Garry's Mod

Garry's Mod

zs_randomfactory
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Update: Mar 27, 2017 @ 10:16pm

Made a number of changes and fixes involving several oversights that have existed since the beginning of time.

I mostly fixed the issue with unnailable, invulnerable props by removing most props with names. This means the following changes have taken place:

  • Failcade and Wowcade removed (I was unsure about them anyway)
  • "Dynamic physics props" system in Factory 45 simplified (not fully removed)

There may or may not be other changes I don't remember, but the props in the Factory 17 control room should now be nailable.

Update: Mar 16, 2017 @ 7:00pm

  • random_canister1 used to mute the win/lose music for when its own music started playing.
    It would've changed back about a minute later.
    This was before I realized the dramatic music would've been stopped anyway,
    and complications arose from trying to change it back to default.
    The win/lose music no longer changes at any point.
  • Added redeemer spawns
  • Added skycade failsafe for upper-windows in Factory 45
  • If they were even broken in the first place, fixed the odds of having an intermission with no random events

I apologize if having two updates in one day is enough for you to believe this map is not finished.
I'm trying to hurry up with these fixes before any server gets this map on its rotation.

Update: Mar 16, 2017 @ 1:01pm

  • Fixed a few clipping issues, thank you andrewcbaker.
  • Visclusters

Update: Mar 15, 2017 @ 6:03pm

This is the initial public release version.

Update: Mar 15, 2017 @ 5:28pm

Update: Mar 15, 2017 @ 5:19pm

Update: Mar 15, 2017 @ 4:58pm

Update: Mar 15, 2017 @ 2:09pm

Optimization tweaks + attempts to fix lighting bugs.

Update: Mar 15, 2017 @ 8:58am

Some extra optimization.

Update: Mar 13, 2017 @ 9:44pm

Initial workshop release, set to friends only until I feel it's ready.