The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

When Vampires Attack
< 1  2 >
Showing 11-19 of 19 entries
Update: May 22, 2014 @ 8:09pm

Update: May 9, 2014 @ 9:16pm

Version 1.1.2

Added a condition check to the aliases to make sure they only fill with unique actors. This should eliminate accidentally picking up nearby hunters or other leveled list NPCs that shouldn't be getting dragged in.
The check for child location status of an NPC's editor location was backward. This resulted in every NPC in an affected target area trying to cram into the inn instead of going to their houses like they were supposed to.
When a citizen alias is filled, the AI pack will call for them to stop all combat activity prior to sending them to their safe harbor location. This should reduce the number of wannabe heroes.
In the event a citizen STILL decides to play hero, as long as they are protected by essential status, entering bleedout will result in them being instantly healed for up to 75 health so as to avoid a possible scenario where the NPC could die if the vampires were killed while they're bleeding out.

Update: Jan 26, 2014 @ 1:35am

Update: Jan 25, 2014 @ 9:01pm

Version 1.1.1

If the disguised "traveler" vampire who attacks cities is attacked, but the player leaves without killing him, the quest that sends the NPCs into hiding does not stop. (Bug #14377)
Had to reimplement the fix for dogs being at the stables instead of inside the city with the vampires.

Update: Nov 16, 2013 @ 4:44pm

Version 1.1

The protection system has been broken down into individual events so that when a city is attacked by more than one type of event the quest will not prematurely shut down and put the NPCs in danger again.

Update: Jul 27, 2013 @ 1:09am

Version 1.0.3

Vampire attacks in Solitude, Whiterun, and Windhelm should no longer result in vampires or their thralls and death hounds lurking about near the stables, causing the player to believe the attack on the city was over when it really wasn't.
NPCs who are marked as being ghosts will no longer be subject to filling a protected alias. Helgi in Morthal is one example of this.

Update: May 12, 2013 @ 8:12pm

Version 1.0.2

Corrected the monitoring quest to count a broken alias as a dead vampire. While this may lead to false positives on one being dead, it prevents a situation where the attack quest might remain running longer than necessary and cause AI disruption.
The cultists from Dragonborn should no longer be caught in the safety net. dunPrisonerFaction is now considered exempt, which the cultists are a member of.
Fixed a bug where the protection quest would terminate too early due to an error in checking the number of dead vampires against the total.
Fixed a bug where multiple detection events could pile up and lead to script overload, and potential CTDs.

Update: Jan 11, 2013 @ 11:01pm

Version 1.0.1

Found and removed some rogue data which could have prevented the protection quest from launching.
Corrected a packaging error from having archived the wrong ESP, which was leading to errors being thrown about a missing script that isn't supposed to exist anymore.

Update: Dec 18, 2012 @ 8:50pm

Version 1.0

Initial release.