The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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BorderSense
   
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Category: Miscellaneous, UI
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89.168 KB
2013 年 5 月 13 日 上午 11:02
2013 年 5 月 19 日 下午 9:57
3 項更新註記 (檢視)

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BorderSense

描述
A very small mod that lets you know when you are near the borders of a hold.

Requested by daventry, may his castle never end up in a bottle.
Request thread: http://forums.nexusmods.com/index.php?/topic/832148-landscape-ouline/?p=6667902&fromsearch=1#entry6667902

1.31 Bugfix release

This mod notifies you when you are getting close the border of a hold, and again when you actually cross that border. Optionally notifies you of any bounty you may have in the hold you have entered.

That's all.

Thanks to Brodual for creating a video review! You can view in among the screenshots above.

A note, since there seems to be some confusion on the subject: This mod doesn't require SKSE or SkyUI to function in its default state (immersive + bounty notifications). It DOES require SKSE and SkyUI 3.1 or higher to get to the options screen. I'd forgotten that many people using Steam Workshop for downloads don't have SKSE (although you really should, it's not hard to install!), so I may add an alternative method of changing the options in a future release.

A note on accuracy:

This mod relies on the Bethesda-provided location identifiers being accurate. Some of them aren't, and I'm fixing them as I go.

If you encounter an obviously wrong location notification, please let me know by posting! I can't fix it if I don't know about it. You should post:
The nearest named location to where you got the bad message
Where you were in relationship to it (i.e. southwest of Ragnvald, the middle of Salvius Farm, etc)
What the incorrect Hold was and what it should have been

What's new?
===========
1.31:
Fixed misidentified Bethesda-provided locations that were causing inaccurate notifications:
* Wilderness cell 1,-15 (SW of Riverwood near Embershard Mine) belonged to PurewaterRunLocation, changed it to None. This was pretty clearly a mistake.
* HillgrundsTombLocation belonged to PaleHoldLocation, changed it to WhiterunHoldLocation. Hillgrund's Tomb is pretty clearly WAY south of the Pale, and it was triggering bogus notifications when crossing the Eastmarch/Whiterun border.
* SnaplegCaveLocation belonged to EastmarchHoldLocation, changed it to RiftHoldLocation. This one is a border case (yeah yeah) but since it's between two locations that are definitely in the Rift and it's at a much higher elevation than Eastmarch, I'm calling it the Rift.

Fixed a bug where a bounty notification would be displayed even if your bounty was 0.

Special thanks to Kirilov13 over at the Nexus and SJR here on Steam for pointing out the bad locations!

1.30:
Added optional bounty notifications (on by default).

1.2:
Several different levels of notifications have been added.
* Immersive (Default) - Tells you not only which hold you are nearing/entering, but how the player knows that (landmarks, weather, smells, vegetation, etc).
* Detailed - Tells you what hold you're in, and what hold you just left. Optionally, tells you which direction the border is from your location.
* Basic - Minimalist notifications that tell you what hold you just entered, nothing more. When border proximity notifications are disabled, this behaves almost exactly like Oblivion's location system.

Added the ability to turn off border proximity notifications, so you are only notified when you actually cross a border.

Completely rewrote much of the location detection script to be a bit more reliable, and infinitely easier to manage from a coding standpoint.

Details
=======
This mod monitor's the player's location and compares it to all loaded hold locations. DOES NOT require SKSE to run, but requires SkyUI/MCM (and therefore SKSE) to use the settings page.

MCM
====
This mod uses the SkyUI MCM. Options are available to turn on directional notifications and
disable notification sound effects.

Incompatibility
===============
Unless a mod alters or destroys the vanilla Hold Locations, it should be fine.

Only works in Tamriel. Doesn't break elsewhere, just doesn't work.

Known Issues or Bugs
====================
Sometimes the detection will be a bit off. This due to how the game keeps track of location data. Since most wilderness cells do not have a parent location, the script tries to guess where you are by looking at nearby named locations. Usually this works fine, but sometimes a location is miscategorized, which will result in the wrong hold being displayed. I have fixed this where I've found it: please report as laid out at the top of this page!

Todo
====
* Alert you when a nearby NPC reports to a Hold other than the one you're in. This is actually implemented already but disabled due to a bug.
* Possibly improve detection of player's location.
* Possibly implement the wall-of-light concept originally requested by daventry.

Scripts
=======
Sources are included.

History
=====
1.31, 2013/05/19 – Minor bugfixes. Changed several Locations to more accurately reflect their... well, location.
1.30, 2013/05/13 – Added Bounty notifications.
1.20, 2013/05/12 – Added Immersive & Basic notifications. See What's New and the Changelog. Initial Steam release.
1.10, 2013/05/06 – Made notification sounds more audible.
1.01, 2013/05/05 – Yeah, I forgot the ESP. Go me.
1.00, 2013/05/05 – Initial beta release to Nexus.

Contact
=======
verteiron@gmail.com
199 則留言
denstat 2023 年 5 月 12 日 下午 5:06 
Thanks! Learning a lot about the real Hold borders... and how the roads crisscross these a lot (Whiterun/Falkreath/The Reach for example). The only thing I wish didn't happen was that upon fast travel, on arrival ALL the messages pile up and are delivered, including the 'approaching' messages. Nonetheless you are a star for creating this.
|501st| DJ_Cactus 2018 年 8 月 8 日 上午 12:30 
I was up by the Guardian Stones and it kept saying I was in Falkreath and the Reach holds...
n00b 2017 年 1 月 5 日 上午 7:22 
ok conflict with mannygt lanterns - not a conflict but near lantern you get Riften hold information ( possible manny use lanterns used in Riften)
TenaciousBulge 2016 年 12 月 18 日 下午 1:59 
can someone explain to me what SKSE and SkyUI is??
Faiien 2016 年 12 月 9 日 下午 8:57 
When fast-travelling, the sound the notification makes gets old fast. Is it possible it could be turned off for fast-travel in the future?
Vox Sola 2016 年 12 月 1 日 上午 9:09 
@Verteiron - I've taken the liberty to recompile your wonderful mod (BorderSense) for Skyrim: Special Edition (SSE) and it still works beautifully! With your permission I'd like to release it. Would that be okay with you? Not for any money and all credit will be given to you, of course! Cheers.
Acrobalistic 2016 年 10 月 9 日 上午 8:32 
Look For the Lower Case 'L' And You
Will Be Kissed Tomorrow:
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLlLLLLLLLLLLLLLLLLLLLLL LLLLL
*Now Look For The Q And Your Wish
Will Come True:
... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposite
The Maggot Guy 2016 年 8 月 9 日 上午 12:19 
Faiien 2016 年 5 月 13 日 下午 10:06 
I don't want to install skse yet, will I have any option at all to change settings?
Random Birb #1293 2016 年 4 月 23 日 上午 5:59 
Skyborn alter = hjaalmarch?