The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Map Markers Complete
53 Comments
I understand that it may be too late for questions... :)
But what fonts did you use when demonstrating the result of the modification?
Sarthes Arai  [author] May 31, 2019 @ 4:25pm 
map markers aren't lit
Thereallysleepypuss Sep 7, 2017 @ 8:49am 
dont work
goDm Feb 27, 2017 @ 8:04am 
Where i can find mod with paths on map ?
SleepingWillow Dec 20, 2014 @ 12:00pm 
EPIC!
asmallauthor1996 Apr 23, 2014 @ 11:47am 
That's fine. Thank you for the response.
Sarthes Arai  [author] Apr 23, 2014 @ 8:39am 
I'm currently playing Morrowind, so there'll be nothing the next time
I cannot tell yet if I'll ever make a DB version, I'm sorry
asmallauthor1996 Apr 22, 2014 @ 12:08pm 
May I politely inquire if a Dragonborn version of this mod would be created? If you do, that would be most excellent but I understand if you decline. Thank you.
Sarthes Arai  [author] Feb 20, 2014 @ 8:12am 
?
Unomii Feb 19, 2014 @ 1:14pm 
thanks i need the shouts
Sarthes Arai  [author] Feb 19, 2014 @ 8:16am 
"adding markers to:
- all shrines and temples, both inside and outside cities"
Unomii Feb 18, 2014 @ 2:20pm 
how about shout shrine markers
is that in
Maxpowerammo Dec 30, 2013 @ 3:03pm 
@Migz - DH He had a font mod on when he took the pics, so the font wont come with the mod.
Migz - DH Oct 18, 2013 @ 4:30pm 
The font in the screenshots, does that come with your mod and change the font throughout the game? Or, will the vanilla font still be used?
vorpal69 Oct 2, 2013 @ 8:41pm 
there are 2 dragon burial sites in the Eastmarch. one of the burial sites is marked with an enemy red dot, not a dragon skull marker... please fix? great mod thumb up!!!
C Aug 5, 2013 @ 10:24am 
very nice mod,gonna make Polish version of this one,cheers mate
jnanibhad55 Jul 20, 2013 @ 12:24pm 
does it work with predator the lost tribe?
Bigwhitehound Jul 11, 2013 @ 3:26pm 
thanks I'll keep looking
Sarthes Arai  [author] Jul 11, 2013 @ 8:24am 
@ bigwhitehound: I have not altered the map textures, nor do intend to do so. My mod simply adds markers to places of interest. There are some other mods arround that may help you with the road problem.
Bigwhitehound Jul 6, 2013 @ 8:56pm 
Great mod!!! However can I make a suggestion/request? If possible can you add roads? I mean have a fine black line or something showing all the roads, trails, paths. I just found the road near the Ritual Stone that leads over the Throat of the World, saves A LOT of time, when you first go see the Greybeards.
Sarthes Arai  [author] Jul 2, 2013 @ 10:12am 
@ Techmaster: I have Dragonborn myself, but I haven't encountered the double marker yet... possibly some other mod that adds it to your game?

@ Kerry: There are few (if any, I don't think so) Word Walls on the surface of tamriel that aren't covered with a "Dragon Lair"-Marker or at the exit of a dungeon which has to be completed to reach it. There haven't been added any Markers on that object.
kezza596 Jul 1, 2013 @ 5:09am 
Does this include markers for words of power?
Computermaster Jun 1, 2013 @ 3:02pm 
I have a question, can you make a version that doesn't have a Windhelm Docks marker?

