Enhanced Cities: Traveling Merchants
89 Comments
< >
Zoe Valentine Apr 6 @ 4:21am 
Thank you :-)
Kλrum Jan 29 @ 10:11pm 
Has anyone else gotten a bug where the Khajit caravans do not set up tents and a firepit at their camp? Instead, they seem to just mill about in the spot where the camp should be.
Charlemagne Jan 9 @ 7:23pm 
I couldn't contemplate the game anymore without these merchants. Especially that Dark elf that goes to Whiterun, with 4,000 gold. I love that guy.
stainedelite007 Jan 5 @ 11:17pm 
what mod are you using to get the blur when you talk / interact? it makes it so much more immersive
Captain Crit Sep 9, 2013 @ 1:39pm 
Are the traveling merchants always in inns, or are they like the Khaijit caravans? I mean them as in they are there, but sometimes aren't.
RexJayden Jun 18, 2013 @ 8:28pm 
What issues? This mod works great!
mygumboots Jun 16, 2013 @ 9:30pm 
hhave the issues been fixed?
Ubeogesh Apr 28, 2013 @ 12:04pm 
Hi, thanks for the mod dude! I would like to report a minor problem in it: In riverwood, traveling merchant in Sleeping Giant Inn goes to Delphine Jend's private place in the basement. I think she (merchant) should not be allowed to do so, cause Delphine Jend's private place in the basement is supposed to be private and secret.
ElderGamer1 Apr 24, 2013 @ 9:08am 
Am I seeing a re-birth of Tamriel Travelors form Oblivion? I sure hope so! Is there anymore reading I need to see before I download please?
harrison.y99 Apr 8, 2013 @ 2:20am 
Are they killable?
RexJayden Mar 30, 2013 @ 11:28am 
Merchants are running around because unlike most folks in Skyrim, they realize that time is money. ;-)
fuzzle Mar 8, 2013 @ 5:37pm 
I too experience these running mechants but got another rather big bug from my side to report. After i see a merchant and wether or not im trading with him i'm stuck in this cell of the game.
really i mean it the loading screen comes up but nothing happens and TM says No response from skyrim.
S()uL_Re@veR Mar 8, 2013 @ 3:50pm 
I have same issue with merchants running away as soon as I enter a town. I have even been inside an Inn and had one spawn then run out of the Inn. The mod worked prior to Dragonborn DLC so not sure what changed. Will force the mod not to load for a while and I will check back and see if any updates have been pushed. great mod though thanks
Ache Feb 19, 2013 @ 7:54pm 
Hey man love the mods, all of them actuly, they are always good. One small thing i dont know if your aware of or if its only me that its happening to , but all of your merchants run around the place when they are inside an inn or whatever, instead of like everyone else who are just walking around calmly, i always think the guards are coming for me or somthing when they are sprinting around between seats outside my room hahah, but other than that it is not a major issue, just though id drop a comment to let ya know.
inglett2011 Feb 15, 2013 @ 5:47am 
Thank goodness, This was a great idea, I am always looking for a fence in small towns. Hope they are looking for a good deal :)
Orangenextrakt Feb 9, 2013 @ 10:20am 
A small sidenote(/Bugreport?):
The merchants are always called 'Traveling Merchant' regardless of the games language.
It also changes the names of all the Inn's to english for some reason...

I thought I should let you know that.
tortle48 Feb 5, 2013 @ 11:32am 
merci beaucoup !
jtherman2 Feb 1, 2013 @ 12:02am 
Matthieu, Great job. I apologize for not asking about a ENGLISH version. The comments, I read them all. Wondering if an ARROW TO THE KNEE might help them read better? But really, Thanks for the great work on all of your mods.
Mr Dilly Jan 30, 2013 @ 7:19pm 
I was just trolling, I saw it in the describsion
matthieu6839  [author] Jan 30, 2013 @ 4:45am 
@TannerWS it is useless to respond to people who do not read the first line of the description, but thank you!
Mr Dilly Jan 29, 2013 @ 11:36am 
Is this mod in french
Dr.Whooves Jan 29, 2013 @ 6:16am 
Really good job!
(just like all of of your enhanced pack =D) Keep on the good work mate!
oleg-petyakshev91 Jan 27, 2013 @ 12:47am 
игра ваше клас
Passing sunbi Jan 26, 2013 @ 8:18pm 
nice one mate!
