Torchlight II

Torchlight II

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Synergy Addons (v.36)
   
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Tags: Gameplay, Items
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3.115 MB
4 jul 2014 om 0:36
11 jul 2014 om 18:12
35 wijzigingsnotities (weergeven)

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Synergy Addons (v.36)

Omschrijving
Features:
New Dungeons in Map works scales lvl 1-999
Boosted Items
New END GAME items
max lvl 999
max fame 200
max skills 30
Increased Potions and Scrolls stack size to 9999
Mapworks Enchanter 50 times

MODS ADDED:
Forbidden Vaults - Created By: northos

NOTE:
all mods that was merged into this minipack, i would advise to check out some of their works as they did an amazing job.

I TAKE NO CREDIT IN MAKING THE MODS, i merely changed maxlevels of the dungeons to work with lvls 1-999.
Populaire discussies Alles weergeven (1)
0
25 dec 2014 om 15:22
NO CONSOLE
Mine60000
12 opmerkingen
Wesley Sniper 10 jun 2015 om 17:21 
Why isn't there any itens above lv 100?
Resinate  [auteur] 19 jan 2015 om 18:08 
i dont play this game anymore so yea
Mine60000 25 dec 2014 om 15:17 
why can`t you use console?
Con(troll) Artist 8 aug 2014 om 7:02 
Guess the uploader's new response will be, "Go look for the individual mods for the descriptions yourself." Pure and utter laziness.
HVS 31 jul 2014 om 5:23 
correct me if im wrong, but i think you can't play multiplayer if your level is higher than 100
HVS 31 jul 2014 om 5:23 
correct me if im wrong, but i think you can't play multiplayer if your level is higher than 100
potterman28wxcv 27 jul 2014 om 10:02 
Still, I'm curious to see what will happen when you will have a skill lvl 30 :P
Resinate  [auteur] 27 jul 2014 om 9:00 
idc if ppl dl this or not lol it was made for friends to play with. and i didnt make any mods. i just repacked them all into a single and did few config tweaks so they all worked into each other.
potterman28wxcv 25 jul 2014 om 0:10 
Yeah, but as I said, having 30 skill points in a single skill has no sense at all, since the skill levels from 16 to 30 are not implemented at all . It will have an effect iff you implement it yourself. Else, being lvl 30 on a skill will be exactly the same as being lvl 15 on that skill.

Then, as I said below, there is the problem of the maximum of point you can invest. Having 300 skill points still uninvested in the end of the game is not very clean.

Also, "just unpack the mod" isn't an answer. With more than 150 mods in the workshop, just imagine if we had to unpack them all if we wanted to know what's inside them. That's what descriptions, screenshots and videos have been made for.

I'd like to see some screens of your "New END GAME items" for example.

It's not to blame you, it's just to tell you that no one will download your mod if it's not more precise. Especially when you have no screenshot and when you have no picture on your mod.
Resinate  [auteur] 24 jul 2014 om 20:51 
all custom new dungs auto scale to ur level, just unpack the mod and read all the files