Lockpicking Overhaul
19 Comments
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Steve Remington  [author] Jun 4 @ 4:49am 
Also, the reason it gets harder to pick is because you have actually damaged the internal mechanism, meaning the lock is more difficult to turn. A bit counter intuitive, i'll admit, but it kinda makes sense and gives a penalty for taking a risk
Steve Remington  [author] Jun 4 @ 4:48am 
Zarty, the Nexus version has lock bashing.
Kongen af Swag May 27 @ 1:33pm 
Best lock mod there is right now. Seriously underrated! If you're open to suggestions, I would like some way to bash locks in, if that's possible to balance. You could base it off one-handed and two-handed, I've seen it done in another mod on nexus but it's gone now. (Bashing probably shouldn't be usable on higher-level locks though.) You could make it alert everyone nearby to balance it out a bit and make it realistic. Perhaps, like it's been previously suggested, it should have a chance to destroy loot in containers.
^Perhaps all that is better for a standalone, if you actually decide to make it. Anyway, this mod is awesome as it is.

On a side note, may I suggest the consequences of Lock Forcing be reset after some time? It seems weird that a lock automatically gets improved by being repeatedly attempted. Unless the explanation is that people replace it with a better lock. I don't know how lockpicking works in real life, but it seems a little strange.
Mr.Shaggnificent Jan 17 @ 1:00pm 
The "lock destroy" piece would be very cool for non thief classes. like in D&D if your strength was high enough you could just smash doors. maybe there could be a chance to destroy some loot if it's used on chests.

@corrupted minds:
on the first window when you start the game, the "data files" option.
funfight22 Jul 8, 2013 @ 1:11pm 
I think Dissidify means if two doors use the same key, like key A opens two different doors, if you pick one of those doors, because they both use the same lock, for a time you should pick the other door easier or instantly.
Baron Porkface Feb 2, 2013 @ 4:31pm 
Could you make it so that keys are way harder to steal to make the key perk more useful?
Steve Remington  [author] Dec 16, 2012 @ 4:16am 
OK The newest version is now up on steam (3.42 on nexus). Bugs mentioned should now be fixed
Graeme- Coarse Gentleman Dec 9, 2012 @ 10:44am 
@generalhappypie, I had to unsubscribe because of a similar issue where no doors or chests would open unless I spammed E.
[HHoD] GeneralHappyPie Dec 8, 2012 @ 4:15pm 
Just curious. Has anyone encountered an issue with this mod where the ingame keys for doors and chests stop working? I can have the key in my inventory, try to open the door and nothing happens. I'm having to console all the stuff that requires 'keys' at the moment...
Angry Nov 11, 2012 @ 1:04pm 
I really like this mod too. I do have a suggestion though. Perhaps you could improve the "lock destroying" concept. In my opinion, that seems like it should be more of a smithing perk than a lockpicking perk, because it doesn't give lockpicking xp. I think that the lockpicking tree should give options that makes "legit" lockpicking easier while smithing options would create ways to avoid picking a lock completely.
Himax Nov 10, 2012 @ 10:19pm 
This is an intersting concept; the Lockpicking skill did need some fixing. But I only hope you can keep the skill balanced. I'll drop some feedback if I find any problems.
Steve Remington  [author] Nov 9, 2012 @ 7:46pm 
@Minzy. Go to the options and turn off Lock Levels

you're welcome

@Dissidify.....wat?

@Argonian Bob That is pretty cool. My house door lock is starting to fail too.
dissidify Nov 9, 2012 @ 8:25am 
some locks require the same key, so is it possible that within a time limit those locks are easyer to pick once the player has picked one because the player should be able to pick from the same place, or even a marker is added to the position of the success place on locks that use the same key
Minzy Nov 9, 2012 @ 3:08am 
This would improve gameplay if there weren't so many Master and Expert lock that HAVE to be picked. :/
Steve Remington  [author] Nov 8, 2012 @ 8:00pm 
Argonian Bob, there are plenty of mods which allow destruction spells to be used to open locks. I would do it myself but these other mods already do a superb job
kennedy Nov 8, 2012 @ 1:02pm 
improves the gameplay
Flash Nov 8, 2012 @ 4:03am 
I probably won't install this (why make the game harder?), but I have to chime in that I completely agree with the author - the lockpicking skill in Skyrim is useless. And early on I found gloves of 20% better lockpicking, which means I have 10% more 'sweet-spot' on either side of a Master lock :)

Besides, I kinda like the feeling of picking a master lock - it makes me feel like more of a thief, somehow :)
ConsonSaW Nov 6, 2012 @ 10:25am 
Seeems pretty cool I'll try it out (maybe!) RATE UP
Ardavan Abtahi Nov 6, 2012 @ 2:38am 
This mod sounds great, just downloaded it!