Hunting Rebalanced
127 Comments
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Balthias Dec 2 @ 1:01pm 
It also conflicts with Ebonvale. Not sure why may have something to do with some modified animals in town.
Altbert  [author] Sep 19 @ 12:44am 
Delete the files huntingrebalanced.esp and huntingrebalanced.bsa (and if present also the .bsl and .ckm files) in the Skyrim Data folder. Start the game, save, exit and restart the game again. This should solve the problem.
Good Ol' Rainbowpet Sep 18 @ 5:36pm 
is there a way to get rid of the files completely? im trying to fix my game after i uninstalled this mod and it prevented animals from dropping certain items and even after being uninstalled it still made the animals drop the modded amounts... is there a way to fix that that you know of... and i already tried uninstalling and reinstalling
Altbert  [author] Jul 16 @ 3:41pm 
@Good Ol' Rainbowpet: I know! I already changed it in the description above.

@lyzle: No, only the big toes of the giant are considered ingredient. As for the salmon meat: is another mod interfering?
Iyzle Jul 16 @ 3:23pm 
Could you increase giants to 10 toes instead of 2, also could you make it a 50% chance to get salmon roe from salmon on the hearthfire version, and, i only get 1 salmon meat per salmon, even with this mod?
Good Ol' Rainbowpet Jul 16 @ 3:13pm 
NPC hearts and Mudcrab merchant are both one mod
Altbert  [author] Jul 16 @ 2:24pm 
OK, thanks. I will put those two mods in the description as conflicting!
Good Ol' Rainbowpet Jul 16 @ 2:16pm 
I had to get rid of the other mod so anyone who sees this dont mix the mod NPC hearts and Mudcrab merchant mod with this one cause it gonna cause issues
Altbert  [author] Jul 15 @ 2:02am 
How about spriggans, beehives? Do these give the normal quantities? If so, then the other mod is conflicting. You could try to switch load order, but I don't think it will help. Best way is to merge the two mods together with TESVEdit.
Good Ol' Rainbowpet Jul 14 @ 8:20pm 
The mod doesnt seem to work right now. It was working before and quite well but now it isnt because some animals dont give even their vanilla number drops like the goat only gives me a single goat leg, no hide, horn or anything else. I got a mod that adds the ability to loot hearts from creatures and i was wondering if that might have some kind of conflict with this mod or if there is a glitch.
Altbert  [author] Jun 24 @ 8:34am 
@ Shonner: I don't think iNeed will conflict with Hunting Rebalanced, but will definitely conflict with my mods Barrels and Sacks, Fifty and Hunting and Gathering. The parts from iNeed that will most probably conflict with these other mods are the food weight and value changes and the reducing of barrel contents. But, I don't think the conflicts will be severe and will not probably cause CTD or any other heavy problems. As far as Hunting Rebalanced and iNeed are concerned, you will have to figure out load order, or let Wrye Bash and/or BOSS do the job.
Shonner Jun 24 @ 5:58am 
@ Altbert, does your Hunting Rebalanced work with iNeed?
Altbert  [author] Jun 24 @ 5:20am 
@ Shonner: The update has been uploaded.

@ schoelzer: The recipe is not missing, there just isn't one! There is no cooked version in the game of either dog meat and wolf meat, and I am not able to create the textures for it.
schoelzer Jun 24 @ 3:27am 
why cant i cook all the wolf meat? the recipe is just missing ?
Altbert  [author] Jun 23 @ 6:46am 
@ Shonner: Yes, I know. In the Creation Kit I must have hit the 1 and 4 key on the numpad instead of only the 1 key. I will probably update the mod this evening (NL time).
Shonner Jun 23 @ 2:38am 
@ Altbert, when in the cooking menu, you'll see that some food has an amount number listed after the food.
Altbert  [author] Jun 23 @ 1:31am 
@ a duck named bill: prices haven't changed

