Improved Potion Animation
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Showing 11-15 of 15 entries
Update: Apr 13, 2013 @ 8:18pm

- Enemies no longer are reluctant to attack during the animation.
- Your HUD no longer disappears during the animation.
- Standing on a steep surface is no longer likely to delay or prevent the animation from playing.

Update: Apr 13, 2013 @ 2:50pm

Update: Apr 13, 2013 @ 2:21pm

- You can now move and switch your camera view during everything but the actual drinking animation. This gives you a couple extra seconds of control while, for example, your weapon is being sheathed or you're falling to the ground.
- If you're in mid-air when you drink a potion, the animation plays after you land (instead of not at all).
- Probably because of a bug with OnItemRemoved, all versions of the script have unavoidably run twice for each potion. The second run now has no effect. This should prevent some bugs and save a smidgeon of processor time.

Update: Apr 13, 2013 @ 12:26am

Update: Apr 12, 2013 @ 5:30pm