The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Run For Your Lives
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Showing 11-18 of 18 entries
Update: May 18, 2014 @ 2:29pm

Update: May 17, 2014 @ 12:55pm

Version 2.0
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Complete replacement of the entire detection system. No longer uses wilderness encounter events. Dragons are now detected by combat state changes and when they land on available dragon perch objects in the area. This results in more reliable detection of dragons no matter how they spawn, including unusual events generated by mods.
When a citizen alias is filled, the AI pack will call for them to stop all combat activity prior to sending them to their safe harbor location. This should reduce the number of wannabe heroes.
In the event a citizen STILL decides to play hero, as long as they are protected by essential status, entering bleedout will result in them being instantly healed for up to 75 health so as to avoid a possible scenario where the NPC could die if the dragon was killed while they're bleeding out.
The check for child location status of an NPC's editor location was backward. This resulted in every NPC in an affected target area trying to cram into the inn instead of going to their houses like they were supposed to.
Added a condition check to the aliases to make sure they only fill with unique actors. This should eliminate accidentally picking up nearby hunters or other leveled list NPCs that shouldn't be getting dragged in.
Added a condition check to bar the player from filling an available citizen alias. Yep, for whatever reason, this happened in a few test runs.
All edits to vanilla quest records have been purged as they are no longer necessary. The altered vanilla quest scripts will revert back to their previous states.

Update: Jan 25, 2014 @ 9:28pm

Version 1.2.4
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Merged bugfixes from USKP 2.0.1 to the WEJS18 event in with the modifications RFYL made to the quest.

Update: Oct 24, 2013 @ 12:39pm

Version 1.2.3
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Data corruption appears to have built up over time which has rendered the aliases used by the WIChangeLocation09 and WE04 protection quests worthless. This has now been corrected by changing the form IDs on both quests and on all of the AI packs associated with them.

New protection against "Corpses in the aftermath of a dragon attack, Dog left behind" (WEJS18) has been added since this triggered event can be called up near occupied areas. One of which happens to be Falkreath.

Update: May 12, 2013 @ 1:24pm

Version 1.2.2
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The cultists from Dragonborn should no longer be caught in the safety net. dunPrisonerFaction is now considered exempt, which the cultists are a member of.

Update: Mar 18, 2013 @ 4:53pm

Version 1.2.1
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The script event for dragon attacks near settlements (WIChangeLocation09) will now trigger the flee response regardless of whether guards have line of sight on the dragon or not.

Update: Jan 3, 2013 @ 5:46pm

Version 1.2
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Added support for random wilderness Player vs Dragon events (WE04 quest).
Found and removed some rogue data which could have prevented the protection quests from launching.

Update: Dec 18, 2012 @ 8:44pm

Version 1.1.3
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The protection quest is no longer triggered by the guards. The scene proved unreliable and so the quest now initiates when WIChangelocation09 hits stage 1.
The AI for the flee packages has been updated to allow NPCs to retreat to the inn if the attack location has one.
The system can now protect up to 150 NPCs in a given area.

Skyrim patch 1.8.151.0.7 is now required for the mod to run.