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good effort though, I too hate grinding out skills I wont even use just for the sake of leveling, but this is not the answer for me.
I couldn't agree more about Skyrim having too many options removed compared to its predecessor--but I'm concerned about the loss of actual interesting mechanics like mutually exclusive guilds or in-game spellmaking. I don't see the menu-based skills streamlined by this mod as strong options that the game is better for having.
Much of what the older fans loved about TES games (the pinnacle being Morrowind) WAS the complexity and the ability to hand craft almost every facet of your character. Classes only made it to Oblivion and then apparently that was too complex, next to go were plentiful and in-depth guilds with ranks and prestige. WTF? Where'd my guilds go? Oh, they were scrapped because back in the days of old, your choices of alliegence actually had an impact on whether people liked you or would even talk to you. God forbid you limit the choices of some of the kids playing these days..
I digress though... May I ask the reason you felt these skills were in need of being heavily gimped?
The only thing I don't understand is your comment about the Pickpocket perks. One makes it much easier to succeed, one lets you poison people, and one lets you steal equipped weapons. Which one makes Pickpocket harder?
enchanting: get extra charge out of your soulgems, becuase your enchanting is going to suck so much it wont be worth it
pick pocket: no skils to improve pickpocket chance, yet you get one to make pickpocket harder
smithing: like making your armor and weapons? too bad, now you cant make elven, glass, dwarven, orcish, deadric, or dragon!
speech: byebye persuade/ intemidate options, and have fun affording all the potions you're going to buy becuase there's not perk to increase sell prices anymore