the best dungeon mod I have played to date and I sincerly hope you are at your computer right now making more. It felt just like the game. Not too many mobs. No Op mobs in waves. Just a straight up good time. Good exploring and I like how it changes.
BrainFreeze  [author] May 27, 2013 @ 8:04am 
Glad you enjoyed it! Thanks for the info. Anyone else have issues with your followers navigating outside/inside the dungeon?
Urlik Skarsol May 24, 2013 @ 3:56pm 
Excellent quest and dungeon. I found my follower would not enter Gravkammir and as a handy tip to others - just as well! My advice is do not cheat using the console to bring them to you as there are a few locations where they might struggle to follow so let them hang around outside and catch up with you later.

It will have a farmhouse clash with Thrassian Plaguesword [skyrim.nexusmods.com] as both buildings are in roughly the same location. It would be a nice expansion of Rorikstead if the buildings could be made to co-exist and maybe it could be an opportunity for modder collaboration to link the two mods together in some way to make some even larger quest?
mayingan May 22, 2013 @ 12:33pm 
Mind blowing!
BrainFreeze  [author] May 13, 2013 @ 7:31pm 
Thanks!
pangallosr May 11, 2013 @ 9:18pm 
Well Done! Would have thought this was a Skyrim original quest.
VILL SMITT May 4, 2013 @ 7:22am 
lol gravkammer means tombchamber in norwegian
Diatonic May 1, 2013 @ 6:49am 
This dungeon is punchy and well crafted. You've taken the traditional Skyrim crypt setting, and added your own spin, which is awesome. I actually reviewed it on our website at www.thegamechase.com. I'd love to see if you come out with more stuff like this.
BrainFreeze  [author] Apr 30, 2013 @ 4:06pm 
I'm glad you enjoyed it! Thanks for letting me know about the issue with the other mod. I'll see if I can move things around so they work together.
PixelPrinny Apr 30, 2013 @ 3:48pm 
That was a fun little dungeon. Good sense of atmosphere, fun boss fight, and the way that the dungeon changed and forces you to take an alternate route out was a great touch. The voice work, while minimal, was still well-done. Great work!

The only thing of note is that this isn't totally compatible with Expanded Towns and Villages. It works just fine, don't get me wrong, but the Rorikstead house overlaps one that ETaV adds (personally, I'd rather keep the one you added in, as the one ETaC adds is a useless, dilapidated ruin. But alas I'm not good enough to manually remove it using CK and my attempts have only lead to CTDs XD)
BrainFreeze  [author] Apr 29, 2013 @ 4:12pm 
Thank you:)
codieschmidt Apr 29, 2013 @ 3:29pm 
The picture is what cought my attention that little roped up section is awesome
Adeptguy Apr 29, 2013 @ 3:48am 
Thanks *thumb up*
BrainFreeze  [author] Apr 28, 2013 @ 9:56pm 
Now available on Skyrim Nexus for those who would rather download from there.
Adeptguy Apr 28, 2013 @ 3:00pm 
I would appreciate it very much =)
BrainFreeze  [author] Apr 28, 2013 @ 2:36pm 
Adeptguy, I've actually been thinking about doing that. I'll get stuff around and get it uploaded.
Adeptguy Apr 28, 2013 @ 12:32pm 
Could you maybe do that? :D
Adeptguy Apr 28, 2013 @ 12:32pm 
I see you haven't uploaded it to Skyrim Nexus? :( Sad...
BrainFreeze  [author] Apr 27, 2013 @ 10:48am 
Thanks for subscribing!
nealmills Apr 27, 2013 @ 10:32am 
The quest marker pointed correctly. Thank you for the hint. Got hung up on Clairvoyance and forgot to looks for the obvious. Great mod. Really enjoyed it. Thank you again.
BrainFreeze  [author] Apr 26, 2013 @ 9:19pm 
Does your quest marker point you to the same room as clairvoyance? If so, then I need to check into that. To get out of the tomb look downstream:)
nealmills Apr 26, 2013 @ 8:57pm 
How do I get out of the tomb? Found Evaldur's Journal. Clairvoyance points me into the room with the skeleton and empty chest but there doesn't seem to be a 'hidden' exit.
=]kentah Apr 26, 2013 @ 11:02am 
@tobias "Gravkammer" in Norwegian is "burial chamber"
BrainFreeze  [author] Apr 25, 2013 @ 4:59pm 
It's true, I had some help from Google Translate :)
theQuestionableSceptic Apr 25, 2013 @ 1:33pm 
Hehe the word "gravkammare" literally means "burial chamber" in swedish, for those of you who didnt know :P
Dunno for sure, but its probably somehting simular in the other scandinavian languages too.
BrainFreeze  [author] Apr 25, 2013 @ 5:46am 
Thanks to everyone who's been subscribing. I hope you're all enjoying it:)
Remixdubs/Jake Dude Apr 24, 2013 @ 10:19am 
thank you for making this nordic ruins are my favorite
jecoil Apr 22, 2013 @ 9:49pm 
First dungeon mod that actualy caught my attention. Screenshots look interesting. I'll give it a run through and let you know what I think. And thanks for not "spoiling" it. Too many authors give away their entire plot.
♈ Chicken Coup ♈ Apr 22, 2013 @ 11:15am 
Looks great! cant wait to try it out!
BrainFreeze  [author] Apr 22, 2013 @ 6:45am 
That does look pretty funny doesn't it? :) I can't believe I didn't take that into account. I'll work on moving the entrance soon. Also, It's not set up for radiant quests yet, but I'll work on it. Thanks a lot for bringing these to my attention.
NoOneSpecial Apr 22, 2013 @ 6:16am 
Also, this dungeon is placed very close to Arkngthamz (dwarven ruin added in Dawnguard) so it looks kind of weird. Is this intentional?
NoOneSpecial Apr 22, 2013 @ 3:47am 
Is this dungeon included in radiant quests possible objectives? For instance, can Urag gro-Shub send me to retrieve a random book here?
BrainFreeze  [author] Apr 21, 2013 @ 4:16pm 
Keastens, I'm really sorry you're having trouble with it. Do your other mods all seem to work fine? All I can think of is to double check that you're subscribed and that it's selected in your data files.
BrainFreeze  [author] Apr 21, 2013 @ 4:12pm 
Ok thanks. I'll take a look.
King of Valor Apr 21, 2013 @ 3:19pm 
The shrubs were kind of every were and for where i say through the wall, it was after the first gate with the chain lever thing.
keastens Apr 21, 2013 @ 12:58pm 
yes 3 times i even restarted my pc no joy ...
BrainFreeze  [author] Apr 21, 2013 @ 12:06pm 
King of Valor, do you happen to remember where you were able to see through walls or where the floating shrubs were?
BrainFreeze  [author] Apr 21, 2013 @ 12:03pm 
Dinotopea, the more you work at it the easier it'll become. Let me know when you finish your mod and I'll try it out:)
BrainFreeze  [author] Apr 21, 2013 @ 11:01am 
Keastens, I'm not sure why it isn't showing up for you. As far as I know no one else had any problems finding it. Did you go to the exact location in the screenshot above?
BrainFreeze  [author] Apr 21, 2013 @ 10:59am 
All of the loot and enemies will be based off your current lvl, so you should be fine to play through it at any lvl.