Vain's Keep
56 Comments
< >
Wull1873 Sep 29 @ 4:19am 
when i go in i get attacked
Panda  [author] Jul 22 @ 11:03pm 
@Tyranical Tyrant Tom
i'll keep that in mind :3
Tyranical Tyrant Tom Jul 22 @ 10:49am 
hey, I'm a voice actor. so if you ever need voices to help your mods. I am always happy to help :)
scarykidlost Jun 11 @ 1:52am 
Amazing player home, great mod. Thanks!
Panda  [author] Jun 3 @ 10:42am 
@thijs1515 no problem glad to help ^-^
thijs1515 Jun 3 @ 10:41am 
@Panda i got it , thanks for your help
Panda  [author] Jun 3 @ 10:15am 
@thijs1515 there is a short quest that you have to do to get the key. you get the quest when you are near the gate.
thijs1515 Jun 3 @ 8:43am 
where is the key
Panda  [author] Feb 11 @ 5:42pm 
@loading...-
have you enabled the mod?
in the skyrim launcher, go into data files and tick the little box infront of this mod, press OK and try to head to the fortress on the map, in the images above.
loading.... Feb 11 @ 12:21pm 
It wont work for me!!!
Myrddin_Emrys Dec 22, 2013 @ 8:41pm 
@venom
It does not replace Fort Dawnguard Castle. Instead it adds a player home/castle/fort in-game that looks like Fort Dawnguard in all its likeness, but has vampires instead.
brutal xeno Jul 19, 2013 @ 5:36am 
what is this mod does it replace the fort dawnguard castlle
{Kn}Græyback_nz Jul 15, 2013 @ 3:24pm 
um...can u go in and kill all the vampies or does it not work like that?
Spitfaya Jul 12, 2013 @ 7:39am 
where is it ???
[FOX] HUNDEN Jul 11, 2013 @ 6:46am 
i downloaded it from steam
[FOX] HUNDEN Jul 11, 2013 @ 6:45am 
i havent got the quest to be a lord and where is the key to open the entrence?` im ar at the main entrence and cannot get any quests or open the door
jacobwintrow May 25, 2013 @ 9:37am 
for some reason this mod is making the game crash...
Liaira Apr 20, 2013 @ 5:14am 
why do you say at your own risk?
Damion Mar 18, 2013 @ 5:51am 
Do you think that maybe you might write an even longer description?
Something to match "War and Peace" ?
Panda  [author] Mar 17, 2013 @ 11:02am 
@4R Fancy war
you're just raging, explain more, so that it might be fixed.
FancyGamingDK Mar 16, 2013 @ 9:52am 
fuck this all the minions is attacking and this mod really isnt that great as on the pics
deweytr.18 Mar 13, 2013 @ 4:28am 
thank you...
just thank you.
Falloutlord Jan 12, 2013 @ 1:13am 
can you make it so that there quest given by isran to finish Marcus job by this i mein can there quest were you kill the Vainguard and reinstall a battlions of Dawnguads
Panda  [author] Dec 20, 2012 @ 9:07am 
@Arcamea
but you are a vampire right?

oh yeah the radiant quest system could do that, hmmm... :/
(some time later..)
okay i've removed the 2 giants from the radiant quest system now,
altho i won't guarantee that this will do anything to your current situation, but it'll prevent it from happening again.
you could become lord of the fortress and then enter it, as this enables the spawning of the outside giants.

but to get the fort you'll need to be a vampire.

i'll see if i can update the mod in the next couple of days, as i'm still messing around with some new stuff.
Arcamean Dec 19, 2012 @ 5:24pm 
*sighs* No no... you misunderstand me cearly. I already HAD a quest to kill a giant that spawns there.
Panda  [author] Dec 12, 2012 @ 12:34pm 
Third: are you a vampire? the fortress is only for vampires.

Second: if you have any world altering mods, they might cause it or a incorrect load order.. google for more info on load orders.

first: giant? it's in the second quest, i can't see how you would get the second quest if you didn't even get the first quest. O.O??
so either you used a cheat to get in, or you have a incorrect load order that might cause the problem, or just simply too many mods?
Arcamean Dec 12, 2012 @ 3:41am 
I'm encountering three problems that are more than a tad annoying. The first one is I've quest to kill a giant but there's no giant there was the spawn removed? Second is a -lot- of lag yet rather sporatic, but being anywhere near the keep causes it. Third one is the "five minute" quest is not showing up.
Panda  [author] Dec 9, 2012 @ 3:59am 
@Arkrend
I am aware of that and no it's certainly not intended, it has been fixed in version 1.1 but i'm having some other bugs i also have to attend to, i'm hoping to release version 1.1 later today.
Arkrend Dec 9, 2012 @ 3:29am 
This is making skeletons and Drougr non hostile. Kind of takes the fun out of old nord ruins. Not sure if its intentionsl or not just leting you know.
Panda  [author] Dec 9, 2012 @ 2:23am 
@Zealxi
even if it's not optimal, the console is always an option, just use modav. and not setav or forceav or anyother, as they will set you stats, when using modav, it modifies you current stats. google for more info, if you'd like... :/
Zealxi Dec 9, 2012 @ 12:21am 
That is a shame, I would have loved to use this mod but these added stats are definitely causing issues with my current vampire mods.
Panda  [author] Dec 8, 2012 @ 10:14pm 
@Zealxi
no there isen't and i won't implement that, since i made this fort for my new charracter and a new playthrough, so yeah, won't be seeing such a feature in any of my player home mods..

