The Elder Scrolls V: Skyrim

Skyrim Unbound: The Ultimate Alternate Start Mod
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Showing 21-30 of 47 entries
Update: Sep 9, 2013 @ 1:08am

3.05 - Restored MQ106 script (apparently it wasn't as unnecessary as I thought).

Update: Sep 9, 2013 @ 12:15am

3.04 - Fix to make sure the word "Fus" is learned when absorbing the first dragon soul. Removed unnecessary script for MQ106. (If you were using the loose scripts version, delete the file QF_MQ106_00032926.pex from your scripts folder.)

Update: Sep 8, 2013 @ 10:49pm

3.03 - Removed leftover debug notifications from A Blade in the Dark.

Update: Sep 6, 2013 @ 1:55pm

3.02 - Fixed FormID typos in the scripts for dragon soul absorption and word walls. Both features should be working now.

Update: Sep 4, 2013 @ 6:02am

3.01 - Fixed opening sequence timing. Removed reward armor that was being given to the player on startup. Turned off a few debug notifications that were left on.

Update: Sep 3, 2013 @ 8:41pm

3.0 - Major overhaul to the core startup mechanics. Dialogue fixes for MQ106 (A Blade in the Dark). Fixed the problem where the main quest would get stuck after killing the dragon at Kynesgrove. Dragon soul absorption and word wall options are now disabled after absorbing a soul/learning a word, respectively.

Update: Sep 3, 2013 @ 8:41pm

Duplicate, ignore.

Update: Sep 2, 2013 @ 9:50am

2.11 - A couple of dialogue fixes for guards.

Update: Aug 31, 2013 @ 10:08pm

2.10 - Fixed certain word walls still teaching shouts even when set to disabled.

Update: Aug 28, 2013 @ 7:48pm

2.09 - Fixed problem where deliberately selecting Beggar/Vagrant would sometimes cause another class to be randomly selected.