Audiosurf 2

Audiosurf 2

evasion
Showing 1-7 of 7 entries
Update: Dec 1, 2014 @ 4:41pm

v1.1.3

- Added keyboard and gamepad controls
- Added void skin

Update: Jun 1, 2014 @ 12:05pm

v1.1.2

- Removed the "debris" effect.
- Removed "no thrusters" skin until thrusters are restored to the "basic" skin.
- Removed the 11/1/13 note from the help document.

Update: Nov 1, 2013 @ 6:48pm

v1.1.1

- Took advantage of all that machinery I put in for v1.1 to rework shot generation. Most of a shot's speed now comes from intensity, with strength having a greatly reduced influence.
- Made shot size slightly dependent on strength, so moderately sized shots are more common. Due to the above, they tend to be a bit faster too.

Update: Oct 27, 2013 @ 2:28pm

Initial release of v1.1.

- Added the "no thrusters" skin, which does exactly what it sounds like.
- Added uivid.ogv.
- Reworked shot generation to make it easier to tweak.

Some possible shot modifications have been added to the mod's workshop page. Feedback would be appreciated.

Update: Oct 22, 2013 @ 6:19pm

- Moved the left and right bulllet spawn points out a little further so shots will actually spawn outside the screen now.

Update: Oct 20, 2013 @ 6:58pm

- Gave the player a proper hitbox and moved it slightly down the model.
- Slightly tweaked the timing of large shot appearances.

Update: Oct 19, 2013 @ 9:31pm