The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Treebalance - Smithing Tree
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SushiSquid  [author] Jun 26, 2016 @ 3:42pm 
It doesn't have to affect the tree, just the construction data. Basically, it sounds like you have another mod that in some way influences the recipe for crafting arrows. Try placing this mod at the bottom of your load order and see if you can craft arrows then. That would be the sure-fire way to tell.
SherabTod Jun 24, 2016 @ 7:26am 
the thing is i dont have any other mods that influence this tree, so there is nothing obvious it could conflict with
SushiSquid  [author] Jun 23, 2016 @ 4:52pm 
Sounds like a mod conflict with this.
SherabTod Jun 23, 2016 @ 6:06am 
cant craft all types of arrows anymore, ebony-arrows for example
SushiSquid  [author] Jun 13, 2016 @ 2:14pm 
Dwemer and dwarf mean exactly the same thing in the Elder Scrolls universe, and the game calls all of the equipment "dwarven," so I've used that term.

Sounds like a conflict with another mod may be occurring. Make sure you're using the Dawnguard and Dragonborn additions if you have those, but that wouldn't cause this issue, I think.

I've edited as few game files as necessary so this will avoid conflict as much as it can, but inevitably this just is going to conflict with a few other mods.
alancampbell1 Jun 13, 2016 @ 8:56am 
This mod seem to conflict with the mod BIG: Soul gem mining by sprockets. When this mod is listed after BIG I did not find any soul gems even though I mined 20 mines. I put BIG last on my list and I got soul gems.
SherabTod Feb 6, 2016 @ 5:28am 
i dont know if its is because of this mod but my ancient nord stuff ist better than daedric when both are upgraded
Expand Dong (@stolover) Jan 27, 2016 @ 6:45pm 
mewtooo, Dwemer are Dwarves, but with a cooler name.
mewtooo Apr 30, 2015 @ 5:32pm 
Dwemer, deep elves, elves that live underground.
Dwarves. Short people who live underground.

...are the dwemer the decendants of Elves and Dwarfs mating? Second Hobbit movie inspired.
"I could have anything in my trousers." Thousands of years later = dwemer. HEAD CANNON!!!
shemecola Nov 1, 2014 @ 7:32pm 
I'm not trying to be annoying, but under Elven Foundry, it would be dwemer instead of dwarves, but anyway, great mod!
Shinji Dai Oct 24, 2014 @ 9:16pm 
This is great! I always thought the vanilla constellation looked nothing like an anvil, this is so much better. The new perks are nice too, especially the 50 extra carry weight.
SushiSquid  [author] Sep 14, 2014 @ 4:09pm 
I now understand what the problem is and why it ever happened. There was never an issue with this file, but with the DG compatibility patch. Please download the newest version and that should fix the CTD issue.

For those who care, this happened because, although I set the correct leveled list for the perk in the Dawnguard patch, that leveled list is part of this base master file, and the Creation Kit refuses to save ESPs with other ESPs as their master. When you open the file in the Creation Kit, it just shows you the first leveled list alphabetically because of that, but the file itself is actually listing the correct one. Because that correct one is in a master that it doesn't recognize, this means the game is attempting to call up a null value with the entry point, which causes it to crash. I've corrected this by forcing the master in Wrye Bash. So remember, the Creation Kit is a powerful tool, but it also will sometimes screw stuff up for you.
StudentEternal Sep 14, 2014 @ 9:55am 
Just confirming that I have also encountered the crash to desktop issue when killing a dragon after getting the dragon smithing perk.
Grey Acumen Aug 30, 2014 @ 5:40pm 
Okay, so it looks like Alt-F4 has managed to trace down the cause, but has this mod gotten updated to fix that issue yet?
jamiemahoney Aug 20, 2014 @ 2:10pm 
Your continued dedication to this mod is greatly appreciated
Alt-F4 Jul 26, 2014 @ 9:21pm 
Fixed it - I should have looked deeper into it a long time ago, and I apologize.

It turns out your entry point for the leveled list has the "companions armor set" leveled list. I'm only guessing, here - but what I imagine that does is it tries to generate the armor list of a member of the companions and equip it to the dragon (which causes a boo-boo, since dragons can't wear armor).

