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Thank you very much for your help by the way.
I think I am near the end of this great superb module. I have 4 ornate keys. I have also found two secrets more (the icefall hammer one = 10/18) but I don't know how to proceed in the mosaic level
On level 2, using the key opens a wall next to the lock. This seems unimportant but it's not and is the clue to going further. You then need to undo something you did earlier.
For the get a running start puzzle, you will need to throw/shoot something into the teleporter, but need to be in the right position to "get a running start" as well.
Also check out this topic here, as many of the tough puzzles are discussed. http://www.grimrock.net/forum/viewtopic.php?f=14&t=3738&hilit=start&start=40
Zeoone, The halls with the pressure plates? Each plate will either open or close a way to go. To get out of the area you will need to walk a path from the plate that opened a wall to the south without stepping on the plate that closes it. If your referring to the northmost door there, that one is a secret area.
El Pusher, The golden keys are for opening up treasure in the treasure chambers. Just hold onto them until you find it. The north door in the pressure plate puzzle area is a secret zone. It is not needed to complete the game, but to get in there you will need to find a nearby hidden button to help you. The "a way back" inscription refers to the lever there which opens up the wall that closed after the gladiator trial.
I have 3 golden keys but I have several doors with keys I don't have. I think I have reached lvl3. How do you open the door at the end of the corridor that is in a zone with 5 pressure plates? I have tried to lure a undying legionnaire there but to no avail. The door always closes when stepping at the plate at the other end of the corridor. I think they is also an incription nearby that reads "way back..." or something like that. .
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Thanks
:) :)
Thanks
Thank you Soaponarope, surely this mod is one of the best!
And I'm already prepared for the sequel. Really. I mean it.
You are right about the missing key being related to that clue. You need to open
all four doors in that room from the other side. It's not related to the southeast area,
just the four wooden ones in that room. Check your map and figure out how you could reach
that area from the other side, perhaps from the level below. If still having trouble, tell
me which door is still shut.
For you... I guess you are wondering about seemly-meaningless round key and "behind the left eye"...right?
Well, I got stuck there while too. Here's tips from me.
1. You don't have to leave 2nd floor.
2. You don't have to go to the ogres' room.
3. You HAVE to "undo" something you did nearby the keyhole. Then you will understand what that key was all about!
Good luck!
About me now :) any help about my below message?
One of the doors of "... once all doors open." room remains closed. My best guess is to solve this secret, but I have no idea. Maybe this memo is about opening all metal doors of southeast area of the 3rd level, but I found no way to open the last door of the 5-lever room.
Any tips please?
Maybe I can ignore it and press forward but I'm unable to figure out the way...
So far, I think this mod is tough and enjoyable. I'll retry if it's fixed!
trouble. I figured it was too hard to see the buttons with the poison clouds in the area.
There is a button which can be quite hard to see on the west wall at the end of
the second hall. There is another button later in the final third hall with a similar issue. This can be a tough zone, and this was making it harder than it should be.
I understand your point but I hear nothing when I pick the item from the altar ... no wall opening or monster sound...so I did not know something happen related to this
I just have a fantastic party now and come bacl to say thank you
Wish it could be loooonger
About your question,
Pressing the secret button in the area you mention only opens the secret. The archers and goromorg have nothing to do with it. They are a result of disturbing the altar (taking the blooddrop blossom) and exploring newly opened passages. Usually when you do something that opens a passage and monsters come out, you needed to do that anyway to proceed. This was also the case in the original game.
About puzzles some are hard to understand...
Another example : pressing a secret button on a wall does open secret area fine :) but pressing I dnt know how many brings archers & goromog... How shall I know? :)
how tu use spoilers tags?
If anyone gets really stuck on a puzzle, let me know please, just use spoiler tags. I can give help, and it might mean I need to add more in game hints.