Time Control Chamber 01 Remake
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Jordy Dec 12, 2014 @ 12:00pm 
Great new way of thinking!
Puppyguard Nov 30, 2014 @ 7:24pm 
This map is so awesome...
My favorite part was walking over the dangerous goo.
ATLAS Nov 14, 2014 @ 12:17am 
The portal gun on the player model comes out my shoulder.
DrMadao Sep 10, 2014 @ 2:27am 
you should become a voice actor :D
weatherman115 Aug 24, 2014 @ 3:12pm 
Wow, you're quite the time person! XD
SilverStreak88 Aug 20, 2014 @ 8:16am 
if only there was a way to freeze the goo animation too... Cuz its like walking on moving gel frozen in time.. nice job
kamyk Aug 8, 2014 @ 9:03pm 
These new game mechanics are awesome, and the puzzles you use to show them off are pretty clever. :) Any chance your objects could be available for other people to use, and/or added to bee2?
AtomicRocket Jun 15, 2014 @ 10:02am 
Love this!
nuryk2002 May 11, 2014 @ 9:59am 
Nice idea. The only way out possible, actually :)
daloboy Mar 13, 2014 @ 4:15pm 
What a great concept! Liked the second room, had to stop time and think!
Can you try one of mine ?
Freeman|TR Mar 6, 2014 @ 6:32am 
i just can't solve the second,could you tell me how?
AD_79 Dec 27, 2013 @ 2:06pm 
@Lord DJ Goo: Why do we need more bloody addons for PTI? Hammer isn't too hard once you learn the basics.
Captain Fishy-Sticks Nov 16, 2013 @ 6:25am 
I dont spose you could make all this stuff into a mod compatible with the ingame editor, if not the hammer editor is better anyway, thanks and great job
Poots Oct 25, 2013 @ 3:52am 
Nube52 Oct 5, 2013 @ 3:48pm 
Thumbs Up
cynder Sep 28, 2013 @ 12:22pm 
how do u do time controls and everything in the map like that for example gelocity
Dr. Mike Aug 30, 2013 @ 8:30pm 
Great concept and I'm sure a lot of hard work went into getting it to this point. That being said, I must strongly agree with a point made by i-ghost that the water should stop animating when time stops. Otherwise you need to risk death just to find out if the water is safe or not. I must also agree with several others that the voice acting greatly detracts from the maps. Otherwise a really cool and fun map. Looking forward to playing the rest in this series.
emb Jul 19, 2013 @ 4:46pm 
"Very interesting concept. The voice acting is pretty bad, though." #
moneykid Jul 10, 2013 @ 6:48am 
that was awesomeeeeeeeeeeee!!!!
I before A except after K Jun 16, 2013 @ 8:41am 
Very interesting concept. The voice acting is pretty bad, though.
Extragamer May 21, 2013 @ 3:18pm 
Не ожидал чего то пдобного увидеть.Остановка времени это очень интересно.
Пришлось переосмылить игру портал и найти инное решение.Не стандартно и от того реально круто!Походу сам озвучивал и это весело!
Nice i like this!!!
Gareth Apr 28, 2013 @ 5:27pm 
This is what I always imagined F-Stop to be like.
tocguy Apr 25, 2013 @ 4:49pm 
Yes, would like to see more of this technique.
Ryan Apr 18, 2013 @ 12:51am 
I can use the button, but I can't _see_ the button. The only way I knew it was there was because of the picture on this page. I could see the button on "Time Control Chamber 02 Remake" just fine.
8MMW Mar 28, 2013 @ 8:13am 
I agree with i-ghost . In second room the pit for droppig the ball actually made it longer for me, because later I didn't use it anyway.
Great idea, bring a lot of new possibilities to Portal 2!
.:JdabaD101:. Mar 26, 2013 @ 5:58am 
How did you make the buttons?
wildgoosespeeder Mar 21, 2013 @ 12:18pm 
I figured as such because I never had to use the portalable surface where it says to drop the cube .
S̲t̲i̲m̲i̲c̲h̲  [author] Mar 21, 2013 @ 12:08pm 
wildgoosespeeder, Yes.
wildgoosespeeder Mar 21, 2013 @ 11:56am 
For the second room, am I to use the cube as a platform when time has stopped?
n1k0s Mar 21, 2013 @ 4:16am 
jadedragons69 Mar 13, 2013 @ 4:15pm 
I rele like it so much
i-ghost Mar 7, 2013 @ 7:41am 
Some nice touches that could round off the chamber nicely
* Chamberlocks could use videos
* P-body viewmodel

All that said, I think this has great potential.
i-ghost Mar 7, 2013 @ 7:41am 
Nice mechanic, and nice chamber.

* Could use less light. Seemed like fullbright when I walked in. Probably necessary as it seems you're going for the Portal 1 architecture (recessed walls, staggered walls).
* Make the water stop animating when paused to indicate that it's safe to walk on. Not sure if you could swap out the material for a non-animated one; worth a try at least.
* Less flash when pausing, or remove it altogether; it's quite distracting. Grayscaling the screen might be a better option, as that's something that's ingrained in gamers as saying "oh look, time just stopped". See other game examples of time-stopping for inspiration, e.g. Blinx, Prince of Persia. Should be possible with color-correction.
* Voice acting wasn't terrible, it could be improved by better writing. The ending lines killed the immersion for me. Perhaps it might be best to use an artificial voice or at least run the voice through something like Melodyne.

lord_blex Mar 4, 2013 @ 8:36am 
nice concept! not sure if I like the voice acting though.. seems to be a bit out of place, but it might be just me
Mr. Tickle Mar 3, 2013 @ 11:54am 
Tight new button, I love it!
TheSpiritofJazz Mar 2, 2013 @ 5:33pm 
S̲t̲i̲m̲i̲c̲h̲  [author] Feb 27, 2013 @ 10:20am 
Geneosis, Thanks. :)

I'm sorry that the second map takes so long. The only thing missing is the voices and then it's good to go. Hopefully it will be up by the end of the week.
Geneosis Feb 26, 2013 @ 11:02am 
Awesome remake ^^ Loved it ;)
Mitch McWiggins Feb 25, 2013 @ 11:12am 
Very cool, thanks.
Steffanwolfe Feb 19, 2013 @ 7:03am 
{Robot King} Gamin Feb 18, 2013 @ 3:23pm 
on the second one, Did any one see the mini p-body when you make a forever fall?
DaMaGepy Feb 17, 2013 @ 5:06pm 
the water should freeze, but its still animated :)
Unicarn Feb 14, 2013 @ 3:53pm 
I have no problem with the button. Must be graphics card or something.
Amelia_Amelia Feb 13, 2013 @ 4:56am 
Ace Ryder Feb 12, 2013 @ 7:54pm 
Great concept, but you should update it, so the water waves stop when you press pause, and the cube dropper stops opening as well.
Sunastar Feb 12, 2013 @ 4:29pm 
EclipseGames Feb 12, 2013 @ 2:48pm 
Hey i went into third person and the portal gun is on the head and pbody holds air
Mr Orange Feb 12, 2013 @ 9:56am 
I didn't mind the voices, they don't have to be robotic. Maybe you should try to talk like Cave Johnson (I mean the rhythm similar stuff).
Having to work not only with space, but also with time in order to solve puzzles is awesome. It adds another layer of complexity to the game. Keep up the good work!
Nera Feb 12, 2013 @ 6:59am 
nice idea, terrible voice acting :P
maybe you could create better puzzles with that concept, this one...well, the second chamber was weird, I don't know if I solved it how it was supposed to be solved