That marker gets added for people with Dragonborn, so that means there's two of them.
Caz Mar 2, 2013 @ 11:03am 
undestandable
Sarthes Arai  [author] Mar 2, 2013 @ 10:33am 
@ bobert 91: Skuldafn is not meant to be visited again during normal gameplay, you cannot even reach it in the normal map. I won't make changes to how the vanilla skyrim works...
Caz Feb 28, 2013 @ 7:38pm 
make a map marker to skuldaven!! O___o i have no idea how to spell that
Dovakiin Jan 6, 2013 @ 2:44pm 
what in-game text is that and how can I get it?
Sarthes Arai  [author] Dec 4, 2012 @ 8:49am 
@ ss417: "Be aware that this Map Markers must still be discovered like any other in vanilla game. If you visit a location before installing this mod the marker will not be there. [...] "
ChanceTheSlacker Dec 3, 2012 @ 2:33pm 
are all places discovered or do i still have to find them?
RexJayden Nov 13, 2012 @ 6:09am 
IT didnt work. Marburg's map didnt work for sure. Im going with this mod and not using that one again till some bugs get sorted out.
Sarthes Arai  [author] Nov 13, 2012 @ 4:07am 
@ RexJaden: I'm not sure, depends on how Warburg programmed his map. just try it out ;-)
RexJayden Nov 12, 2012 @ 6:03pm 
Does this work with Warburgs paper map mod?
Sarthes Arai  [author] Nov 6, 2012 @ 8:21am 
@ Computermaster: Thank you for this one, I´ll fix it as soon as I´m able to open the Update-file in the CK...
Computermaster Nov 5, 2012 @ 10:35pm 
I hate to bug you again, but I've found a spelling error. The "Tower Ruin" just a little north of Lost Echo Cave in Haafingar shows up as "Towr Ruin".
kotawolf Nov 4, 2012 @ 11:22am 
I'd love to see the dungeons marked also. I know some of them are quest related but would be nice to know if I'm missing any.
Sarthes Arai  [author] Nov 4, 2012 @ 8:34am 
@ altairwolf: Aren´t all word walls that are not inside dungeons marked with that dragon head?
kotawolf Nov 4, 2012 @ 8:10am 
Request: The one I keep looking for... could someone do a map marker for all the shout locations? Can that be done?
Great mod. Thank you.
Computermaster Nov 3, 2012 @ 4:59pm 
Well, I moved the Mine Markers to the very top (right below the HD and Unofficial Patches) and yours right at the bottom and they're both working together now. Thanks for the help!
Sarthes Arai  [author] Nov 3, 2012 @ 4:08pm 
@ Computermaster: Detailed Mine Map Markers is somewhere on the top, then a lot of other things are coming, and Map Markers Complete is the third from bottom (I loaded it last since it´s my mod xD). I´ve encountered no problems so far...
Computermaster Nov 3, 2012 @ 3:38pm 
What's your load order Arai? I'll give it one more go.
Sarthes Arai  [author] Nov 3, 2012 @ 3:21pm 
@ Computermaster: I could do that. But I use the same mod, and for me they work perfectly together. But since Bethesda doesn´t release a patch for the CK to open the new Update.esm, I can´t do much...
Computermaster Nov 3, 2012 @ 2:53pm 
I was wondering if maybe in the next update if you could append the ore type of a mine to its name, like in this mod here: http://steamcommunity.com/sharedfiles/filedetails/?id=17828

I've tried to get both mods working together, but one will always override the other.
76561198059485549 Oct 22, 2012 @ 6:04pm 
My game wouldn't open one day and I clicked "check for video driver updates" and it was updated and its been like this ever since. Come to think of it, its probably not my browser. I know very little about computers. I would love to be able to get it to work properly again.
Sarthes Arai  [author] Oct 22, 2012 @ 8:16am 
@ polar.bear.79: wich strange browser are you using? steam doesn´t interfere with my firefox in any way...
76561198059485549 Oct 21, 2012 @ 6:11pm 
I understand. I know there's one on Nexxus but for some reason my browser won't go there. I had a problem opening my game once and steam updated my browser. Now nothing opens except my game and the workshop. I can't use any other link. And I don't know enough to be able to fix it myself. My game and mods work so I'm happy. I can only use the mods on steam. Thanks for asking for me though...I can't even do that. I appreciate the work you do.
Sarthes Arai  [author] Oct 21, 2012 @ 9:23am 
@ polar.bear.79: I may ask IcePenguin to release his mod on Steam, but if he refuses I will not upload it myself or create a similar one. Texture editing is none of the things I´m good at.
76561198059485549 Oct 21, 2012 @ 8:48am 
To add all roads to your mod would be wonderful. And I see I'm not the first to mention it. There was a great mod here on steam with all of the roads but steam disabled it for an infraction of some sort. I've been looking for another ever since. We'd all love you forever if you would take on the project. I would love to be able to create mods but I wouldn't have any idea where to start...it would look like Greek to me. We appreciate your hard work.
Sarthes Arai  [author] Oct 20, 2012 @ 3:29am 
@ Iron Cisciple: Nope, sorry
Iron Disciple Oct 19, 2012 @ 5:45pm 
@Sarthes Arai: Thank you! No chance you know of a roads map on Steam instead of Nexus?
Sarthes Arai  [author] Oct 18, 2012 @ 12:02pm 
@ meisterderek: be aware that this map markers must still be discovered like any other in vanilla game. if you visit a location before installing this mod the marker will not be there. to test if it is installed you may travel to a location that is marked (such as any of the temples). or you may use the console command "tmm 1 1 0" to turn all map markers (also vanilla) on (be sure to safe your game before this since this action cannot be undone!). clean safes are not needed for this to work.