[|| Immersion Overhaul Mutator V1.14 ||]
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Showing 11-20 of 34 entries
Update: Dec 9, 2013 @ 1:23am

Update: Dec 9, 2013 @ 1:15am

Update: Dec 6, 2013 @ 2:02pm

Very large update that brings a lot of new stuff to the table including skins and new sounds.

See this link for more, and expect to see this on servers soon! http://forums.tripwireinteractive.com/showthread.php?t=92324

Update: Dec 6, 2013 @ 1:53pm

Update: Aug 10, 2013 @ 3:43pm

BIG UPDATE!

The mutator is now too large for the Workshop. Pending a solution, I've uploaded the latest version here:

http://www.mediafire.com/download/uw1aa3ocvubdrlr/OverhaulMutator.7z


Details:

http://forums.tripwireinteractive.com/showthread.php?t=92324

Thanks for you support!

Update: Jul 28, 2013 @ 2:47pm

Update: Jul 28, 2013 @ 12:54pm

Update: Jul 27, 2013 @ 5:51pm

So it's been more than a month, and there are a number of changes:

-Implemented Ducky's webadmin interface

-Simulated shrapnel effect (Note: does not spawn impact effects in multi yet)

-toggleable zoom option

-lowered volume of all weapons and bullet cracks

-dynamic movement speed: changes your max speed based on terrain and your rate of climb

-made certain death animations much more common

-animated dismembered players

-screams for dismembered players

-new headshot effect

-explosions blow helmets off

possibly more I may have lost track :P Let me know what you think!

Update: Jun 15, 2013 @ 10:32pm

Long time since the last update!

-Updated explosion sounds

-explosion sound volume controllable through the config menu

-a few 'new' (meaning tweaked) RS weapon sounds:
-Type 92 HMG
-M1919
-M12 Trench Gun
-M2 Flamethrower (a bit louder, with a couple extras thrown in)

- Spurting blood effect for neck shots, and the occasional headshot. Trails blood on the ground too!

- Bullet decals appear on helmets

- Something else having to do with helmets :) (RO2 only for now)

- WebAdmin interface for servers. SoundMutator.int file is included.

Certain Settings are server configurable:

New Death Effects

New Blood Effects

New Gun Sounds WILL be configurable. For now disabling them is disabled entirely because of server replication kinks I'm working out.

Client Side options:

Use new end round/match music for RO2 (brought these back)

The explosion volume multiplier


Note: The client side options will carry over to online servers (in theory.) You still have the option to alter the serverside settings in your local workshop games.

Update: Jun 15, 2013 @ 10:30pm