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Yes you need the original mod. Your also require each other one for their corresponding DLC.
Seems like full name merging isn't yet supported. I know the last time I played Skyrim, Wrye Bash didn't have it's usual features as it's other counterparts. Seems it's still the case with name merging. It would probably sort out most of the mod conflicts if it ever gets added in. Sadly not much can be done about it without making patches or modify mods for the ones it has conflicts with.
Python Mergeability
Not Mergeable
• item sorting with weightless items.esp:
Unsupported types: ALCH, BOOK, INGR, SCRL, SLGM.
• item sorting dg with weightless items.esp:
Unsupported types: ALCH, BOOK, INGR.
• item sorting hf with weightless items.esp:
Unsupported types: ALCH, BOOK, INGR.
• item sorting db with weightless items.esp:
Unsupported types: ALCH, BOOK, INGR, SCRL.
Thanks again for this great mod.
In theory yes, it should work fine if you merge it in Wrye Bash. I've been out of Skyrim modding for a while now so don't know how far along merging is. If it has name merging in the options when you make the patch, it should work fine. The mods also on Nexus.
I have a dummy question, if I mark this as mergable in Wrye Bash, and Merge this, will it help some of the issues I have had?
Nothing "game-breaking" but some items that should be weightless, aren't (because of other mods later in load order) or if I place this one last, some recipies aren't availible.
This is the sorting mod I have been using and I like it, I suggest you upload this to Nexus.
was the problem, however moving it above your mods put all the items back to weightless.
No. Weapons and Armour still have weight. Plus a few other misc things.
@Weirdprism
Yes, I have another version that just has the sorting. You can find them under my file section.
Trying to play legit here, just a sorting is long overdue!
My bad :D
I just checked with the CK and in game and they weight 0 for me. Can you let me know which one/s? Just in case I missed any new one or changes to others, but so far looking at all the new ids of the ones I modified they're at 0.