The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Run For Your Lives
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Update: Oct 24, 2013 @ 12:39pm

Version 1.2.3

Data corruption appears to have built up over time which has rendered the aliases used by the WIChangeLocation09 and WE04 protection quests worthless. This has now been corrected by changing the form IDs on both quests and on all of the AI packs associated with them.

New protection against "Corpses in the aftermath of a dragon attack, Dog left behind" (WEJS18) has been added since this triggered event can be called up near occupied areas. One of which happens to be Falkreath.

Update: May 12, 2013 @ 1:24pm

Version 1.2.2

The cultists from Dragonborn should no longer be caught in the safety net. dunPrisonerFaction is now considered exempt, which the cultists are a member of.

Update: Mar 18, 2013 @ 4:53pm

Version 1.2.1

The script event for dragon attacks near settlements (WIChangeLocation09) will now trigger the flee response regardless of whether guards have line of sight on the dragon or not.

Update: Jan 3, 2013 @ 5:46pm

Version 1.2

Added support for random wilderness Player vs Dragon events (WE04 quest).
Found and removed some rogue data which could have prevented the protection quests from launching.

Update: Dec 18, 2012 @ 8:44pm

Version 1.1.3

The protection quest is no longer triggered by the guards. The scene proved unreliable and so the quest now initiates when WIChangelocation09 hits stage 1.
The AI for the flee packages has been updated to allow NPCs to retreat to the inn if the attack location has one.
The system can now protect up to 150 NPCs in a given area.

Skyrim patch is now required for the mod to run.