Extra Encounters - Higher Spawn Rate
107 Comments
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sad0clown Aug 5, 2014 @ 1:05am 
thank you for your mod! now i see a lot more npc anywhere i go...cool! 8-)
John Da Don Jul 30, 2014 @ 11:05pm 
@SayHelloToMrBullet Thanks you. The Mod itself is really Good.
SayHelloToMrBullet  [author] Jul 30, 2014 @ 10:48pm 
@John Da Don - This mod is not supposed to be configurable by SKSE. The blank menu is due to a mistake on my behalf. I plan on fixing it at a later date.
John Da Don Jul 30, 2014 @ 2:11pm 
When I open Skyrim in SKSE I can highlight your mod in Mod config But can't see options. Are there any options? Every other mod in Mod Config seems to have options to alter. Thanks in advance.
Madara Uchiwa Jul 23, 2014 @ 8:56pm 
why does it appear in the Mod Configuration Menu, without any options ..? could you remove that from MCM or at least put a Menu on MCM please ? :)
DDS_ThatGuy Jul 23, 2014 @ 6:07pm 
1st screenshot: Twelve septims on the Giant. 5th: OWNED.14th: KO!! 16th: DIE, WIZARD! (outdated reference lol) 18th: In 3 seconds, that dragon shall adventure no more.22nd: Stormcloaks, bandits, animals, dragons... When it comes to vile Thalmor, Let's set aside our diffs for a moment and kick their asses together.
SayHelloToMrBullet  [author] Jun 25, 2014 @ 5:47pm 
@Xhaiden (Darius) - This mod increases the spawning chance for all of my encounters. This includes bandits, hunters, animals attacking bandits, and so on.

If you're having trouble with the steps that I wrote out, then take a look at this picture. Anything marked in red is important.
https://i.imgur.com/6CnBILv.jpg
---------------------- Jun 22, 2014 @ 4:43am 
@SayHello

Just letting you know that I couldn't fina any Editor ID for "Leveledcharacter' in this index.
Does this mod only change spawn rates of the wildlife? I was needing more NPC eq Bandits, Hunter things like that.
SayHelloToMrBullet  [author] Jun 17, 2014 @ 10:49pm 
@Xhaiden (Darius) -

5 - You will need to repeat step 4 for the following leveled lists: "LCharAmbientCreaturesSnow", "LCharAnimalCanyonPredator", "LCharAnimalCanyonPrey", "LCharAnimalCoastSnowPredator", "LCharAnimalForestPredator", "LCharAnimalForestPrey", "LCharAnimalForestSnowPredator", "LCharAnimalHills", "LCharAnimalMarshPredator", "LCharAnimalMarshPrey", "LCharAnimalMountainSnowPredator", "LCharAnimalMountainSnowPrey", "LCharAnimalPlainsPredator", "LCharAnimalPlainsPrey".

6 - Fin.
SayHelloToMrBullet  [author] Jun 17, 2014 @ 10:48pm 
@Xhaiden (Darius) - Anyone may edit this mod for their own private use as much as they like. They may not however upload any edits that they make to the internet.

To increase the spawn rate:

1 - Open up the Creation Kit and load either 'Basic' or 'H.S.R.' as the master.

2 - In the Object Window, look for "LeveledCharacter" and click on it.

3 - Find "LCharAmbientCreatures" and double click on it.

4 - A window will pop up. You will see several entries titled "LCharAmbientCreaturesDUPLICATE001." To increase the spawn rate, you need to delete these entries. How many you delete is up to you (the more you delete, the higher the encounter spawn rate will be). Keep in mind that if you delete all of them, it means that no wild animals will spawn from this list. Do not delete the entry titled "AAALCharWorld" as this is what spawns the encounters. Click OK when you're happy.

See the next post for the rest.
---------------------- Jun 16, 2014 @ 9:03pm 
Hi there SayHelloToMrBullet.

Just wanting your premission in asking is it okay with using this mod for chaging spwn rates more as this mod hasn't help in making NPC rates etc more common then the original spaw types.

