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That's the point. This is an immersion mod. Go ahead and try to down a red bull while fighting someone IRL. Its not going to work. Or maybe you can pop a can of cola while on the treadmill in the gym, see how well that works out.
The point of this is so that you do have to find somewhere safe to hide and then down your potions.
Also, restoration has its own drawbacks. It cost magicka which for a mage is how they fight, and for a warrior well they don't have much in the first place.
For those who think this is bad? DONT DOWNLOAD THIS. In vanilla Skyrim you can chug as many potions as you want while freezing combat. Stick with that if you prefer meta gaming instead of roleplaying.
Sorry for the rant. I just wish people would think. Love the animation David. Thanks for improving it.
You can't even stop the animation while drinking 2-3 times, which is kind of let down. There's also a bug where instead of showing the health potions, it shows the SKOOMA instead. "I'm not addict LOL"
This isn't something you can use in combat, it's only for players who want a cozy gaming immersion lol.
I'm going to remove this, sorry. You can make the animation better while engaing on a combat for ex. "While defending with a shield your other hand with a sword will grab a potion". Good animation anyways.
1. Quaf Invis, (will turn invis immediatly) wait for one animation and then run somplace safe.
2. Quaf heals/stamina and other buffs follwed by second invis potion.
3. wait through animations while invis.
4. Enage in combat again.
Do you have any other animation mods installed? If so, have you tried disabling them and seeing if there's still an issue with potion/beverage animations? (I know a user on Skyrim Nexus previously noted an incompatibility with "Realistic Needs", since it also animates non-potion drinks; that's why I added the "set AnimateBeverages to 0" option.)
Not saying it's this mod but if anybody had the same problem, any help?
Anyway, I'm gradually uploading my entire library to Skyrim Nexus now, so you should see this online there within a couple weeks.
Great mod, though. I've been playing around with it for a few days and, for such a small thing, it's really a game-changer.
- The mod no longer edits beverages directly, which should enable compatibility with other mods that alter food and drink effects.
- You can disable the animation for beverages with the console command "set AnimateBeverages to 0" and re-enable it with the console command "set AnimateBeverages to 1". For either setting, animations still play for potions.
A potions-only mod would be cool :)
this mod requires SKSE and any dlc's??
funny how you ve got intelligent ideas and no one knows about them
i looked at your mods, they all seem t be well thought, aiming to make skyrim a bit more challenging and realistic, yet, you re best rated is 3 stars, read some posts, your modding seems clean, it s just that you ve got two subscribers
make a panty mod thats the way to glory!, or, to fit into the kind of mods you make, a "panties for skimpyarmors must be washed after battle mod"
sad isn t it?
1) Enemies are no longer reluctant to attack while you're drinking a potion.
2) Your HUD no longer disappears while you're drinking a potion.
3) You retain the ability to move and switch camera views while preparing to drink (i.e. sheathing your weapon or in mid-air).