@ Shonner: my fault! I must have mistyped in the recipe. I will update the mod asap.
a duck named blue-bill Jun 22 @ 9:26pm 
This does NOT change hunting prices right? I have another mod that increases pelt prices and such, figured it would go nicely with this mod as long as it doesnt conflict.
Shonner Jun 13 @ 8:42pm 
I have 56 cooked goat legs some how. I grab 2 at a time from a goat. When I go to cook a goat leg, it says I have (14) I can cook. Pow! 14 cooked goat legs. 4 times of this and I have 56. Maybe these are servings? I don't see the weight divided up though for each serving. Happens with other items I cook. I'm using the lastest USKP, loaded first before this mod.
Bektar May 31 @ 6:07pm 
Stop making things heavier! For the love of god, I can't take it anymore! I loot one deer and I'm overencumbered. I love getting a decent amount of meat because I use mods that add eating and drinking requirements, but I can't carry enough food with me anymore. Please! I'm begging you!
crowdog May 19 @ 8:29pm 
oh, that explains the goat horns are missing, thanks.
Altbert  [author] May 18 @ 10:30am 
@MYeti: Mammoth pelt is added in my remake: Hunting & Gathering

@crowdog: mudcrab legs are only available in the Hearthfire edition
crowdog May 18 @ 8:39am 
mudcrab legs are gone, don't care but thought you would like the tid bit of feed back.
MYeti May 12 @ 3:48pm 
Nice mod. But, can you add mammouth pelt.
Altbert  [author] Mar 15 @ 3:40am 
Only the big toes are considered ingredients!
kailynschristiansen Mar 14 @ 4:41pm 
gaints nee 10 toes's but a ok mod
Scarlet Eclipse Mar 11 @ 8:47pm 
i like it, but i had to undownload it cause for some reason no matter how hard i tried to kill anything on horse back it wouldn't work. and im not a bad shot, im a great archer but i think im glitching. but it fixed when i uninstalled it, but i love the concept of it.
Altbert  [author] Mar 11 @ 3:38pm 
But ... salmon spawning areas are always far upstream in calm water (as far as I know). So, if there are salmons there, I could about half of them carry eggs, and if there are none, I could put some salmon there.
mrktucson Mar 11 @ 2:31pm 
thanks again altbert your mods are great
Scarlet Eclipse Mar 11 @ 1:13pm 
@Altbert ohhhh
Altbert  [author] Mar 11 @ 12:53pm 
Roe is only found in jumping salmons, as these are travelling to the spawning grounds. So, the other salmons are considered male or non-spawning female (non-mature).
Scarlet Eclipse Mar 11 @ 12:18pm 
@mrktucson i agree, salmon should contain the eggs in them
mrktucson Jan 24 @ 6:51pm 
can you add fish eggs to salmon?
Red-_-Monkey Nov 16, 2013 @ 1:57pm 
God damn mushroom people lol
Altbert  [author] Nov 14, 2013 @ 8:42am 
I will leave it be till the coming weekend and then change names of the stews and the meat. Dog and wolf meat should look the same, but have different names. I will look into that as well and update at last on sunday. This may also count for "Fifty", a mod where I combined all four Hunting Rebalanced mods.
Altbert  [author] Nov 14, 2013 @ 8:32am 
@bruenor: You got me confused, so I looked it up in the CK. There should be 3 new stews, Marine Stew, Mushroom Stew and Nordic Stew. However, there are 2 Nordic Stews! I forgot to rename one of these to Mushroom Stew. I also looked at the recipes: all ingredients in a recipes provides 5 Marine Stew, 10 Mushroom Stew or 5 Nordic Stew. So, a total of 80 mushrooms is used for 10 bowls, t.i. 8 mushrooms (5 different ones) per bowl of stew ... sorry man!
bruenor3624 Nov 14, 2013 @ 8:05am 
Albert,
I agree persons should be more adult in their language. After reading the persons comment I went back and looked.... Unfortunatly he is correct. There are 3 "Nordic Stews" titles. #1 asks for 10 Moria Tapinella. 2 is the regular Nordic Stew. #3 asks for 10 Glowing Mushrooms, 10 Moria Tapinella, 40 Fly Amanita.... sorry man.
bruenor3624 Nov 14, 2013 @ 7:52am 