Or maybe you can change the numbers at a request? I just started with the tool and had troubles find the coding and numbers for the spawn rate of every NPC.
---------------------- Jun 12, 2014 @ 7:12pm 
That is why it's not working at all. Same mods, but diferent coding which stopping each other working right. I'll remove the basic as it's not spawning enough action.
SayHelloToMrBullet  [author] Jun 12, 2014 @ 5:09pm 
@Smooth Butt Darius - No, do not have Basic and HSR enabled at the same time.
---------------------- Jun 11, 2014 @ 9:30pm 
Just gotta ask. Does this need the basic Encounters mod in running?
Timesplitter Jun 3, 2014 @ 10:53am 
Skyrim Ultimate RPG Experience: All Expansions thanks you for your mod/mods made that have been implemented into the collection. It does require all the Skyrim expansions, but is composed of all the most promising mods ever made for Steam. Make sure to check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 and don't forget to rate it.
GHO5T Feb 19, 2014 @ 4:31pm 
this is excellent! i get bored of running around with nothing to use my weapons on so thanks for making this!
ISLAU Feb 18, 2014 @ 6:14pm 
that last pic looks kinda painful ....... and kinky
Lieutenant Duck Feb 8, 2014 @ 6:02pm 
The discolored skin made it a hell of alot creepier though lol
SayHelloToMrBullet  [author] Feb 8, 2014 @ 5:50pm 
@extraterrestrial doge - Haha, yes he's part of the mod. The idea was that the daedra had possessed the vigilant somehow.

The different coloured skin thing is actually a bug though.
Lieutenant Duck Feb 8, 2014 @ 11:42am 
Also when I took his Novice Robes his head and neck were the only things grey, the rest of him was regularly colored.
Lieutenant Duck Feb 8, 2014 @ 11:41am 
Please answer this soon, this kind of freaks me out a bit.

