Ace of Spades
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How to : Kv6 Modding [Official]
От TauOmicronMu
Official guide on how to modify your client's Kv6 model files.
   
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Introduction - What is Kv6 Modding?
Kv6 Modding involves changing the models that the client uses. This means that you can customise what almost the entire game looks like. Anything from the Miner's Shotgun to the Zombie's Head can be changed, and the possibilities are endless!

Only you can see any changes that you make to the game, meaning that each player can create a unique game experience by having slightly different-looking models to play with.

Restrictions
There are a few restrictions that you'll need to know about before you can start modding your Kv6 models, these are :

  • You cannot modify prefab models.
  • All models must fit within a certain area, the dimensions are as follows :

    X-Size
    Y-Size
    Z-Size
    48
    68
    38

These dimensions form a box that each model must fit inside. Below is an image that shows how this works :


If you either modify a prefab, or your models are too large, the game will run, but show an error message, and you will have to restore the original file.
Before You Start
Before proceeding, please note that Kv6 Modding is currently only enabled in the Beta version of the game. To access this, Right-Click Ace of Spades, click "Properties" , Then click "Betas", and use the drop-down menu to select "community - Pre-Release Preview".

Before you start, ensure to keep a backup of ALL of the original Kv6 files. To do this, follow the steps below :

1.) Go into your steam library, and right-click Ace of Spades.
2.) Click "Properties".
3.) Click "Local Files".
4.) Click "Browse Local FIles".
5.) You should now see a folder named "Kv6". Right click this, and click "Copy".
6.) Right click elsewhere in the aceofspades folder, click "Paste".
7.) There should now be a 2nd folder called "Kv6 - Copy". If anything goes wrong, you can just rename this to "Kv6", which will restore the original files.

Modding the Files
In order to mod your files, follow the steps below:

1.) Find a model that you would like to use in the game - Maybe a new skin for the miner, or a different gun model.
2.) Work out what item you need to replace - Eg. If you wanted to change the Marksman's Head, you will see that you'll need to change the "Character_Scout_Head.kv6" File. *
*Note : Commando = Soldier ; Marksman = Scout.
3.) Rename the model that you just downloaded to the exact same as the model you want to replace (in this case, "Character_Scout_Head").
4.) Copy and Paste (or drag) the new model into the Kv6 Folder, and select "Copy and Replace".
5.) Start up your game, and you should now see different models (depending on what you modded).
6.) Have fun with your new model(s)!



25 коментара
Sammichu1 19 апр. 2017 в 12:25 
how do i mod the game for the current version? cuz i dont want to play the beta when i want to use custom weapons/textures
MAYH3M 1 септ. 2015 в 3:48 
kewl:steamhappy:
January 14 юни 2015 в 23:02 
Huh, neat! c:

I want to try this, it seems like it could go a lot of great places!! Thank you. I've featured this in my group, Easy Modding.
Bloodlord 23 септ. 2014 в 13:23 
Let's Mod :commando:
[nM] - TesseracT 15 септ. 2014 в 22:27 
Guys if you want a program try Slab6 or voxelshop
Maxximus 13 септ. 2014 в 13:31 
i need a password to use this beta what is the password
FantasyRow 11 септ. 2014 в 12:32 
HOW DO YOU MAKE THE MODELS THOUGH!?!?!?!

Ok seriously, what program do you use?
Tcharlnobogg 8 септ. 2014 в 4:21 
How do you make the new models?:miner:
Michael De Santa 7 септ. 2014 в 23:42 
лол
Michael De Santa 7 септ. 2014 в 23:42 
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