Velvet Sky
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Showing 1-10 of 12 entries
Update: Oct 7, 2014 @ 5:21pm

-Changed ring shader so there bright again
-Changed design of the small side bars
-Updated grid elements to be more legible
-Fixed flickering wake and board
-Changed auroras shader

Update: Oct 6, 2014 @ 11:27pm

-Fixed ring texture due to game update

Also, I know the wakes are having a strange flickering issue and looking to get it resloved, bare with me

Update: Sep 19, 2014 @ 11:06pm

-Scaled down particles
-A game bug was fixed, the skybox is back again

Update: May 29, 2014 @ 12:31am

-Fixed buggy aurora shaders/changed bottom ones to the newer type.
-Changed ship cam rotation slightly and made it a bit higher, should be easier to see blocks behind blocks now.
-Fixed/updated air particles, the ones in wakeboard shouldn't blind you anymore.
-Restored real grid fly up texture

Note- Will be fixing the skybox when I find a solution.

Update: Mar 1, 2014 @ 9:07pm

-Uploaded my own temp fix for the grid issue

Update: Feb 17, 2014 @ 2:38pm

-Ship no longer has mesh morph for now untill the coding issues with mods is resloved
-Fixed a grid issue where the "growing" matching graphic was to big and didn't fit correctly on the main part of the grid it was suppose to be matching to
-made wakeboard bigger and moved it up some, so it more accurately represents the hitbox
-made color block texture(trophy) white instead of grey, felt they jus weren't bright enough

Update: Dec 29, 2013 @ 9:42pm

-Remade ship for a smoother look
-Gave the ship a proper texture
-Added more detail to the wakeboard texture

Update: Dec 29, 2013 @ 8:01pm

Update: Dec 29, 2013 @ 7:44pm

Update: Dec 2, 2013 @ 1:21pm

Increased the size of gray's in ship mode -whoops