The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Jurgholm
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Showing 1-10 of 13 entries
Update: Apr 25, 2015 @ 9:58am

1.3.2
25.04.2015
- Fixed a script and a navmesh bug that sometimes prevented the prisoners from escaping their cells after being freed
- Fixed a bug where respawning giants would spawn to the player
- Adjusted detection sensitivity for some NPCs to prevent instant attacks on entering their cells
- Removed shouts from certain enemy NPCs
- Removed excess roombounds and portals
- Minor portal and roombound fixes
- Minor navmesh fixes

Update: Apr 24, 2015 @ 10:20pm

- Modified tags

Update: Dec 9, 2013 @ 7:19am

1.3.1
09.12.2013
- Adjusted navmeshes and markers to prevent NPC corpses from falling through the floor
- Adjusted items that Havok caused to fall through the floor when interacted with
- Fixed an issue with conjured creatures appearing at incorrect locations
- Changed some enemies' magic damage immunity to resistance instead

Update: Oct 28, 2013 @ 1:47am

1.3
28.10.2013
- Fixed an issue with Grunts permanently decreasing player's armor rating

Update: Oct 15, 2013 @ 6:37am

1.2.9
15.10.2013
- Made a minor NPC spawn change
- Regenerated SEQ- and BSA-files

Update: Sep 29, 2013 @ 5:33am

1.2.8
29.09.2013
- Fixed an auto load door displaying the cell enter prompt in a wrong room
- Fixed a roombound related visual error in the cell "jurgholmtraps"

Update: Sep 24, 2013 @ 9:50am

1.2.7
24.09.2013
- Split the largest cell twice
- Fixed minor issues caused by previous cell splits and removed unnecessary objects
- Fixed trap script errors
- Adjusted optimization objects

Update: Sep 23, 2013 @ 3:58am

1.2.4
23.09.2013
- Split the largest cell further
- Fixed a critical issue with NPC spells which would permanently decrease player's armor rating
- Fixed a minor portal issue

Update: Sep 19, 2013 @ 11:27am

1.2.2
19.09.2013
- Split the largest cell in three smaller cells to get rid of load screen hang and crashes on cell enter when using graphics mods
- Replaced weapon rack activators with statics in the largest cell to reduce load on cell enter
- Modified quests and scripts to allow a lot more followers
- Fixed an error where the quest could not be finished if dialogue was walked away from at a specific moment
- Added a feature to prevent missing a quest objective making the quest unable to be finished
- Removed non-existing objects
- Non-existing dated script properties cleaned
- Fixed several script errors/warnings, uncluding followers, traps, critters, dialogue and custom scripts
- Added missing "Northmarkers"
- Tested the mod with different graphics and follower mods

Update: Sep 12, 2013 @ 7:45am