Velvet Sky
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Update: May 29 @ 12:31am

-Fixed buggy aurora shaders/changed bottom ones to the newer type.
-Changed ship cam rotation slightly and made it a bit higher, should be easier to see blocks behind blocks now.
-Fixed/updated air particles, the ones in wakeboard shouldn't blind you anymore.
-Restored real grid fly up texture

Note- Will be fixing the skybox when I find a solution.

Update: Mar 1 @ 9:07pm

-Uploaded my own temp fix for the grid issue

Update: Feb 17 @ 2:38pm

-Ship no longer has mesh morph for now untill the coding issues with mods is resloved
-Fixed a grid issue where the "growing" matching graphic was to big and didn't fit correctly on the main part of the grid it was suppose to be matching to
-made wakeboard bigger and moved it up some, so it more accurately represents the hitbox
-made color block texture(trophy) white instead of grey, felt they jus weren't bright enough

Update: Dec 29, 2013 @ 9:42pm

-Remade ship for a smoother look
-Gave the ship a proper texture
-Added more detail to the wakeboard texture

Update: Dec 29, 2013 @ 8:01pm

Update: Dec 29, 2013 @ 7:44pm

Update: Dec 2, 2013 @ 1:21pm

Increased the size of gray's in ship mode -whoops

Update: Dec 2, 2013 @ 11:58am


-Remade gray's completely now a spike "pillar" with a proper texture
-Made the rail "fins" (outer repeat mesh) bars slightly bigger and a proper texture.
-Tweaked Velvet (main road surface) for increased visibility, might do more to it (still not 100% satisfied)
-Slightly increased size of trophies in wakeboard
-Shortened back of the wakeboards bar fins
-Gave a proper texture to the wakeboard
-Gave proper texture to end portal and now uses it's own colors instead of highway shader
-Lowered blocks in wakeboard at an attempt for increased visibility

Update: Nov 26, 2013 @ 4:24pm