@Albert
It's in the description.
Arrow Albert Dec 8, 2012 @ 1:10pm 
Is dawnguard required?
Zealxi Dec 6, 2012 @ 8:34pm 
I have many vampire mods with spells and stat boosts. Yours are cool but I currently don't need them. Is there any way around gettings all the new spells and stats?
Panda  [author] Dec 5, 2012 @ 10:33pm 
@Frankiejo316
so i assume that the quest didn't start when you approached the main gate?
or haven't you checked your quest log for it?
Frankiejo316 Dec 5, 2012 @ 8:08pm 
I'm excited to get this started, but I've downloaded the mod, checked out the fort, and don't know how to get in. I'm a vampire lord, but it just tells me the gate is locked and requires a key. Is there a particular NPC I need to talk to to get this ball rolling?
Fox Dec 4, 2012 @ 6:17pm 
hmmm thats good tkx :D
Panda  [author] Dec 4, 2012 @ 5:45pm 
@Fox
It's more because i wouldn't want to spend my own space time to mod something and then share the credit with someone who may or may not have a generic idea, like i do all the work and the other guy doesn't do anything. (you have to remember that i don't get paid for this, i just do it for fun)

The vainguard don't really care after you get the fort, but if you haven't gotten the fort then you need to be a vampire, afterwards, there ain't anything checking if you still are a vampire.
(the script looks for the "vampire" keyword, not anything else.)
Fox Dec 4, 2012 @ 2:07pm 
@VampireMonkey i think Blackmoore likes your work, and because of that wants you to make another mod with an idea he will give you, and i think what your saying is you would want full credit for a mod that would be created by you, with it's blueprints created by him, is that correct? also, I have a mod that lets you be a vampire lord even if you stay with the dawnguard, whether from harkon or serana, and it does this by removing the playervampirerace hostility factor from all of the dawnguard, but what i would like to know is if the Vainguard treat you based on if you are a vampire, or if you are part of the dawnguard or not (or if you joined the Volkihar Vampires or not?)
Panda  [author] Dec 4, 2012 @ 10:48am 
@Arcamean
I've included a dagger (you get it by progressing in the "The Blood Mage" journal Quest) which lets you harvest hearts from humans and then you can use the blood shrine (it's in the underground area) to make blood potions with those hearts, meaing that every human kill gives you a blood potion. I personally hate that even with the seduction power, i never felt like i could get blood easily, even if there were people all around me, i also have made a spell that those the same as the seduction power, but since it's a spell you can use it as much as you want, aslong as you've got the magicka for it.

@Fox
i don't think you understand what i meant, but i'll give him a message anyways...
Fox Dec 4, 2012 @ 5:49am 
and in order to talk in private you have be their "friend" ("befriend" them)
Fox Dec 4, 2012 @ 5:47am 
@ vampiremonkey what Blackmoore is trying to say is he doesnt want to talk on the wall so that his idea wont be stolen by others, he isnt talking about this mod, he's cool
Arcamean Dec 4, 2012 @ 4:09am 
Shame it's vampires only looks nice otherwise. I've lately grown to hate playing a vampire due to the difficulty in finding people to feed on before entering town.
Panda  [author] Dec 3, 2012 @ 8:32pm 
@Chenzi J. Blackmoore
yeah sorry, i don't know how to send people messages.

Now you say "without anyone attempting to steal my idea" so if i did make whatever your request might be, then you would want credit for "your" idea, even if i did all the work.

Not trying to sound rude, but i don't like the sound of it.
Fox Dec 3, 2012 @ 1:13pm 
P.S. video is epic sauce, watch it if you havent \(OuO)/
Fox Dec 3, 2012 @ 1:09pm 
@ Blackmoore does it involve Blacksmith Deer or Cheese Hoarding Hagravens???
Lord Dreadmoore (Hands of Fate) Dec 2, 2012 @ 9:49pm 
i have a very special request for you if you are up for it can you contact me so we can talk without anyone attempting to steal my idea?
The Dark Ranger Dec 2, 2012 @ 8:10pm 
I side with the dawnguard but I have this whole lore thing going in my head as emperor and I need this fortress for when the akaveri invade.
DeathAlipsonnnnnnnnnnnnnnn Dec 2, 2012 @ 6:30am 
nvm
DeathAlipsonnnnnnnnnnnnnnn Dec 2, 2012 @ 6:29am 
Dawnguard Required???