217 ratings
Advanced Craft'n'Smelt *Shiny Addition*
File Size:
0.185 MB
Sep 22, 2012 @ 1:37pm
Nov 20, 2013 @ 11:21pm
5 change notes ( view )
In 1 collection by DungeonRyu
Craft'n'Smelt *Shiny Addition*
2 items
About the mod
The main goal is to diverse crafting and to smelt things into ingots for storing and recycling purposes. Also to introduce new crafting materials(cloth and leather), to actually be able to disassemble one piece of cloth and create another.

If you like RATE it!


SHINY addition - most of the sprites are improved

105 weapon meltdown recipes
97 armor meltdown recipes
47 traps and caltrops disassemble recipes
25 leather and cloth crafting recipes
45 leather and cloth disassemble recipes
17 Generic item crafting/meltdown recipes
25 Cooking recipes
34 Gem crashing and crafting recipes
9 Still recipes
6 Smithing items and recipes
15 New armour items and recipes
10 New weapons and recipes

Some mod details

-This mod requires all expansions, because it uses items from all of them.

- DO NOT USE THIS MOD WITH Craft'n'Smelt Light

- Differences between Advanced Craft'n'Smelt(ACnS) and Craft'n'Smelt Light(CnSL) are:
ACnS - Items that produce scraps will produce Ingots on lvl 7
- Gems assembling requires 4 Gem Crumbs
- Water recipe requires 3 Alcohol
- Throwing weapons produce Rust (1/3 of Iron Ingot)
- Amethyst and Amber give 2 Crumbs on level6
- 4 Pressure Plates give 2 Brass Piping
CnSL - Items that produce scraps will produce Ingots on lvl 5
- Gems assembling requires 3 Gem Crumbs
- Water recipe requires 2 Alcohol
- Throwing weapons produce Scrap Iron (1/2 of Iron Ingot)
- Amethyst and Amber give 2 Crumbs on level5
- 4 Pressure Plates give 1 Brass Ingot

- This mod contains all smelting weapons and armour recipes which price is near ~5000 zorkmids.
That means almost all swords, daggers, axes, maces, polearms, crossbows, thrown weapons; shields, torso armours, belts, gloves, etc. and several generic item can be smelted into Ingots.

- Smelting armour and weapons requires either Tinkering or Smithing skill at least level 1

- Disassembling Cloth and Leather Items requires Tinkering at least skill level 1

- All weapons and armour always produce only one Ingot.(But that is more than enough, after Dungeon level 4 I had like 40 Iron Ingots.)

- On Tinkering/Smithing level 1 - All items which price is ~1500zorkmids ill give you Scrap Iron/Scrap Steel instead of Ingots, after you reach either Tinkering or Smithing level 7 you will receive Ingots, except for some wooden based items that will always give you only scraps.

- I added new type of items, Clockwork Power Cores - they utilize crossbow slot, but don't give you any ranged dmg bonuses. There purpose is to enhance some stats and give resistances to melee fighters.

- Now ALL Clockwork Imperial items require cylinders which require gems.

- You now can crush any gem into Gem Crumbs and create any gem from 4 Gem Crumbs. While crashing gems can be done on any level more valuable gems needs more Smithing/Tinkering skill from 3-5.

- Diamond, Ruby, Emerald and Sapphire can be crushed into 2 Gem Crumbs at Tinkering lvl5. Amber and Amethyst at lvl6.

- You can create lockpick cases, which will give you lockpicks. This is an evolving recipe, so
Tinkering level 1 to 4 will produce > 1 to 4 Small Lockpick cases(1 Lockpick inside) respectively
Tinkering level 5 will produce > 1 Medium Lockpick case(5 Lockpicks inside)
Tinkering level 6 will produce > 1 Large Lockpick case(8 Lockpicks inside)

- All traps can be disassembled into pressure plates, 4 Pressure plates into 2 Brass Piping. 3 Brass Piping into Brass Ingot. This recipes serve recycling purposes.
- Caltrops are melted into scraps of different kinds, caltrop eruptors into ingots of different kind(based on the caltrop material)

- Cheese recipes are vegan friendly, because vegans lacks decent food and because I like cheese very much :)

- You can make Water(which is one of the main Cooking ingredients) by distilling it from alcohol and powered aluminium

- Elite Clockwork Armour set, Elite Imperial items and uberweapons can be crafted and their recipes are not hidden however they require Tinkering level 8.

- I added alternative Tinkering Goggles recipe, because of the game bug which supposed to give you goggles when you choose Clockwork Knight skill.

- I added Boilerplate Helm as NOT hidden crafting recipe but it'll require Tinkering level8. I did this because I don't see the reason why Boilerplate armour is given you by default but helm is not.

To those who are wondering why new items are so hard to craft.

- I made these items with 10-15 Dungeon levels in mind. By the time you reach level 7 or maybe a bit deeper you can possibly craft all vanilla useful equipment. And I love crafting :)
- I made these items wanting to be able to craft myself from head to toe
- I like Clockwork Knights and if there is a 1st heavy infantry brigade with powerful equipment, there definitely should be an elite brigade that is more close to her Majesty and has yet more powerful items
-. I made them while playing on the very hard difficulty. By very hard I don't mean Going Rouge :) oh no, Going Rouge is a peace of cake compared to my other mod called Elvish Reality Reborn. It can't be posted on steam because it changes core game files

****************** Special Thanks ***************************************************
- This mod has all incredible Chico's food recipes plus several mine.
- All armour and weapons that has been in SHiLLySiT's meltdown mod and lot more
- All Chico's leather and cloth recipes and a lot more.

Thanks to these guys for their work and ideas.
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DungeonRyu  [author] Mar 12 @ 2:07am 
@General Chaøs
They are the same 1.11S - S stands for shiny :)
General Chaøs™ Mar 8 @ 2:02pm 
Which version of this mod is more updated? The one on gaslamp.com modding section? or the one here?
Voru Feb 22 @ 2:02am 
Nevermind! I didn't realize there was the "You have to name your expansion" -free DLC. Installing that removed the missing icons & crashes.
Voru Feb 21 @ 5:32am 
Found an issue with the mod. Some of the meltdown recipes have a blank item in the result, and hovering the mouse over them results in a crash. Doesn't seem to be an incompatibility with other mods.
Not Alexander Feb 3 @ 7:15pm 
Thanks for the reply, no need to get into the files, knowing that there's cool added effects that make them worth making and using is all I really needed to know. Thanks for making such a great mod!
DungeonRyu  [author] Feb 3 @ 12:44pm 
@Not Alexander
Hmm, I don't know if Elite items are the strongest of all the weapons, they just are my favourite cause I loved the whole Clockwork Knights concept. I've made them stronger then the original Clockwork weapons.

If I remember correctly on the hammer there is shock n stun effect, on the axe improved chance of triggering ability of the original. spear has bleeding damage, that's from the top of my head, I can look into the files if you want.
Not Alexander Feb 2 @ 12:38am 
Referring to the weapons specifically.
Not Alexander Feb 2 @ 12:37am 
What are the hidden effects on the elite clockwork items? I ask because I'm trying to figure out whether they're worth using over the items that I've found, since they seem to have lower stats.
BradmanX Jan 22 @ 4:48pm 
I didn't notice there was an update until I got a goldfish and noticed it was glowing xp, anyway I like the new update.
DungeonRyu  [author] Dec 2, 2013 @ 3:15am 
Oops, them typos. Thanks for letting me know :)