That, or the companion armor list is a special flag that tries to do things that conflict with the normal dragon death.

Either way - I simply set it to drop dragon scales 75 as its level list. I didn't search through every entry to see if you created a unique leveled list or not. A second entry point could be added to add dragon bones 75 to the leveled list - or a custom leveled list could be created specifically for the DragonArmor perk. But it was the setting as the companions armor for the leveled list that is causing the CTD.
Punzy Jul 16, 2014 @ 6:41pm 
Does anyone know a mod that removes Daedric smithing? I hate being able to craft that... :l
jamiemahoney Jul 13, 2014 @ 1:14pm 
Great mod and is much more sensible than vanilla.
I also have been having the CTD with dragon smithing. To those that do as well, are you using anything that affects dragon loot, such as the Dragon Blood Perk Potion mod?
lomhow1234 Jun 11, 2014 @ 9:01pm 
Nice, I like the idea of amor on one side and then everything else on the other. Also, I do a lot of long hauls so the extra 50 carry weight really helps. I also really like how compact and close you placed the perks. I only have a couple questions,
1. Does this affect my skill tree if I'm level 100 and have all the perks?
2. I have a mod called FreeCraft, where I can create and upgrade default armors at any level without the need of materials or the perk tree (A mod made for a sleazy way of getting free skill points, leveling up smithing and getting stuff to sell to vendors), will this mod be effected by your mod? (I'm downloading your mod anyway but I'd like to know for future reference)
phlinn Feb 26, 2014 @ 6:57am 
The CTD oly happens if Smithing Tree DG is loaded. Maybe there is a holdover from when that was standalone instead of built on this one? Conflicting check for when dragons die?
phlinn Feb 15, 2014 @ 10:37am 
I am getting the same CTD error with dragon smithing. This is my second time through the tree. I have to disable the mod to kill dragons. I have not tested if it's tied to the dawnguard or dragonborn additional mods. I may have been getting additional drops on dragons even before taking the perk. Maybe it's tied to legendary status?
SushiSquid  [author] Jan 31, 2014 @ 8:25pm 
Let me know what you can find out. That perk uses an entry point that adds items on death to anything with the dragon's keyword (which is like, ActorTypeDragon or something - it's been a while since I messed with this). It shouldn't be doing anything odd, but there may be an engine issue with how that entry point functions. Again, let me know, but I may not be able to fix the problem because it might be a problem with Skyrim itself. The base game doesn't use that entry point much, so it may have unknown issues.
Alt-F4 Jan 31, 2014 @ 8:18pm 
I am encountering a CTD when a dragon is killed and having the Dragon-Smithing perk. I am unsure if this is a specific game save issue, or which file it is isolated to. At first - I figured it was because I took the perk right before fighting Alduin and he's kind of a special case. I've encountered the problem each time I kill a dragon afterwards (which is to say - I cannot kill dragons). I'll do a little bit more probing tomorrow to see what details I can report. It might have been my initial tampering with the old DawnGuard version that mucked things up when Steam decided to update stuff.
a good wanк Jan 2, 2014 @ 7:21pm 
But the stars are not shaped like an anvil anymore
SushiSquid  [author] Nov 20, 2013 @ 2:00pm 
As you guessed, you can't select which star is the default, it just goes with the closest to center. As for changing it, the problem is that even getting that shape was difficult. The star pattern looks dramatically different in-game from what you set in the Creation Kit, and even tiny changes can move everything around. The first star you see not being the starting perk just isn't much of an issue, and trying to fix it would mess up the rest of the shape.
AudioElf Nov 19, 2013 @ 11:43pm 
I love this mod dearly. I use smithing to level myself and push perks with ledgendary skill and this smith tree makes much more sense. I have only one gripe with it and I'm not sure it's fixable: pressing the UP function from the zodiac selection skill menu defaults to TANNER perk, rather than the initial CRAFTSMAN perk. TANNER is closer to the center. Can a default to CRAFTSMAN be set? If not, can the stars be repositioned so CRAFTSMAN is in the middle?
Pasketti Aug 31, 2013 @ 6:16am 
does this mod unlock all the smithing perks?
Crawl Aug 24, 2013 @ 4:42pm 
Jwblaze Jul 2, 2013 @ 10:32am 
This mod is so good it tastes like pink lemonade!
SushiSquid  [author] May 12, 2013 @ 10:23am 
This won't conflict with that. As long as something has the dragon tag on it, it will spawn extra items on death because that perk uses an entry point for that.
Domcoppinger May 12, 2013 @ 3:56am 
Would really like an answer to Palorius's question!
Thewizardguy Nov 23, 2012 @ 6:03am 
I'm trying this out now. Seems like an awesome idea. Could you do something like this to the enchanting tree? Or the alchemy tree?
Palorius Nov 23, 2012 @ 12:21am 
Question before install: I have a mod that alters dragon death drops. Does your mod conflict with it? (i.e. what did you change on deathscript? did you add another leveled item script and put it into the deathitem or did you mod the deathitem itself?)
Chedori Nov 21, 2012 @ 5:40pm 
Just got this mod (along with a few others) and I am trying to find out which is responsible for this error: Whenever I goto craft Orcish things, the only option it gives me is to craft Orcish Arrows. Any ideas?
j.marling Nov 20, 2012 @ 6:33pm 
Actually It loaded the Smithing finally. But this was several hours after I subscribed, and after loading Skyrim several times.
j.marling Nov 20, 2012 @ 5:48pm 
Thank you Kevinjk for suggestion the Installer. How do I access the Installer or activate it? Thank you for any suggestions.
Talos the Cat Nov 20, 2012 @ 4:14pm 
Just as a convenience note for both the vanilla and the DG versions, I believe you should swap the places of Craftsman and Tanner, Salvage and Metallurgy, so that when you select the Smithing tree, Craftsman becomes the first perk which is highlighted. Putting the three on the left and Craftsman on the right would stop that sort of awkwardness :P What do you think about that?
SushiSquid  [author] Nov 20, 2012 @ 2:28pm 
Perhaps the installer didn't activate it. Make sure it's checked in your load order. This doesn't require a new game for installing or uninstalling. It should be generally safe to add or remove with existing games.
Utopolis Nov 20, 2012 @ 11:53am 
It works just fine with me, my char was lvl 30-ish and had like 4 perks spend in smithing allready.
j.marling Nov 20, 2012 @ 9:18am 
I subscribed to this but it does not show up, neither on my level 30 with 100 smithing, nor on my level 1. Must I start a new character?
Utopolis Nov 19, 2012 @ 6:38am 
This mod seems to work fine (I got Dawngaurd installed also). I cancelled Smithing Extended mod, because I was afraid things would clash.

