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Zgłoś problem z tłumaczeniem
-Technically excellent (except for final battle - below), Kudos to the devs who made this. However, I'm not a WoW fan so I wouldn't like this as much as others. I played the mod at L50 with very good equipment and Mjoll with good equipment as follower. Still very tough on Adept. Way too much "yomping" for my taste. Final battle (Inner Sanctum) had to speak to Executis(?) before he called Ragnaros, difficult to do when he's swimming in a lava lake! Reload, Ragnaros appears and I killed him whilst he was bollocking Executis for letting me into the Inner Sanctum. Then everything just "stopped". Strange. Agree with those who wanted the ever respawning magma hounds to be killed with no respawn. Way too dark in the dungeon for me.
-. On arriving at Honningberg Meadery, face the main building, on your left you will see the "new" Dwemmer ruins.- Fight your way to the top of the ruins. You will see a lift lever inside a locked gate. To the left and right of the locked gate is an "etched tablet". The tablets say the same thing, something about "looking south" and to a "machine belching smoke" etc. This is what some people refer to as the "riddle".- If you turn 180 degrees when facing the locked gate you will see a machine belching smoke, however, your navigator says you are facing West. If you bring up the WORLD MAP, you will see you are facing due South and the machine you are looking at is the one you want.- Go towards the machine and then take a slight left before the machine and drop off the ruins platform (only a 1 metre drop).- Turn 180 degrees and you will see a Dwemmer face with a blue button, press the button and the lift gate will open.
Molten core seems to have a game-breaking incompatibility with the early quest where the player must warn Whiterun about the dragon attack at Helgen. Three guards will be notified to go to Riverwood, but as soon as they are notified, the game crashes. Deactivating the mod makes the guards actually start running to their destination. I suspect that the new Dwemer ruins Mzachalft breaks the pathfinding algorithm from Whiterun to Riverwood. I suspected that when reaching Whiterun I saw an Imperial patrol avoiding altogether the ruins and marching through wildness despite the fact that there is a clear road. My developer senses told me something was wrong with pathfinding :-)
This is my latest machinima, "World of Warcraft meets Skyrim part III"
Just wanted to share this because I used your addon to help the creation of at least 2 my WoW/Skyrim crossover machinima videos. Kudos!
I always loved to play and I would always farm solo and would try to get the Sulfuras Legendary and just never was able to! Thank you for recreating this as I don't play it very often and am looking forward to later creations of yours!
Seems fun tho xD