Garry's Mod

Garry's Mod

GM Nightmare Church HD - Horror Free Roam Scary Map - High Quality
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Update: Apr 23, 2018 @ 5:36am

- Fixed a bad model that might have caused a rare crash for some players trying to join the map.

- I've changed Dr Freeman model/prop in the basement.

- The Ghost girl appears in 3 new areas and she can move "She's watching you!" (creepier)

- The father ghost now appears around the map more doing different animations. (creepier)

- It's now easier to look into the mirror at an angle (If you dare!)

- There's a walking ghost near where player spawn is. (creepier)

- Changed the Kettle sound effect now it's a custom soundscape (creepier)

- Added a hat model the player can wear (Even if the player dies) that only spawns if you complete the map.

- If you complete the map a ghost will cheer/clap!

- Easier to find the dead girl body now.

- The Photo frame texture has been updated in the bed room.

- Added a new trap room scream sound plays if a player gets killed by the trap.

- Fixed the black freezer lighting.

- The Freezer push feature now re-triggers if freezer didn't break by player the first time.

- Now there's No Player fall damage sound. (level_sounds.txt).

- Spark sounds have been changed and improved (level_sounds.txt).

- Moved the bath soap model/prop on a tap.

- Added 2 Rope Ladders.

- Player clipped the Zombie on the fountain so the player can jump on it to get higher up.

- Extra wall detail by the 2 zombies (Gate area)

- Extra wall detail by head crab canister

- The inside church sound loop works better (.mp3 soundscape loop time fixed)

- The ladders are now Counter Strike style (Easier to get on/climb)

- The big Web texture is a lot more visible in the sewer.

- New ivy models in maze area for more detail.

- Updated the laptop texture.

- The Trap button is a lot more visible.

- Extra Sewer water dripping sounds

- Added hidden Half-Life 2 Deathmatch logo.

Update: Nov 1, 2016 @ 6:53am

Fixed new particles not working (sewer and shower)
Changed the rules arrow to ghost green colour.
Removed the grave text when doll mission is completed.
The freezer light is now blue instead of red.
Added What is she trying to show me? (Text)
Sewer NPC fast zombies lighting improved. (lightingoriginhack)

Update: Oct 20, 2016 @ 6:46am

Added blinking red arrow above rules.
Added a bike model near spawn.
Added Player Clip under arch near the bike model.
Added shower water particles.
Added new sewer pipe particles.
Added Text Message about open grave if doll is taken there.
Added Text Message above the rules.
Added Teleport player out of electricity trap if player has god mode turned on.
Added Right Click with Gravity Gun To Pick Up text near doll.
Added Thank You text above dead girl body after she has her doll.
Added 4 New static props for extra map detail.
Max player health is 200 but now players can pick up health kits to restore hp to 200.
Bear prop and Photo frame prop will dissolve if taken out of bedroom.
Reading the rules will give the player Suit Armour.
Removed the press use sprite from the laptop.
Some sound files are now in .ogg format for lower size.
Intro sound and text should work on spawn.

Update: May 3, 2015 @ 9:18am

Map Version: RC22 (2.2)
Main Updates: Improved blood splash particle effects, Ghost Girl in mirror.
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- Plus other Improvements, Optimization and General Tweaking.
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WAS: Total 1685 entities (1647 edicts)
NOW: Total 1649 entities (1611 edicts)
More info about this here:
https://developer.valvesoftware.com/wiki/Entity_limit
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Update: Apr 9, 2015 @ 7:26am

Map Version: RC21 (2.1)
Main Update: Fixed the ambient_generic Sounds that got
broken and stopped playing after the last Garry's Mod Update.
----------------------------------------------------
- Plus other Improvements, Optimization and General Tweaking.
----------------------------------------------------
WAS: Total 1710 entities (1672 edicts)
NOW: Total 1685 entities (1647 edicts)
More info about this here:
https://developer.valvesoftware.com/wiki/Entity_limit
----------------------------------------------------

Update: Feb 21, 2015 @ 3:44pm

Map Version: RC20 (2.0)
Main Update: Optimization and Frame Rate Boost
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Engine recommended limits (SDK Hammer Map Log)
models WAS (60.4%) and NOW: (47.0%)
brushes WAS (81.0%) VERY FULL! and NOW: (72.0%)
brushsides (91.7%) VERY FULL! and NOW: (74.8%)
planes (90.8%) VERY FULL! and NOW: (56.9%)
vertexes (50.0%) and NOW: (43.7%)
entdata (152.5%) VERY FULL! and NOW: (142.5%) VERY FULL!
total triangle count WAS: 38874 and NOW: 29620
Etc...
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- Alot of the map has been converted into static models
- Texture Improvements
- Less model pop-in.
- Lots of Bug and Console Error Fixes.
- Plus other Improvements and General Tweaking.
----------------------------------------------------
WAS: Total 1858 entities (1820 edicts)
NOW: Total 1710 entities (1672 edicts)
More info about this here:
https://developer.valvesoftware.com/wiki/Entity_limit
----------------------------------------------------

Update: Feb 3, 2015 @ 5:17am

Map Version: RC19
Main Update: Sewer Reflections Improved (Custom Cubemaps)

- Less model pop-in.
- Small Bug Fixes.
- General Tweaking.

Update: Jan 22, 2015 @ 1:22pm

Map Version: RC18
- Model Updates.
- Texture Updates.
- Some new Static models
- Model Optimization (8 less prop_dynamic)
- New shower brush.
- Lighting updates.
- Less model pop-in.
- Small Bug Fixes.
- General Tweaking

Update: Jan 11, 2015 @ 2:59pm

Map Version: RC17
- Baby glows (This makes it easy to find if dropped)
- Clipped baby from staying/falling in dumpster and blood water.
- Green cross glows one time.
- Trigger Push player in the well faster.
- Zombie green gate has one side not 2 for dx8 users.
- Added rope Texture into add-on folder.
- More Sewer Optimization.
- More optimization in the TV room area.
- Optimization in the maze area.
- Clock tower Optimization.
- Fixed sign text at player spawn.
- Compressed father photo texture from 512KB to 128KB.
- Removed player resize trigger that does not work for gmod.
- Fixed some grass sprites not displaying right.
- Some Texture Updates.
- Lighting updates.
- Less model pop-in.
- Small Bug Fixes and General Tweaking.

Update: Dec 22, 2014 @ 5:01pm

Fixed 2 texture bugs (Gate and photo frame picture)
No map changes just a quick patch.