The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ragdoll Yourself and NPCs - The Original Spell!
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Xtrachrispy Feb 9 @ 7:24pm 
does this work with skyrim special edition? i cant get it to show up in the addon listing
[HG] The Everyman Dec 20, 2016 @ 11:05pm 
For anybody who can't find the spell, simply go to console and type exactly what's below this. Quotation mark included.

help "Ragdoll NPC" 0
help "Ragdoll Self" 0
Some Lurkur Nov 21, 2016 @ 4:59pm 
Now I can ragdoll-punch Nazeem (or at least pretend to) in the face every time he opens his cake hole about the cloud district and all that other bullshit. Much satisfaction, infinite lols.

11/8 just enough wat-err bestest mod ever, really
Coppermλn May 19, 2016 @ 9:54am 
@people who cant find books

Check your load order in Data Files and make sure the mod is enabled and near the bottom of the load order.
Sans The Skeleton #team Heavy Jan 29, 2016 @ 1:47pm 
theres just a console command that dose this
MaffhewWaffew Jan 16, 2016 @ 12:13pm 
lol this is the BEST!!!!!!!!!!!!!!!!!! your good at moding keep moding plz :3
UnderDog\ Oct 18, 2015 @ 7:11pm 
ID please
skeletons Sep 7, 2015 @ 2:04pm 
Its not there.
Carolina Jul 8, 2015 @ 1:08am 
I have a mod that makes it so i dont have to go through that boring game intro and i went there and the books AREN'T THERE!!

Please fix!!!
Requiem Jun 12, 2015 @ 8:28pm 
This spell is a must have. I cannot begin to count how many times I've used it to 'convince' my companion to move when they're blocking narrow halls or doorways. Fantastic mod!
EL BENDER Mar 22, 2015 @ 1:54pm 
but how ? i tried but it shows some vanilla spells.
CrytekGod  [author] Mar 22, 2015 @ 12:32pm 
You have to search for them they will be a different ID for everyone
EL BENDER Mar 22, 2015 @ 3:44am 
I cant find the book . Do you know the ID of them ?
CatsReverything Mar 9, 2015 @ 5:05pm 
i have been playing with the mod it really made my day just seeing a child fly away
CrytekGod  [author] Mar 9, 2015 @ 4:26pm 
Pretty sure it does man. works on chickens so i dont see why not
CatsReverything Mar 9, 2015 @ 3:02pm 
can thus work on dragons? that would be awesome
ShroomBot Feb 1, 2015 @ 9:46am 
Erm, are you ment to fly up in the air when you 'Ragdol yourself'?
ShroomBot Feb 1, 2015 @ 6:43am 
Now I can push kids around!
And kill people by pushing them off things!
Phonex_Void Nov 27, 2014 @ 10:21pm 
this is a awsome mod realy awsome
Paton Oct 1, 2014 @ 8:38am 
i cant seem to find the book i know its in riverwood in the sleeping gaint inn but i cant find it please help
Paton Sep 30, 2014 @ 9:53am 
CrytekGod  [author] Sep 29, 2014 @ 1:34pm 
There is two spells, one for ragdolling others and one for yourself.
Paton Sep 29, 2014 @ 1:01pm 
how do you make your self ragdoll?
CrytekGod  [author] Jul 23, 2014 @ 10:03am 
No it does not make npcs mad at you.
peajay64 Jul 22, 2014 @ 5:11pm 
Does the spell make every one angry?
kgg2248 Jul 8, 2014 @ 7:20pm 
funny as hell :)
Qrogan Jun 23, 2014 @ 8:22am 
SPACESHIP!!!! (nice mod)
Johan Den Tredje May 30, 2014 @ 4:14am 
Слепая Курица (NGH) Apr 15, 2014 @ 7:34am 
@AnimatorLinden Awwww, dont feel bad... we all do it from time to time : )
Arigato Jan 13, 2014 @ 4:14pm 
did my previous comment go through? if not, had fun with this mod! thumbs up!
Arigato Jan 13, 2014 @ 4:13pm 
funny mod! had fun with this, but felt kinda bad after accidently killing a whiterun guard LOL
Darkash Jan 8, 2014 @ 12:02pm 
ok thanks.
CrytekGod  [author] Jan 7, 2014 @ 6:43pm 
Yes there is two spells: One you can use on NPCs and the other on yourself.
Darkash Jan 7, 2014 @ 1:04pm 
sorry for bad grammer
Darkash Jan 7, 2014 @ 1:03pm 
can u use it on ur self
Grey Wind Jan 4, 2014 @ 9:49am 
Is there a mod that can keep you from getting knocked down or ragdolled ive been getting shouted down by draugr over and over again its really starting to piss me off.
MayneWithAKnife Jan 3, 2014 @ 10:08pm 
lov it
FOX Jan 3, 2014 @ 2:45pm 
best spell mod yet
five stars
RK_141 Dec 8, 2013 @ 9:50pm 
got the mod and when i shot someone he shot straight up! this mod is hilarious, great job!
Black Bird of Chernobyl Nov 30, 2013 @ 1:26am 
Modyfikacja jest Zajebista !!!! Polecam po zainstalowaniu Moda 2,5 godziny rzucałem sobą i innymi
B1oodless Nov 28, 2013 @ 12:22pm 
NoVa Nov 1, 2013 @ 5:23pm 
cough... River wood
CrytekGod  [author] Oct 19, 2013 @ 3:48pm 
In the first town you go to
Light Ninja 2 Oct 19, 2013 @ 3:02am 
hey im new in skyrim where is they giant inn ???
Daddy Chungle Oct 13, 2013 @ 5:24am 
when i ragdoll myself it only staggers me
§ĺ¡m §Ħ@Ðצּ Aug 25, 2013 @ 9:29am 
Blixem Aug 13, 2013 @ 4:16am 
Subbed, gonna try throwing Nazeem into a bunch of exploding chickens and see what happens.
CrytekGod  [author] Aug 9, 2013 @ 9:28am 
I would but I don't know if I can. If you know how I can make it so people can edit the values then please share.
claytonctg17 Aug 8, 2013 @ 12:47pm 
(Sorry it's sooooo long!!! Too long: had to split it in two.)

Very nice spells. I like it.

Only thing is...
I wanted to give the spells more power, so I tried to use the Creation Kit to edit them. I tried to edit the spells first, and when I did, I saw that the magnitude was set to 0, so I decided to edit the magic effects instead. After looking at the magic effect form, I concluded that the only thing that could be powering the spells' effects is the script I noticed, so I decided to change the script. When I did, I got an error: "

SCRIPTS: Cannot open store for class "z0Ragdoll", missing file?

"Yes to all" will disable all Warnings for this context.

[Yes] [No] [Yes to all]

So, I clicked "Yes to all" and another error popped up immediately after:
claytonctg17 Aug 8, 2013 @ 12:47pm 

Script Reload
Errors encountered while attempting to reload the script


Then after clicking "OK", the normal window for a script's properties popped up, except, it showed no properties for the script and the only thing I could do was click the "Close" button, so I closed it. I then tried to edit the script again, and it did the same as the first time but started at the second error message this time and from then on.

This is the only bug that I've found, and it would be nice if you could fix this problem so that advanced users of the Creation Kit (like myself) could edit the spells to make them more powerful or so that we may edit them as we see fit (speaking on behave of people like me: I would not use these spells (customized or not) in a reproduction of this mod nor any other type of mod that I make without first asking you permission (and I don't plan to include this in a mod, or even release a mod in general, anytime soon)). Thank you!