I have looked for Bear meat and was not able to find it using the cooking pot in Breezehome. I went across the street to the Drunken Huntsman to use their cooking spit. I looked more closely at the menu and found their are 2 - "Beef Stews" one with dog meat, one with beef; 3 - "Horse Haunches" #1 is Bear Meat, #2 is Beef, #3 is Horse. I have not found wolf meat.
Q: Is Dog and Wolf being treated as the same meats?
Q: There are 3 - "Horse Haunches". Can the names be changed to reflect the meats and not have to look at the description?
Altbert  [author] Nov 14, 2013 @ 6:21am 
I usually don't react to comments that start with WTF or contain insults! In this case I will make an exception and advice you to use the Creation Kit to exchange the mushrooms for carrots, because I think there's something wrong with your eyes! The maximum number of mushrooms in ONE bowl of mushroom stew is EIGHT, not 20!!
Red-_-Monkey Nov 13, 2013 @ 9:28am 
WTF? Recipes are insane. I don't know about you, but I don't put 20 mushrooms into a bowl of stew. 20? That's no rebalanced, That's Tipping the scale so hard, you cracked the floor.... Is this favouritism? Are you a mushroom?
Altbert  [author] Oct 3, 2013 @ 1:02pm 
Just press the PrintScreen button ingame. If you don't want the HUD (menu, compass) in the screenshot, go to the console (press ~), type tm, press Enter. From this moment on, you will not see anything onscreen, but just press ~ again and you will see things move on screen again. To get the HUD back again, simply do the same.
ladysedim Oct 3, 2013 @ 10:27am 
oohhh cool!
Silly question.......how do I make an in-game screenshot? I'm a recent refugee from iMac, tryig to learn windows 7 now :-)
Altbert  [author] Oct 3, 2013 @ 10:24am 
That's what I'm working on right now more or less. At this moment I'm working on a total remake of all recipes and also creating new recipes, along with a lot of other things. It bothered me that with all or most recipes an enormous pile of salt is used, but almost no herbs or spices. Little advice: upload a picture with your mod as it will attract more visitors!
ladysedim Oct 3, 2013 @ 2:30am 
if yorue interested I made a veniso steaks recipe mod, check out my profilefor the link :-) After all, this hunting rebalance is the mod that inspired me:-)
Altbert  [author] Sep 29, 2013 @ 5:48am 
No apologies needed! I will definitely take this into consideration as meals with meat, vegetables, garlic, herbs, etc. will be more nutricious than only meat or vegetables. As I am working on a new mod to bring more realism into the game, I will probably not be changing this one as for the aspect of restoration points.
bruenor3624 Sep 29, 2013 @ 4:52am 
This was one of the first things I noticed about food was the difference of restoration points between raw and cooked. I was a little leary of this mod untill I realized that weight changes was with raw products.... which is appropriate. Unfortunatly my observation of difference between items was just recent.
I should have added the weight/restoration points was after being cooked... my appologies.
Altbert  [author] Sep 28, 2013 @ 11:13am 
@bruenor3624: Thanks! I will look into this, but I will make a difference between raw and cooked meat. Raw will be less healthy, so less restoration points.
bruenor3624 Sep 28, 2013 @ 8:22am 
I have found something intersting about Skyrim and am not sure if the programers realized this. Small items like rabbit, pheasent, salmon steaks give 5 restoration points (rp). This would be about appropriate for size. Cooked beef weighs 0.5 and gives 10rp. Horker Loaf, Leg of Roast Goat - 1.0wt 10rp. Now... a Mamoth Steak 2.0wt - 10rp But a Venison Chop 2.0wt - 5rp.
If restoration points are appropriate to size... should the following be appropriate:
Cooked beef .05 = 5rp
Leg of Goat 1.0 = 10rp
Horker Loaf 1.0 = 10rp
Mamoth Steak 2.0 = 20rp
Venison Chop 2.0 = 20rp

I think its a little odd that same weight of food provides for such different restoration points.
Iyzle Sep 20, 2013 @ 12:32pm 
Thanks, ill try it
Altbert  [author] Sep 18, 2013 @ 11:50pm 
@simarquue: have a look at http://www.creationkit.com