KingStras Jan 26, 2013 @ 7:54pm 
hi nice to meet you
spo3ni Jan 26, 2013 @ 6:03pm 
you're welcome!
matthieu6839  [author] Jan 26, 2013 @ 3:51pm 
Thank you spo3ni, your sentence is clearer than mine so I take it for the description ^^
spo3ni Jan 26, 2013 @ 3:46pm 
@kevin.kerns88: It will be in the language of your Skyrim installation ->
DESCRIPTION
THIS MOD IS NOT IN FRENCH
Lv` FTWmilk Jan 26, 2013 @ 3:31pm 
I must ask, however, is there an english version?
Lv` FTWmilk Jan 26, 2013 @ 3:29pm 
@The Lonesome Ranger
custom packs as in a different selection of items?

@matthieu6839 awesome mod, this goes really well with the most recent update of FROSTFALL which adds custom fur backpacks to people who travel outside of cities. It doesn't add to enemies, just wanderers more or less. It adds extra immersion though as you can see where they have items stored. If you don't like the other features like exposure you can turn it all off because of the new skyui MCM configuration section.
The Grey Paladin Jan 26, 2013 @ 12:26pm 
Can you give them custom packs? It would be cool and show they are more merchant like. Also if you were to do that could you do that for the khajiit caravans when they are moving and all.
Captain Planet Jan 26, 2013 @ 9:08am 
That's really nice.
matthieu6839  [author] Jan 26, 2013 @ 8:47am 
they travel each day
Captain Planet Jan 26, 2013 @ 8:40am 
Do they travel to different places, or do they stay at the same location?
Orangenextrakt Jan 26, 2013 @ 8:34am 
Thank you ^^
You should add this to the discription to prevent any more confusion concerning this.
*Subscribes*
matthieu6839  [author] Jan 26, 2013 @ 7:03am 
"traveling merchant" is for everyone. "Qu'est ce que vous avez à vendre" is in your language
Orangenextrakt Jan 26, 2013 @ 6:09am 
Uhm... I think you should clear up the langauge thing...
I see that you wrote it's not in french because the screenshots are...
But is it compatible with all languages because it only adds the merchants and uses default text or what?
Kain Stark Jan 26, 2013 @ 5:06am 
it's Italian?
MaximilianPs Jan 26, 2013 @ 1:45am 
they run like a hell.. !
it's pretty hard to catch 'em
matthieu6839  [author] Jan 26, 2013 @ 12:23am 
NEW : Towns and Villages Enhanced: Jarl's House
NoOneSpecial Jan 25, 2013 @ 6:15am 
Are they actually travelling between towns or just sit there in one place?
Halcyon Jan 24, 2013 @ 6:14pm 
well I say i love it lol, now i have to uninstall all of it. It locked my game up and hasnt let me play it since i installed all of them. I wont rate down, but skyrim freeze's on the loading screen when it didnt before. So idk
Vortex 2 Jan 24, 2013 @ 5:33pm 
hey I love this mod it's so awesome but when I was going to Riverwood to talk to the merchant, some mercenaries appeared to kill me, I killed them but just after i killed them one merchant suddenly apeared and started to attack me ( WTF ) I didn't do anything to him he just randomly started to attack me, and he was invencible... Lol just wanted to say that and after he disappeared I never found him again... Really strange
ezybee Jan 24, 2013 @ 3:50pm 
only one oddity I noticed - were indoors or out the merchants have a habit of running away - inside you can catch them but outdoors - they are gone
Raiko(PSM) Jan 24, 2013 @ 10:25am 
@matthieu6839 Hmm, didn't think it through...
Timeyy Jan 24, 2013 @ 8:44am 
Nice, Skyrim needs some more travelers on the roads
matthieu6839  [author] Jan 23, 2013 @ 11:08pm 
Thanks guys, yes this mod is not on Nexus
onealone Jan 23, 2013 @ 10:59pm 
this entire line of mods by mathieu is terrific. thanks for the effort and for sharing.
Sargent Highball Jan 23, 2013 @ 7:58pm 
I don't see this mod, the Travelers, on the Nexus. The cities are there, but that's it. Just a heads up.
Halcyon Jan 23, 2013 @ 7:34pm 
Really great mods, i added all of them