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Enjoy the dungeon!
add a torch to a certain point and it will cancel one of the hidden teleports
@ROTH! : as in the description the starting party should be level ten or higher as the dungeon is intended for high level parties, it is possible with a weaker party but very hard
I hope this helps you
I was really hoping that the logic here was finally working, its been a pain and I thought I had it, if the reset doesn't work I'll get back to work on this
NW hook-Sir Lyen (blue w/ a red flaming shield)
N hook-Sir Casamir (red w/ a red rose)
NE hook-Sir Symon (argent, a bas-relief of mountains in base)
SE hook-Sir Malan (sable, a gold medallion in fess point)
S hook-Lady Falas (per pale sable and argent, a falcon displayed counterchanged)
SW hook-Bolton the Bold (Or, a lion rampant crowned sable)
I reset the puzzle, then place the shields in the above order... the door doesn't open.
The plain shield is the heavy shield, bears on device, They are on the wall whn you come into the level, if you have the latest version, try to reset the puzzle with the button outside the room, just remove the shields first
Also I'm impressed with your knowledge of heraldry
when placing shield onto one scone, try every shield, maybe then youll hear it
Any other ideas?
When ever you place a shield, listen carefully, if you hear a *click* then the shield is in the right place. NOTE: You can take
And a spoiler for the red axe room:
Take the helm off the statue(on its head) from the captain shields puzzle put it on the left statues head, then take a shiel from the tower shiel that the skeletons carry and put it on the right statues shield.
If anymore spoilers needed, ask me! X)