Refuge Hautebrume - English
24 Comments
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jjb-54 Dec 28, 2012 @ 8:33am 
Okay - no problem. I'm versed enough on computer programs and mods to know that sometimes some things are just not going to work on some computers - I found another flaw on a totally different mod and thought I knew exactly which one and why.

... Wrong ... LOL ....

It was actually one that made no sense at all and was not close in Skyrim Measurements that made sense ...

Then I found one that the Mod and I found was not compatible w/another mod - we both started using that same mod with-in days of each others...

I still have it as a favorite - I like what you did and like it a lot. It works on more computers than not and thus, I cannot dislike just because my computer wants to be a pain. LOL ....

I still give it two thumbs up ... will give it three when I have a system it will work on. :)
.: Steve Lo :.  [author] Dec 28, 2012 @ 8:00am 
@jjb-54; I made it so all containers that respawn are labeled again, so make sure that your not putting it in the respawn containers. For the rest of your issues I to looked into it and have had no issues. I'm sorry this is happening to you and that we cannot find a fix.
Disciplus  [author] Dec 28, 2012 @ 3:20am 
jjb-54, I do not understand your problems with respawn containers, I tested several times, put objects in chests, waited 4 days (in the game), left, reloaded my savegame, etc... I have no problem losing items.
What you mean by "bump test" ??
For your problem with moving objects (for information there is no link between the cells interior / exterior) and ghost wolf, it certainly has no direct relationship with this mod.
Disciplus  [author] Dec 28, 2012 @ 3:12am 
Mialakoda & glen.neville thank you for your comments, I love playing with dim lighting but I'll change the lighting and fog for the next version of the mod.
jjb-54 Dec 25, 2012 @ 7:02pm 
Okay, I reloaded to see if the problem replicated?

YES ---

I put arrows in the various safes - shelves - chests and such. With in 24 -30 hours in Skyrim time, these all vanished.

Came in and out of the home to see if the arrows would return - nope, they did not come back.

I did the "bump" test in the treasure room. Again, everything fell off the table and the ingots close to the door - slide towards the smithing area. Which when I unloaded the home - it is a hill and it was sliding "down hill" - so I am guessing Skyrim's original gravity is more in effect than not?

And yes the "ghost wolf" is stil there off and on - depending on the time of day/night and such. It is not consistant.

Which when I go to the general location of the home - UNLOADED - there is a random wolf there.
N.I.K. Dec 23, 2012 @ 9:45am 
This is a alsome mod I am going to make shere to tell people about it, the one thing is if you could creat a mod to take the fog away in and if possable outside the house itself, please respond as quikly as possable, thank you and good work
Crab*Apple Dec 22, 2012 @ 11:40am 
It just occured to me LT539, There was an add-on for Breezehome that had a large spa pool and I remember that it caused a dim misty effect in the home. I wonder if that could be the cause of the lighting problem in your place. Just a thought.
Crab*Apple Dec 22, 2012 @ 11:20am 
I just took a tour of this stunning refuge. I loved the layout, decor and location. Unfortunatly, even though I noticed lighting everwhere, the overall look of the rooms was very dim. I tried bringing in some lights of my own.. to no effect. Every thing else about the place was so perfect. I did not have any crashing issues, but did not try out the storage problems some players are having. A very lovely home.
Disciplus  [author] Dec 22, 2012 @ 1:22am 
jjb-54, sorry but I don't understand all your problems (my English is not very good)
For moving objects, I do not see any problem. This sometimes happens when waiting in a room or if you load savegame directly into a room. (this seems valid for all mods and even in the interior of the game vanilla).

I see no reason for objects moving on their own.
Some people have problems with the mannequin moving but there is a fix for it on nexus: http://skyrim.nexusmods.com/mods/10652
Disciplus  [author] Dec 22, 2012 @ 1:13am 
Hello, I do not understand why some people have problems of missing objects, so I just tested again and I have no problems with missing objects (french and english version)

Would know you tell me what exactly are concerned container (some are planned respawn and are not shown in the English version)
Skarm Dec 21, 2012 @ 11:31am 
my items are GONE
Bear Dec 19, 2012 @ 5:14pm 
It's really really really dark inside. Also Ive got some missing items and as I read comments I am not the only one.
jjb-54 Dec 18, 2012 @ 1:02pm 
No problem - I appreciate the come back. I felt bad at what happened too, because I obviously really like the home ... but when it started to fall apart like that - I was just glad I did the 'arror test' as I call it.

As for the "bump and slide" the only thing I can think of is SKYRIM's gravity where the location of your home is, 'took over'.

The wolf was just bizzar to say the least. LOL .. I was actually laughing and going, "Dang the place is haunted by ghost wolves!"
.: Steve Lo :.  [author] Dec 18, 2012 @ 12:16pm 
Wow, I'm really not to sure how to resolve your issues. I have no idea how any of this is happening. For items vanishing, the cabinet(s) maybe set to respawn, I noticed a few that were when I was translating.

