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Halls of Barrian
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14.569 MB
Sep 25, 2012 @ 6:34pm
Dec 17, 2012 @ 5:37pm

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Description
Halls of Barrian v1.0.3.


Halls of Barrian is an 8 level dungeon (with an additional hidden bonus level). Each level has its own theme which the monsters and puzzles are based around. Each level also concludes with a scripted boss fight. Instead of decending down toward the bottom of the dungeon as in the original game, players start at the bottom of the dungeon and proceed upward in order to escape. Please report any bugs or balance issues.

9. ????
8. The Snail King's Lair
7. Four Corners
6. Fungal Growth
5. Arachnophobia
4. Ogre Den
3. The Library
2. Rage Against the Machine
1. The End

Thanks to Legend of Grimrock modding community members Phitt, Neikun, akroma222 for providing additional assets that were used in this project.

Thanks to Flohaxn, leewroy, SpiderFighter, Soaponarope, shockrock, Hustin, Numberouane and JohnWordsworth for feedback and finding bugs

Changelog:

1.0.3
Fixed bug where the player could kill the cube using the method from the main game. This caused the player to not be able to progress, or in some cases the game to crash.


1.0.2
Made it so the party can't get trapped as easily by the patrol on level 7
Give more hints to one of the puzzles on floor 7 if the player is stuck
Made some changes to the way the altar works on the third boss fight
Added a note with a hint for the third boss fight
Added a small wall text hint for one of the 2nd floor puzzles
Made an additional valid solution for that puzzle
Added some sound cues to the level 3 boss puzzle
Made some changes to the ending credits

1.0.1
Fixed crash when using switch in Snail King's room if the Snail King is already dead
Fixed bug where user could get trapped in one of the secret rooms
Fixed bug where one of the timed puzzled didn't work if it was solved correctly on the first try
Added more visual and dialog cues to the second boss fight
Shut door to the second boss fight when entering the room
Turned one of the secret rooms into an ordinary room

1.0:
Replaced two secret doors with wooden pull chain doors

0.9.1:
Fix issue where death speeches don't work
Fixed floating ogre mage
Removed extra treasure that was used for testing
Give more HP to most fights on the last floor
Added an extra healing crystal to the last floor
Made one of the notes easier to find
34 Comments
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the lone ranger Mar 2 @ 7:32pm 
Ron how dare you half in my name!?!?!?
Billick  [author] Nov 18, 2013 @ 12:24pm 
Hey Ron_HH. The cube can't be killed through the normal means. It does have to be teleported more than once to get it to the room where you can kill it though.
Ron_HH Nov 14, 2013 @ 1:43pm 
I can't kill the cube! I think I am in the last hall after teleporting the cube. Any hints? Shooting several times quickly directly in front doesn't work... And I didn't find parts of the cube.
burningshadow666 Aug 15, 2013 @ 7:22am 
Ok,found the way!But now i have a problem at the library,i have found 3 books to put in the libraries but i guess there are 4 of them,and cant find the 4th.Anybody has a clue?
burningshadow666 Aug 14, 2013 @ 8:27am 
Hello,i'm stuck in level 4,at the bosses chamber,any help?
Billick  [author] Mar 10, 2013 @ 11:43am 
Thanks guys!
norca Mar 9, 2013 @ 8:45am 
nice game
rain Mar 9, 2013 @ 3:20am 
I like your mod, it was a fun playthrough. I am not sure why people find it hard though. Most of the puzzles are straighforward, I've seen and solved much harder ones. the four corners for example is pretty obvious, I don't know why people get confused by it

The endfight was a bit taxing, I admit. I am more of a puzzler than a fighter, so it took me quite a few reloads to get it right.

Good work and thanks!
Kurnn Mar 8, 2013 @ 3:27pm 
Thank you!!!!
Billick  [author] Mar 8, 2013 @ 1:19pm 
You have to put 4 strange caps in the alcove