Result of the mod: I do feel I want to invest more into smithing now :)

However, I still feel it's so darn easy to reach Epic levels with smithing. I only got the perk up to Elven and can craft Ebony stuff to Epic. Just equip one or two 17%-20% bonusses and you're there. Maybe an idea to decrease the perk smithing bonusses a little bit? Get more dependant on gaining more perks into smithing before you actually reach the Epic crafting level (we all know we use magical spells to up our skill anyway).
Grim Nov 19, 2012 @ 4:51am 
True ricardo but what if people cant afford dawnguard or just dont want it!!!
Utopolis Nov 19, 2012 @ 1:44am 
Sounds interesting. I'm gonna try this :)
Ricardo 136 Nov 18, 2012 @ 3:44pm 
I wasn't all that bothered about the smithing tree but now that I think about it it did seem a little odd compared with all the others which were to be honest more tree like, my only question is does the order of the perks remain the same and I would like to add a response to the previous comments "you don't need to add arrow smithing as Dawnguard already did that"
theLheo Nov 16, 2012 @ 7:26am 
yeah, an arrowsmith perk would make this perfect.
Great work!
WaffleChemist Nov 13, 2012 @ 8:36pm 
Sounds great, I think I'll try it out. Do you have any idea as to whether or not it conflicts with Deadly Dragons, perhaps?
Dovakiin Nov 12, 2012 @ 8:13am 
can you add a perk so I can smith arrows too?