Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

[|| Immersion Overhaul Mutator V1.14 ||]
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Update: Jun 8, 2013 @ 7:31pm

Lots of new stuff this time:

Configurable Menu!

Death Sounds (RO2 only): All death moans are back, even ones you've never heard, and the game will play specific ones depending on where you are hit (these specific sounds were already in the games files, but unused!) Don't get hit in the nuts. It sucks.

"Cinematic" death (RO2 only): First person death lasts a lot longer, with colors fading out, along with volume and a fade to black. Headshots, on the other hand, cause you to lose all sensation right away! You will have enough time to hear you brains squish occasionally.

Headshots (RO2 only): Somewhat new headshot sounds and a new headshot sound for unhelmeted players. Headshots will now leave blood overlays on heads, similar to explosions.

Optional player model randomization (RO2 only): An attempt to add some variety to bot matches.

Optional New Gun Sounds (RO2 only): Still heavily WIP, particularly all those pesky looping sounds.

Note that while all these new features are only for RO2, I'll be working to bring them to RS in the future.

Update: Jun 1, 2013 @ 10:43pm

Some bug fixes

Update: Jun 1, 2013 @ 9:29pm

Removed leftover debug text

Tweaked Mosin Nagant sound

Fixed Rockets playing in RS games

Update: Jun 1, 2013 @ 5:15pm

Added RS Compatibility.

Started adding new RO2 weapon sounds!

Note that all packages are split again, because merging everything into SoundMutator.u was causing issues

Update: May 25, 2013 @ 10:31am

Removed music and zoom features. These will be in separate mods in the future. This is because I'm trying to get this thing whitelisted, and I'm saving space. All packages are now merged into one, SoundMutator.u

Very soon we should have some servers running this! Stay tuned. I recommend you stay subscribed because even though you can now download this directly from servers when you connect, it will be much slower than simply downloading it through steam workshop.

Update: May 22, 2013 @ 12:40am

Update: May 21, 2013 @ 5:17pm

You may now completely disable zoom (IronSight AND Shift Zoom) This goes for LMGs in Classic mode, too. See the description for details.

Added more shrapnel effects to explosions, and tweaked bullet whiz radius (reduced). Also rewrote whiz system to use multiple cues, so the occasional problem where whiz sounds would cut off because you ran out of its radius should be mostly eliminated.

We are experimenting with more variety in the cracks as well as a lot more variety in end-of-round music.

Update: May 19, 2013 @ 2:06pm

Shrunk the shrapnel radius, and used the same effect to add rare ricochets to impacts depending on the material. Also increased the volume of all cracks somewhat.

Update: May 19, 2013 @ 12:12pm

Added random shrapnel effect after artillery

Update: May 18, 2013 @ 10:45pm

Added new win/loss match and round music! Period music for each side:


"Koniggratzer Marsch"

"Funeral March"

"The Sacred War"

"My Fields"

"Violin Concerto in D Major" (Tchaikovsky)