I will look into these issues and will bring this to Disciplus' attention. Sorry and thank you.
jjb-54 Dec 18, 2012 @ 8:13am 
Sorry, dude - I really really like the layout of this house. But I'm going to have to stay in Breeze until I get the 'good' that these issues have been fixed.

So I am holding off moving here, after getting serious about the "move in" and tested, as I do all new mod homes. I have a lot of collected treasures and such that I just simply do NOT want vanished.

Sorry, dude - I really really like the layout of this house. But I'm going to have to stay in Breeze until I get the 'good' that these issues have been fixed.
jjb-54 Dec 18, 2012 @ 8:13am 
... Continued ...

I went BACK to initial save before I even went to the house - thinking, "Okay, I have not even gone in the house to store anything yet, thus have not bumped the table. So it should reset to the default, so everything is back on the table."

NOPE. Everything was piled up against the wall in the smithing area.

Some of the stuff - I put non-expensive arrows in all the dwener safes. They vanished - POOF GONE - Glad I did not put any serious valuables in there.

Oh, and I also had an invisible wolf howling and growling at me in the house. I think SKYRIM default of wolves in this area was at play. He was also attacking me. :O

So I am holding off moving here, after getting serious about the "move in" and tested, as I do all new mod homes. I have a lot of collected treasures and such that I just simply do NOT want vanished.

TBC -- Exceed character Limites
jjb-54 Dec 18, 2012 @ 8:10am 
Okay, I found a couple of serious FLAWS -

1.st - I am glad, I tested this out first...

...> ALL the Alchemy Agents I put in the cupboard -> VANISHED <- It went back to the default alchemy agenst that were in there initially.

I tested this out several times. Yup - VANISHED and back to the initial default amount in there.

2nd - In the Caged Treasure room.

You bump and it does NOT take much a bump either. ALL the items on the center table, with all the gold dish ware and the statues .. they ALL fall off the table and start to slide out the gated door towards the smithing area. Even the gold bars in the shelf at the end of the table.

My guess is - because SKYRIM has that area as a slanted hill and thus gravity default takes place over the mod?

... TBC in next post ...
jjb-54 Dec 17, 2012 @ 10:10pm 
Okay - just a heads up. When you either of the tables, safes, and other items the first time, IT WILL CRASH ...

GOOD NEWS - For me at least - then all is fine, they do not crash again.

Advice - Save before starting to use anything new .. then use it. When/IF it crashes, when you use it again, all should be just fine. I've yet to have anything I used cause another crash.

Unless something seriously goes "Sour", I still give this THUMBS UP, because the crashes are not just once and no I do not know why?

It is a great well thought out HOME - I am moving from BREEZE to here. I just like it that much!

. o O (again, unless something really and seriously goes 'sour'.)
jjb-54 Dec 17, 2012 @ 3:15pm 
Now I am giving this THUMBS UP.

This is a very well thought out home!! So much in fact that I am seriously thinking moving out of Breezehome and moving instead to here!!

I like the little touches - like a fireplace in each room. Seriously, this was/is a nice logical well thought out "little thing". I like the "Safe Room" for keeping your treasures. NICE.

I would add two things if possible:

1. Holder for the Dragon Masks.
2. Holder for the Dragon Claws.

Those two would make the Safe PREMO, IMHO.

Again, I am giving now small thought to moving out of Whiterun Breezehome to here.

Oh, never mind - I AM MOVING .. anyone want a home in Whiterun???
jjb-54 Dec 17, 2012 @ 3:15pm 
Okay - It crashed when I first entered the home. But not after that.
It crashed when I approached the girl in the Lab Room ... but not after.
Then it crashed at the book, opened down from the Enchantment Table - but not after that.

It seemed to 'crash' at certain spots, but than after reloading - not an issue.

Rather Strange - but okay. Seemed to 'adjust'.

To be continued in next post - seems I maxed out the characters per post.
.: Steve Lo :.  [author] Dec 16, 2012 @ 2:31pm 
@Andreas Baader; I'm not to sure, I haven't had any issues or heard of any. It might be the fps, I know mine takes a hit with this mod. Sorry I can't help any further :(

@DUTCHxCHOCOLATE; No, it's not as dark as the screenshots.
Andreas Baader Dec 16, 2012 @ 1:09pm 
It's a beautiful mod but for some reason, when I approach the enchanting table in the enchanting room my game crashes. Help?
The Wanderer Dec 16, 2012 @ 11:41am 
is it really that dark as it shows on the screenshots??
ludmila.erharte Dec 16, 2012 @ 3:49am 
I love it Thank you !!!!!!!!!!!!!!!!