I was traveling down a stone path around the Riverwood area in the mountains, then suddenly I saw a vigilant of stendarr, upon passing he didnt say anything to me which was weird. So i went and looked at him and his face was a pale grey and his eyes were squinted and nearly shut. His face was also a tad bit wrinkled, yet his hands were a regular tan skin color unlike his face. So upon killing him out of fear, he made a daedric death noise along the lines of "BLUUUUAAEEAHHHH". Are daedra posessed vigilants of stendarr added by this mod?
nannyoggins Feb 4, 2014 @ 6:21am 
I've been playing with this mod for a while now and it has really dramatically improved my game experience. Skyrim seems more alive and immersive. Thanks for this it's in my favourites now.
Ransom Seraph Dec 8, 2013 @ 3:21am 
This mod for some reason works fishy for me.. I have encountered WAY too many THIEF VS HORSE fights in the wilderness.. LOL
flonamij Dec 2, 2013 @ 7:53pm 
@Parrius make sure your Steam isn't in offline mode, just click on steam up in the top left corner and if it says go online under the drop-down menu, just click it. it should restart your steam and have you log in again, but it should work. if this doesn't help, try googling the problem
Parrius Dec 2, 2013 @ 4:08pm 
I'm loading up Skyrim after a few months of absence, and I just got a Steam Error 15 (failed to retrieve details?) when itstarted to load this mod.
¯\_(ツ)_/¯ Bison77 Nov 30, 2013 @ 1:54am 
end pic arrow to the nee ha more lick arrow to the boob
SayHelloToMrBullet  [author] Nov 14, 2013 @ 9:51pm 
@Platinum_Killuz - I would assume that's more of a bug with the game, since the vigilants in this mod share the same attributes as the vigilants of the base game.
Platinum_Killuz Nov 14, 2013 @ 6:04pm 
i encountered a vigilant of stendarr hunter hunter and it was impossible to kill, i even went down to novice and dealt incredibly small amounts of damage, i need help
otherwise i have been happy with this mod
Timesplitter Nov 3, 2013 @ 6:11pm 
This mod is included in the mod collection, "Skyrim Top Of The Line RPG Experience Guaranteed: Dragonborn (FULLY UPDATED)", and I wanted to thank you for the great work on your mod. This mod collection has been fully updated with the most stable and logically balanced mods to implement into the Skyrim game and has full instructions on how to assemble the best mod collection package of all time. Also looking for a video editor to make an amazing video featuring what this mod collection has to offer. Feel free to post in the Comments section of my mod collection about any questions regarding the video featuring this mod collection if you're interested.In doing so, I will give you full rights to my mod collection and place you as the video editor for this mod collection. Also, if you truly enjoy this collection, please rate it. Thank you.
Marcus Nov 2, 2013 @ 7:48pm 
Just switched from the basic one to this one. Good mod :D
zaltene Oct 30, 2013 @ 12:38pm 
Thought this was worth mentioning... I am now using this mod alongside another called "True Skyrim" here on Steam (I think) and I forgot who it was from x.x ...anyways, A spriggan attacked a bandit camp at the same time I snuck in, only to discover that Lydia was getting owned in the forest by the Spriggan, a bear, and 5 bandits... idk. Just thought it was memorable.
zaltene Oct 29, 2013 @ 8:33am 
So far I have spent 100 hours or so with this mod and I Just now remembered I had it, looking through my subscriptions. Huzzah!
Indigo Sep 18, 2013 @ 2:47pm 
allwsome. (SPELLED WRONG ON PURPOSE)
hyperparageom Sep 8, 2013 @ 2:37pm 
Just adds to the immersive feeling a bunch more. So much for a nice, quiet countryside! Thumbs up!
fran25 Aug 25, 2013 @ 3:01pm 
THis is a great mod really adds to the game.
teddygram595 Aug 20, 2013 @ 8:42pm 
Just Subscribed to this. Looking for more hope it works like you say.
Hope you got Dragons in it to. Three days it took for a mod that should have
Given Even More Dragons. So... Hope if works Going to Rate Up..
SayHelloToMrBullet  [author] Aug 16, 2013 @ 2:12am 
@[G.U.]-=|RazorScout|=- - Please read the description on the 'Extra Encounters - Basic' page. Thank you.
ⒼreyⒻear✓ Aug 15, 2013 @ 4:42pm 
Does this mod spawn enemys from other mods? I have a more NPC mod and is this compatable and spawns other creatures away from no modded skyrim? please answer.
SayHelloToMrBullet  [author] Aug 8, 2013 @ 5:14am 
@Shad0wytimes699 - This mod only effects 'animal spawn lists.' There are no changes made to 'dwarven robot spawn lists,' to the dungeon 'Mzult,' or any other dwarven dungeon.
Shad0wytimes699 Aug 7, 2013 @ 11:00pm 
I had a problem going through the dwemer ruins, Mzult. I'd get past a few dead falmer, from them fighting the dwemer spiders, then my game would crash. Not sure exactly which mod is conflicting to cause this to happen, as none of them seem to touch the dwemer ruins, but I'ma just assume this is my best lead.
tmilom99 Aug 1, 2013 @ 6:31pm 
This mod have made the game so much better. I love that I can be strolling along miding my own business, and see some vamps going at it with Vigilants of Stendarr, and I can get right up in there. Just makes the game seem like its so much bigger than just your character! Great series of Mods!
leydrewle Aug 1, 2013 @ 4:11pm 
@swaGard211 you know i do same thing like you guys but the difference is that i'm an imperial killing imperials :D
xxLlamaBite Jul 28, 2013 @ 7:30pm 
@Vexin, we must be related, as thats all I do all day :P But I prefer going after Nobles and Imperials :D
Vexin Jul 25, 2013 @ 11:01pm 
As an enemy to pretty much anyone I see wandering around outside of a keep that won't get me a bounty when killed, I approve of this mod :D
SayHelloToMrBullet  [author] Jul 25, 2013 @ 4:16am 
@hellowesleyrichardson - You can keep them both installed. Just make sure you only have one of them enabled at a time.
-WS-Moustache_Clash! Jul 24, 2013 @ 8:48am 
On the extra encounters basic page you say this mod isn't compatible with basic. So do I install this mod but uninstall basic?
SayHelloToMrBullet  [author] Jul 24, 2013 @ 1:05am 
Just letting everyone know that the Dragonborn version has been released.
fran25 Jul 21, 2013 @ 3:11pm 
A fine mod sometime you even find the people after the encounter so you can just loot the bodies. I love this mod.
SayHelloToMrBullet  [author] Jul 14, 2013 @ 4:49pm 
@___T11___ - It's fine, I'm not annoyed or anything. Whenever someone asks a question I've already answered, I just point them to the description. :)
☩|☵||Т11||☵|☩ Jul 14, 2013 @ 7:09am 
sry to bother ^^