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Een vertaalprobleem melden
Another option may be to script the effect so that if the player is hit by an arrow projectile while it is active, the damage is negated and the arrow forced back, but I don't know how to do that... there doesn't seem to be any relevant methods in the projectile script (according to the wiki it just extends the form script) and it's not possible to see what happens in the code when the player is hit by a projectile.
Alternatively, you might be able to use the Character Menu -> Actor Values -> Perk Tree -> Add Perk to add the Deflect Arrows perk to the Alteration tree. Of course, this would make Deflect Arrows a Perk for spellcasters and would require investment in the Alteration(?) tree, so it might not work the way you want it to. Still, it might be worth investigating.
Have you tried downloading the Lycanthropy Perk Tree mod or one of the mods that change how the perk trees are implemented and looking at what their creators did? It might shed some light on subject.
"An Entry Point Perk allows you to modify a specific, predefined part of the code. When you create a Perk Entry that refers to an Entry Point, you select from a list of these predefined Entry Points. Each one will also have a number of arguments that are relevant to that entry point."
The "Deflect Arrows" block perk uses an entry point, so it's not possible to look at, add to or change the code as far as I know - so I can't modify the effect to work for wards.
If anybody has any ideas on how to make arrows bounce off of wards, let me know!