The Paarthurnax Dilemma
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Showing 11-18 of 18 entries
Update: Aug 25, 2012 @ 6:15pm

Version 1.2.1
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The text used by the player to to put the Blades in their place now uses dragon words to cause the rumble.
Paarthurnax's students will join the orbit pattern while the other dragons are running the scene after Alduin's defeat.
Part of the scene with Delphine and Esbern after Alduin's defeat will block reminding you to kill Paarthurnax if that decision has already been made.

Update: Aug 9, 2012 @ 8:05pm

Version 1.2
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Paarthurnax's 3 dragon students will now have names that translate to actual words in the dragon tongue and not the made up gibberish I used before.
The 3 new dragons will now enable some distance away from and below the site of the initial battle with Alduin.
Dovahkiin's exchange with the Blades gets a lot more testy... on both sides!

Update: Jun 29, 2012 @ 2:26am

Version 1.1
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Arngeir will no longer keep the topic about the Blades wanting to kill Paarthurnax if you've spared him.
Arngeir will once again properly offer word wall quests so long as Paarthurnax isn't actually dead.
Odahviing will no longer be controlled by this mod due to unresolvable AI conflicts with the Call Dragon shout. His spot has been given to a new dragon.
A missing script for the assault check system has been included.

Since this update was generated using CK 1.6.89, Skyrim 1.6.89 is now required to run the mod.

Update: Jun 10, 2012 @ 4:58pm

Version 1.0.2
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Bethesda activates this quest far sooner than should have been reasonable, so it was necessary to modify my kick-start activator to account for this.

Update: Jun 10, 2012 @ 12:40am

Failed package update.

Update: Jun 10, 2012 @ 12:38am

Failed package update.

Update: Jun 8, 2012 @ 11:49pm

Version 1.0.1
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Had to rework the aggressiveness and hostility responses on Paarthurnax's students. Why is it so hard to get scripts to behave consistently?

Update: Jun 8, 2012 @ 11:41pm

Failed package update.