Ease up the amount of mods to load by an collection made by inspiration of many
61 Comments
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TheUltimateGamer Sep 8 @ 8:54pm 
and i dont use "BOSS" i use TES5edit
TheUltimateGamer Jul 16 @ 6:17pm 
does this one have robbers that frequently and it kinda fixed itself and i have like 73 mods and there all good mods just a few things stop me from doing or going to sertinplaces
KennyBall  [author] Jul 16 @ 3:15am 
@ Theultimategamer: it is just you, it sound like you have a mod-conflict. use BOSS to sort the order for you and or find the conflict of yours. All the thing this mod does is mentioned in the description, so please be spesific about what I have forgot to mention so it can be added.
TheUltimateGamer Jul 15 @ 8:44pm 
also you should list them ALL in the description
TheUltimateGamer Jul 15 @ 8:41pm 
is it just me or cant i put anything on any rack or display case without it fucking disapearing -.- or drop anything and are guards supose to have faces shown?
ok, because it would be sp fun to merge all my mods. thanks for responding :)
KennyBall  [author] Jul 2 @ 10:32am 
@ Theotherguy: I tarted with one mod, and worked my way from there, I tried to merge some mods but then the meshes did not follow in the new mod. To make a mod like this you have to add all the data your self, and this take time. sadly there is no way in CK to save all the mods you like in to one single file. those files that stand under merged in the description was merged in with TESVsnip. it was that tool who ruined this mod with the lack of some meshes described under "Known Issues/Conflicts"
Can you tell me how did you make 1 file with many mods? When you open the creation kit, to you select all the mods in Data, then save? And if its like that, do you have to 'set as active file for each mod?
Thx
KennyBall  [author] Apr 15 @ 12:34pm 
@ halo4722 : that is my biggest wish, and if I had the knowlegde to do that i would worked more with this mod... but I do not know how to make a mcm menu.
halo4722 Apr 14 @ 5:20pm 
could you make it so that you can change so things via mcm
Coltrane71 Apr 1 @ 5:23pm 
Cool Mod
arik_saito Apr 1 @ 4:41pm 
Well doesnt help that ffking is a gay hence the identical rainbow pair sex symbols.
The Majestic Panda of Death Mar 30 @ 7:24am 
What mods are in this i couldnt find them?
HSweethoney66 Mar 19 @ 7:34am 
Anyone with self respect sound care about grammar. However this is a forum site, and if you feel the need to complain about anothers grammar you really shouldnt make yourself look like an idiot either. FFKing1140 before bringing attention to a kind person sharing a helpful MOD for anyones use, over one miss worded sentence in your opinion. Remember all sentences start with a "Capital" letter and " i " is Always Capped. And Giggling with Clamdigger, " Like really" you trying to sound totally stupid, or think your cool? Which ever your grammar Sucks! Now More Importantly Thank You Very Much for this sweet Mods!! Good Job :-)
harry Mar 12 @ 10:32am 
☻ hi im steve dont copy bob copy me
/[][]\
/ \

Clamdigger Feb 20 @ 7:24pm 
FFKing1140, when you start sentences with "Like really," you dont have any right bitching about others.
tolek1138 Feb 20 @ 11:08am 
This is a very handy mod. Thank you for this, and your description is fine. :P
{ð☭} Walrüs Jan 31 @ 7:03am 
Batman gave him and me as well lots and lots of inspiration.
=(e)= GBORKEN1 Jan 30 @ 5:54pm 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
KennyBall  [author] Jan 29 @ 12:27pm 
Blame Google Translator :p And the time the mod was updated 3:40am
FFKing1140 Jan 28 @ 6:56pm 
the grammar in this is so atrocious i cant even read half of this. Like really, does "it occur an conflict" make any sense??
NeO|GoD|TheBait Jan 23 @ 7:57am 
who cares about grammer brown noser
cismurphy Jan 21 @ 2:34pm 
*kindergarten* *you* *can't* And you need to correctly use punctuation. masterchief1227
lilsoldierman Jan 7 @ 4:42pm 
this is directed to pokerface31001,let me see if i can put this nicely, READ!!!! if u cant then go to kindergarden again
(TFR)pokerface31001 Jan 7 @ 11:29am 
what dose this mod do?
r.nico81 Nov 18, 2013 @ 7:48pm 
what is the code for the Master Enchanter Perk
Staberind Nov 17, 2013 @ 7:43am 
On the whole, these are a cool idea, if the mods included are "Final", have no scripts, and don't get broken by updates.
Maybe more people should make them, TesVedit makes it pretty easy, and the results can always be tweaked in the CS. so: Kudos. :)
The Rebel Squirrel (Ninja Spy) Nov 12, 2013 @ 8:41am 
@KennyBall ☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \bob says hi :) and he smiles and says this mod is epic and also bob had a kidney transplant :( they used a to cut him open D:
KennyBall  [author] Nov 12, 2013 @ 5:14am 
@(o.W.n) Epic Brony (Dovahkiin) Then This Mod stays :)
The Rebel Squirrel (Ninja Spy) Nov 11, 2013 @ 11:24pm 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \
The Rebel Squirrel (Ninja Spy) Nov 11, 2013 @ 11:24pm 
@Kennyball Dont Delete this version i want to unsubscribe to this and use the new version when you have made it so then my skyrim dosnt be annoying and crash everytime i try to use that new mod its not doing it now but it might do if you remove this version :/
KennyBall  [author] Oct 26, 2013 @ 2:24pm 
@ sarahlynncollinson - yep, the Mod limit is 250 or so and i use with this one 213 mods... the only thing I think is bad with this mod is that I Could not add the meshes for the open face guard helmets, so if people use this mod without the open face guardhelmet they may get a "balled" guard :p it is somewhat funny but annoying after some time Steam will not allow me to update this mod anymore so When I find out how to add the meshes and stuff to the mods I make I will upload a new version and delete this one.
sarahlynncollinson Oct 26, 2013 @ 1:13pm 
get rid of a bunch of lagy mods to make one BIG lagy mod makes sense
ninthguardian Aug 18, 2013 @ 12:54am 
It is a great idea, but between mods i do not want and the useless mods that do what a command code probably does better i'll have to give it a pass. Still great idea! i'll go look for graphic pack or something and standalone weapon armor additions
GladiusIII Aug 9, 2013 @ 9:41pm 
Also, I don't know how difficult this may or may not be, but what if there was some sort of in-game menu so you can cusomize what modifications you want active?
KennyBall  [author] Jul 28, 2013 @ 7:47am 
If Steam give me trouble with updates to this mod to i will upload it to nexus.... on second thought i may upload it to nexus anyway, after the summer vacation :)
GladiusIII Jul 24, 2013 @ 5:05am 
Do you plan on uploading this to the nexus?
iNyox May 22, 2013 @ 9:16am 
Update* Seems to work fine with the hunting mod. I laded this before the hunting mod as this mod would count as the prices and not the prices in the hunting mod.

