Portal 2

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Update: Oct 7, 2013 @ 4:10pm

*Receeded exit a little to give it a better sense of spatial seperation.

*Added glass to the gap above the fizzler (which is disabled by the tractor beam button) to prevent players from shooting through the gap.

*Moved the button that moves the first portal filp panel closer to the fizzler so player can observe the cube dissolving more closely.

*Added assistive and decorative lighting.

*Removed portal surfaces from back of stair-like structure to prevent players from getting stuck by accidentally getting the cube to the upper level without them.

Update: Oct 5, 2013 @ 10:45pm

*Removed portal surfaces behind cube drop, receeded the wall, and created flip portal surfaces which are triggered by pedestal button. Also covered this new area with grating.

*Added pane of glass at the top of the tractor button to prevent player from skipping to upper level from that elevation.

*Removed timer button and replaced it with standard weighted button which controls the flip panels behind the cube drop and the fizzler in front of it.

Update: Oct 3, 2013 @ 12:57pm

* Added pane of glass to water room to prevent jumping into tractor beam to the upper floor.

*Moved fizzler button backwards to prevent using unintended portal surfaces.

*Removed some portal surfaces and re-shaped a small section above the lifts.

Update: Oct 2, 2013 @ 8:47pm

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