Works perfectly, no glitching, bugs, no cdt. If crashes with other mods recommend players use SKSE, jus tmy opinion. Works grate for me.

Thansk kenny ball for this amazing mod. It fixes up all the things that when you play skyrim and would be liek " Oh why didnt Bethesday make dragon bones lighter, or Why didnt bethesda make the wood chopping unlimiited chopping time" thanks alot.

Reccomend this mod to anyone :)
KennyBall  [author] May 21, 2013 @ 8:08pm 
@ iNyox - I do not know what happens if you use another mod that alter the same as this mod, but try to load the other mod after this one. You can not change the prices manually with this mod.

@ Kailyn - I know the price to train is a bit stiff, but this is because you can train 25 times pr level up, very easy to exploit... [ lots of woodchoping and hard work will get you there ;) ]
iNyox May 20, 2013 @ 3:56pm 
What happens if i use this with the "hunting guild mod" as that mod changes the prices of pelts and stuff to do with hunting to. How do i change the price manually with this mod?
Kailyn Apr 18, 2013 @ 8:06am 
Overall, I ike this mod alot. Only ones I'm not real happy with are the prices of training seem pretty steep, especially as I just started a new character and it cost almost 1,000 gold for her to beef up at early levels, and I'm not fond of the arrows sticking longer.
Kailyn Apr 17, 2013 @ 7:50am 
Holy cow - I think you just helped me to clean out half of the mods in my list! This is awesome.
ChromePlate Apr 15, 2013 @ 7:54pm 
i think i already have a mod witch gives me charcoalmaking, but that is just me.
(no idea wich)
KennyBall  [author] Apr 15, 2013 @ 6:10am 
@ missed0007 : If you use my mod "NEW! Simultaneously Meltdown+ Tools & Gold Crafting" you will get the recipe for charcoal and many other recipes. :) But if you still want me to add the recipe for Charcoal in this mod please tell :)
missed0007 Apr 11, 2013 @ 8:40am 
bad rormule on steel no provision to make charcoal.Good mod.
ChromePlate Mar 19, 2013 @ 1:32am 
Love this mod, freed up enough memory for a bigger mod.
I was looking thrue my installed mods and what they did, and had no idea this did so much now.
Could remove 4-5 other ones right of. :D
Even if better hunting prices may be a little bit bad as i needed some leather for some mod for crafting lol.
Well i am not poor, and are done with most of the crafting atm so all good. :D
KennyBall  [author] Mar 3, 2013 @ 6:46am 
Ahhh, now i see what you mean ;) hmmm, then again i have to learn how to script :p hehehe
[=AWOL=] Sgt_Undead_X Mar 3, 2013 @ 5:38am 
Sry , i was talking about a SkyUI / SKSE dependant,more user friendly smithing menu so u dont have to scroll to bottom of item lists to get past the items u have already smithed to get to the other ones (weapons and armor) that u haven't improved yet : )
[=AWOL=] Sgt_Undead_X Mar 3, 2013 @ 5:32am 
thanks dude, chekkin it out now >: )
KennyBall  [author] Mar 3, 2013 @ 5:01am 
@ [] LivingDead - thanks :) I have two mods that simplifies forging check them out :) look in my orkshop or search for "simultaneusley meltdown" ;)